ClassicUO - an open source implementation of the Ultima Online Classic Client.
This PR gonna be a miliar stone, it's the end of netframework support on ClassicUO.
Full Changelog: https://github.com/ClassicUO/ClassicUO/compare/0.1.11.0...1.0.0.0
This build may not be safe: use it at your own risk.
Changelog: Full Changelog: https://github.com/ClassicUO/ClassicUO/compare/0.1.10.0...0.1.11.0
Changelog
Full Changelog: https://github.com/ClassicUO/ClassicUO/compare/0.1.9.0...0.1.10.0
Changelog
{charname} - ClassicUO v.0.X.X.X
In addition of the UltimaLive implementation done by the great @SaschaKP, from this version ClassicUO allows the user to read an infinite numbers of maps without getting stucked with the 6 default maps provided by the game.
If you use UltimaLive it may cause trubles.
Run ClassicUO with this arg: maps_layouts "1234,567;4321,987;...;N_MAP_WIDTH,N_MAP_HEIGHT"
For each pairs of "width,height"
separated by ;
ClassicUO will read these new maps size and it will override the deafult ones.
From the sample above, my ClassicUO will read:
map0.mul:
- Width: 1234
- Height: 567
- Index: 0
map1.mul:
- Width: 4321
- Height: 987
- Index: 1
...
mapN.mul:
- Width: N_MAP_WIDTH
- Height: N_MAP_HEIGHT
- Index: N
Server must be aligned with these size. ClassicUO still reading maps with well-known format [mul & uop].
Changelog: