BunnymodXT Versions Save

Speedrun and TAS tool for Half-Life & friends.

jul-23-2023

10 months ago

General Improvements

TAS Support Improvements

  • Added necessary hooks for the bxt-rs TAS editor 2 to work by @YaLTeR
  • Mouse sensitivity is now set to 0 for TAS playback, and automatically restored afterwards by @YaLTeR
  • Added render_yaw_override HLTAS line to fake the camera yaw angles without affecting the movement by @YaLTeR
  • Added constant turn rate (s40, s41) strafe type by @khanghugo. The yaw field sets the turn rate
  • Made fast (+alt1) freecam twice as fast by @YaLTeR
  • Fixed a crash on quit and restart by @YaLTeR
  • Fixed clearing some TAS playback state on .hltas reset line by @YaLTeR
  • Changed bxt_tas_new to put initial commands into load_command by @YaLTeR
  • Added bxt_tas_editor_show_from_last_frames by @khanghugo in https://github.com/YaLTeR/BunnymodXT/pull/442
  • Increased TAS script buffer to 4MiB to reduce freezes when working on large scripts in the TAS editor by @khanghugo in https://github.com/YaLTeR/BunnymodXT/pull/441

New Contributors

Full Changelog: https://github.com/YaLTeR/BunnymodXT/compare/jan-16-2023...jul-23-2023

jan-16-2023

1 year ago

General Improvements

TAS Support Improvements

New Contributors

Full Changelog: https://github.com/YaLTeR/BunnymodXT/compare/aug-31-2022...jan-16-2023

aug-31-2022

1 year ago

General Improvements

image

TAS Support Improvements

  • Added the necessary hooks for the bxt-rs 3.0 TAS optimizer
  • Added CS 1.6 TASing support, remember to set bxt_anglespeed_cap 0;bxt_speed_scaling 0 by @khanghugo in https://github.com/YaLTeR/BunnymodXT/pull/322
  • When using two games, the TAS editor will now show func_pushable paths. The path of each pushable will change color on object-boosting frames and when the pushable is in water (useful because then you don't need to stand on ground to object-boost)
  • Added Linux func_pushable TAS log support
  • Client player maxspeed is now honored for the TAS support in those mods where it is used by @SmileyAG in https://github.com/YaLTeR/BunnymodXT/pull/325
  • Fixed _bxt_tas_editor_apply_smoothing_high_weight_duration and _bxt_tas_editor_apply_smoothing_high_weight_multiplier, which were added in the last release, to be actually available in the in-game console

New Contributors

Full Changelog: https://github.com/YaLTeR/BunnymodXT/compare/mar-24-2022...aug-31-2022

mar-24-2022

2 years ago

General improvements:

  • Added bxt_show_only_viewmodel support for 3248/4554 builds (thanks @SmileyAG).
  • Moved less-useful info from bxt_hud_entity_info 1 to 2 (thanks @SmileyAG).
  • Disabled skybox by default when using bxt_wallhack (thanks @SmileyAG).
  • Added bxt_disable_nightvision_sprite 1 to disable the night vision sprite in Opposing Force without replacing the file (thanks @chinese-soup).
  • Crash prevention now keeps the timer running, but colors it red until bxt_timer_reset, so races and marathons can continue past the crash (thanks @chinese-soup).
  • Fixed hook of V_CalcRefdef for Opposing Force on Linux, which fixes bxt_freecam and related functionality (thanks @chinese-soup).
  • bxt_hud_entity_info now shows if func_door entities can be opened by monsters (thanks @SmileyAG).
  • Added bxt_hud_game_color and bxt_hud_game_alpha to change color and alpha of in-game HUDs (thanks @SmileyAG).
  • Brush entity origins shown in bxt_hud_entity_info 2 now make more sense (they are now based at the mins/maxs center instead of 0, 0, 0) (thanks @SmileyAG).
  • Added patterns for Aliens vs Predator 2 and OpenAG (thanks @SmileyAG).

TAS support improvements:

  • Added bxt_tas_editor_toggle s00, s01, s10, s11, useful for wiggle-style TASes.
  • Fixed bxt_tas_optim_init on 1-frame-long frame bulks.
  • Significantly improved player path collision display:
    • The collision now colors the frame during which the collision has occurred, rather than the next frame. This way if the collision is right in the middle between two frame bulks, it remains visible.
    • Frames after the collision are now colored pink, making it possible to tell which frames exactly caused the collision.
    • If there's a wall collision on the same frame as a ceiling collision, it should now be shown instead of silently ignored.
    • Sloped ground collisions are now shown instead of silently ignored.
  • Added _bxt_tas_editor_apply_smoothing_high_weight_duration and _bxt_tas_editor_apply_smoothing_high_weight_multiplier to control weighting center frames higher in global smoothing. They allow smoothing more without introducing wobbliness. The default values work well for HLKZ movement settings.
  • Fixed two-games support when running under wine.

feb-5-2022

2 years ago

General improvements:

  • Fixed overly loud sound bug introduced in the last update. They were an unintended consequence of the TAS sound RNG fix. This fix is now enabled only when running TAS scripts (thanks @hobokenn).
  • Added bxt_fix_mouse_horizontal_limit for fixing limited mouse movement in certain mods when ran on the Steam engine. BXT automatically applies the fix for several known mods, but if the mod isn't known you can now use this variable to apply it manually (thanks @SmileyAG).
  • Added bxt_force_fov (thanks @SmileyAG and @chinese-soup).
  • Renamed bxt_ch_set_angles to bxt_set_angles (thanks @SmileyAG).
  • Fixed pattern for R_DrawParticles (thanks @hobokenn).

TAS support improvements:

  • Added left-right and right-left strafe types (s06 and s07) that "wiggle" left and right like in this dyd_axn_plant TAS.
  • Added bxt_tas_editor_toggle s06 and s07 and bxt_tas_editor_set_left_right_count, as well as showing the count on the TAS editor status HUD.
  • Improved TAS editor handling of frame bulks without a yaw angle (like the left-right frame bulks).
  • Added bxt_tas_optim_init, a helper command for starting the experimental bxt-rs optimization.

dec-31-2021

2 years ago

General improvements:

  • Added hornet crash prevention (thanks @chinese-soup). Instead of crashing, BXT will stop the timer and print a chat message saying the game would have crashed. This way there's no unfair advantage compared to running the vanilla game.
  • Added OpenGL crosshair from OpenAG (thanks @SmileyAG).
  • Added bxt_autojump_priority to control ducktap or autojump preference (thanks @SmileyAG).
  • Added bxt_force_duck (thanks @chinese-soup and @hobokenn).
  • Fixed raw mouse input in 2013 SDK mods that don't fix it themselves on Linux (thanks @chinese-soup).
  • Fixed game freezing on new Ubuntu (thanks @hobokenn).
  • Fixed compatibility with GLIBC 2.34+.
  • Added bxt_show_hidden_entities_clientside (thanks @chinese-soup and @hobokenn).
  • Added bxt_skybox_remove (thanks @SmileyAG).
  • Added bxt_disable_hud (thanks @SmileyAG).
  • Added bxt_disable_vgui (thanks @hobokenn).
  • Added bxt_force_zmax (thanks @hobokenn).
  • Fixed a demo crash in CS:CZDS (thanks @SmileyAG).
  • Added bxt_viewmodel_fov (thanks @chinese-soup and @hobokenn).
  • Added bxt_water_remove, recommended to use together with r_novis 1 (thanks @SmileyAG).
  • Added Gonarch HUD and some additions to bxt_hud_entity_info (thanks @Eddio0141).
  • Fixed MP3 music stopping on loading screens for HL mods (thanks @hobokenn).
  • Added bxt_viewmodel_disable_ cvars to disable viewmodel sequences (thanks @hobokenn).
  • Added bxt_hud_quickgauss (thanks @chinese-soup).
  • Added bxt_viewmodel_ofs_ cvars to change viewmodel offsets (thanks @hobokenn).
  • Fixed a bxt_autorecord crash in CS:CZDS on Linux (thanks @hobokenn).
  • Added bxt_hud_origin 2 for draw position of camera in bxt_freecam 1 mode (thanks @SmileyAG).
  • Added a lot of patterns for Half-Rats: Parasomnia, HL: Sweet, Reissues (thanks @SmileyAG).
  • Added bxt_hud_armor for draw a player armor in float value (thanks @SmileyAG).
  • Added bxt_show_player_in_hltv for render player model when watching a POV demo (thanks @SmileyAG).
  • Fixed a bxt_autorecord crash in Blue Shift on Linux (thanks @SmileyAG).
  • Added bxt_ch_get_getpos for get positions & angles as like in HL2 (thanks @chinese-soup).
  • Added bxt_show_only_viewmodel, bxt_clear_green for capturing viewmodel (thanks @SmileyAG).
  • Added bxt_viewmodel_semitransparent (thanks @SmileyAG).
  • Added _bxt_set_frametime_remainder.
  • Made it possible to run multiple game instances at once (requires running through Injector.exe).

TAS support improvements:

  • Added fully-accurate TAS editor path using a second game instance. Bunnymod XT transparently runs the TAS over and over in the second game instance in the background as you're editing the path, and shows you the real path that the player takes when running the TAS. This not only removes prediction desyncs (you can open the TAS editor at the very beginning of the TAS and see an accurate path all the way until the very end of the map), but also lets you see and TAS through entity interactions (think health booster boosts, moving doors and teleport triggers). To use it, run the TAS and open the TAS editor in one instance, and run bxt_tas_become_simulator_client in the second instance.
  • Added a load_command property to .hltas that sets the command to run to load the map or the save (e.g. load_command map c1a0). Setting it allows running the TAS with just bxt_tas_loadscript script.hltas and is a requirement for two-game support. bxt_tas_new was changed to use load_command too.
  • Fixed TAS editor when the edited area contains non-movement frame bulks.
  • Added camera angle display to the TAS editor. It shows the angles when they suddenly change and at regular intervals when they don't.
  • Added a camera editor for the TAS editor, enabled with bxt_tas_editor_camera_editor. It shows camera angles for every frame and allows inserting and changing camera frame bulks and applying global smoothing.
  • Added +bxt_tas_editor_insert_point which behaves the same as the regular non-+ bxt_tas_editor_insert_point, but in the camera editor allows inserting camera change frame bulks by dragging with +bxt_tas_editor_insert_point held down.
  • Added bxt_tas_editor_apply_smoothing which applies global smoothing in the TAS camera editor, inspired by batman's CSS surf TAS tool. Global smoothing can be applied to a blue segment (where the camera angles change) surrounded by green segments (where the camera angles are stationary).
  • Added target_yaw_override frame bulk which overrides target yaws for subsequent frames, used by global smoothing.
  • Fixed RNG desyncs when playing back TASes with sound enabled (thanks @hobokenn for porting the fix from bxt-rs).
  • Fixed enabling the TAS editor on a one-frame-long frame bulk.
  • Added saving to a something.hltas.backup file whenever a destructive action is done in the TAS editor (e.g. disabling the TAS editor).
  • When closing the main menu with the TAS editor enabled, the game will no longer unpause (thanks @chinese-soup).
  • Moved the TAS editor status HUD default position to top-left of the screen so it's no longer off-screen on common resolutions.
  • Removed append mode. It was long deprecated and unsupported and made developing new features harder.

Thanks to @SmileyAG for preparing the changelog.

Happy new year!

aug-7-2021

2 years ago

General improvements:

  • Fixed bxt_timer_autostop on Linux for games that stop based on a multi_manager (thanks @chinese-soup).
  • Added bxt_show_displacer_earth_targets for displaying Opposing Force displacer's earth target entities (thanks @hobokenn).
  • Made the bxt_timer_autostop cvar always available rather than gated on the presence of Half-Life-specific game end functions (thanks @SmileyAG).
  • Added autostop for Counter-Strike: Condition Zero Deleted Scenes (thanks @SmileyAG).
  • Added autostop for Wanted!, Crowbar of Time, HZC2 and The Xeno Project (thanks @hobokenn).
  • Added bxt_ch_set_angles (thanks @chinese-soup).
  • Added bxt_disable_changelevel (thanks @SmileyAG).
  • Added bxt_triggers_color (thanks @SmileyAG).
  • Fixed a crash when changing the value of bxt_bhopcap (thanks @hobokenn).
  • Fixed a crash upon loading a map that was common to mods (thanks @hobokenn).
  • bxt_disable_autosave should now work with most mods (thanks @hobokenn).
  • Added _bxt_interprocess_stop to manually stop LiveSplit integration, useful for timing strats or running IL's, use it in conjunction with _bxt_interprocess_reset (thanks @hobokenn).
  • Added sv.max_edicts value saving to demos (thanks @hobokenn).

TAS support improvements:

  • Added mouse4 dragging in the TAS editor which changes the angle of all connected segments at once (thanks @Eddio0141).
  • Added hlstrafe_version 4 which fixes camera yaw switching between two adjacent values when using exact angle constraints.

jan-11-2021

3 years ago

General improvements:

  • Added bxt_autojump support for Paranoia (thanks @mxpph).
  • Added bxt_bhopcap support for Counter-Strike: Condition Zero Deleted Scenes (thanks @Godlikehobbit) and for Nuclear Winter and Ground Zero (thanks @mxpph).
  • Added bxt_show_pickup_bbox which shows item and weapon pickup bounding boxes (thanks @Matherunner).
  • Added sequence and frame to the Nihilanth HUD element (thanks @Matherunner).
  • Added autostop for Opposing Force boot camp (thanks @hobokenn).
  • Added bxt_disable_autosave (thanks @mxpph).
  • Updated several patterns to work for the 3248 engine (thanks @hobokenn).
  • Added SV_AddLinksToPM_ patterns for 4554 and NGHL (thanks @hobokenn).
  • Added a lot of patterns for TWHL Tower 2 (thanks @Matherunner).
  • Fixed incorrect entity info HUD element position (thanks @SmileyAG).
  • The bxt_bhopcap cvar is now registered when the engine is loaded (as opposed to when the server is loaded) which means it can be set from the main menu and bxt_tas_new will pick it up.
  • Loaded modules are no longer stored to demos.
  • All cvar values are now stored to demos rather than select few (testing showed no performance issues).

TAS support improvements:

  • Comments are no longer duplicated on bxt_tas_editor_insert_point (this was especially annoying with bxt_tas_new).
  • Increased bxt_tas_new initial segment length to 1 second.
  • bxt_tas_new now automatically stores custom bxt_bhopcap and sv_maxspeed values and a BXT timer reset into the script.
  • TAS editor commands added by bxt_tas_new now include stop;bxt_timer_stop.
  • Added bxt_tas_editor_set_commands to set commands on a segment.
  • Segment commands are now shown on the TAS editor status HUD element.

aug-1-2020

3 years ago

Fixed a few crashes with different HUDs being enabled while playing back demos (usable entities, etc.).

TASing-related changes:

  • Added hlstrafe_version 3 which fixes a serious bug with vectorial strafing. Use this new version instead of 2. Version 2 does not actually strafe under certain conditions.
  • Fixed crashes on Windows Half-Life builds related to vectorial strafing.
  • Added fast and slow adjustment in the TAS editor while holding +alt1 and +duck respectively (for mouse dragging).
  • Added +bxt_tas_editor_look_around to look around in the editor. It is +bxt_tas_editor_append without append.
  • TAS editor no longer saves the TAS on bxt_tas_loadscript. It's now possible to edit the .hltas file externally, save it and run the TAS right away without having to disable the TAS editor first.
  • Removed slowdown when the game is unfocused (currently Linux-only).
  • bxt_tas_new now prints the correct FPS value in its message.

jun-21-2020

3 years ago
  • Added timer autostop for the following mods (thanks @mxpph and @TheSmiley47):

    • Big Lolly
    • HTC
    • Construction
    • The Gloom
    • Echoes
    • Minimicus
    • Before
    • Plague
    • Timeline 2
    • Uplink
    • Visitors
  • Moved the TAS editor append mode to +bxt_tas_editor_append. Now bxt_tas_editor can be set only to 0 or 1. Additionally, the right click action of append mode was moved to the left click, with the left click action removed.

    Bind +bxt_tas_editor_append to a key near WASD and use it as the "hold to fly around while in the editor" key.

  • Added middle mouse (wheel) drag action to the TAS editor which is similar to the left button drag action, but also adjusts the length of the following frame bulk to make the total length stay the same.

  • Made target_yaw fast when zero tolerance is used (+-0) and made tolerance optional (zero is assumed).

    This is what you should use pretty much everywhere; where you would write e.g. target_yaw 270 +-0.1 you should now write just target_yaw 270, etc.

  • Added target_yaw velocity_lock which follows the velocity angle and locks to the target strafing angle. It is a better version of target_yaw velocity_avg which does not shake the camera at all, not even a tiny amount.

    Once again, this is what you want to use by default starting from this release as it's better than the other options.

  • Made target_yaw velocity_lock the default in bxt_tas_new.

  • Added duck before collision including ceilings display to the TAS editor status HUD element.

  • Added bxt_tas_editor_toggle dbcceilings.

  • Added bxt_tas_export_libtas_input (experimental, worked for a number of TASes and didn't work properly on a single TAS).

  • Fixed TAS editor mouse support on Fedora 32.