🪓 Powerful World Editor plugin for PocketMine servers
✔️ Advanced WorldEdit commands
✔️ Using Sub Chunk Iterator to make block placing faster
✔️ Supports schematics
✔️ Minecraft: Java Version maps world fixer
✔️ Supports last PocketMine API version
- Bug fixes (Fixed mask decoding, Fixed buggy //undo on objects made with //draw command, Fixed #155)
- New //island command
Version | Phar Download | Zip Download | API | Min php version |
---|---|---|---|---|
1.2.0 | Poggit | GitHub | 3.16.0^ | 7.4 |
1.2.0-beta4 | Poggit | GitHub | 3.16.0^ | 7.4 |
1.2.0-beta3 | Poggit | GitHub | 3.16.0^ | 7.4 |
1.2.0-beta2 | Poggit | GitHub | 3.x.x | 7.0 |
1.2.0-beta1 | Poggit | GitHub | 3.x.x | 7.0 |
1.1.0 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta2 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta1 | GitHub | GitHub | 3.x.x | 7.0 |
1.0.0 | GitHub | GitHub | 3.0.0-ALPHA7 | 7.0 |
All released versions here
Other plugins by CzechPMDevs here
Required extension Core has an incompatible version (7.* not >=7.4)
//
except for the /buildertools
command that was added as an alias because //help
not works in newer versions.//commands
Commands
Command | Description |
---|---|
//commands | Displays list BuilderTools commands Alias: //commands , /buildertools Usage: //commands <page: 1-4> |
//biome | Changes biome in selected area Usage: //biome list OR //biome <biomeId> |
//blockinfo | Switch block info mode Usage: //blockinfo Alias: //bi In blockinfo mode you can get information about block by touching it. |
//clearinventory | Clears inventory Usage: //clearinventory Alias: //ci |
//center | Finds center of the selection Usage: //center Bedrock will appear in the middle of the selection |
//copy | Copy selected area into the clipboard Usage: //copy Copied area can be placed again using //paste , merged with the environment //merge or rotated //rotate . |
//cube | Creates cube Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cube at your position. |
//cut | Cuts out selected area Usage: //cube <id1:dmg1,id2,...> <radius> The are is afterwards moved on to clipboard. |
//cylinder | Creates cylinder Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cylinder at your position. |
//draw | Draws with blocks Usage: `//draw <cube |
//fill | Fill selected area Aliases: //set , //change Usage: //fill <id1:dmg1,id2,...> First you must create area using //pos1 , //pos2 or by //wand . |
//fix | Fixes block in world from Minecraft: Java Edition Usage: //fix <world> |
//flip | Flips selection Usage //flip x OR //flip y OR //flip z The argument represents axis to flip the selection through. |
//hcube | Creates hollow cube Usage: //hcube <id1:dmg1,id2,...> <radius> Creates hollow cube at your position. |
//hcylinder | Creates hollow cylinder Usage: //hcyl <id1:dmg1,id2,...> <radius> Creates hollow cylinder at your position. |
//hpyramid | Creates hollow pyramid Usage: //hpyramid <id1:dmg1,id2,...> <radius> Creates hollow pyramid at your position. |
//hsphere | Creates hollow sphere Usage: //hsphere <id1:dmg1,id2,...> <radius> Creates hollow sphere at your position. |
//id | Displays id of item in your hand Usage: //id |
//merge | Merge copied area Usage: //merge |
//move | Move blocks in selection Usage: //move <x> <y> <z> Move blocks in selected area. |
//naturalize | Replaces blocks in selected area to grass,dirt and stone Usage: //naturalize |
//outline | Fills hollow selected area Usage: //outline <id1:dmg1,id2,...> Changes the all the outer layers. |
//paste | Paste copied area Usage: //paste |
//pos1 | Select first position Aliases: //1 , //pos1 Usage: //pos1 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pos2 | Select second position Aliases: //2 , //pos2 Usage: //pos2 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pyramid | Creates pyramid Usage: //pyramid <id1:dmg1,id2,...> <radius> Creates pyramid in your position. |
//redo | Re-do BuilderTools action Usage: //redo |
//replace | Replace blocks in selected area Usage: //replace <blocksToReplace: id1,id2> <blocks: id1:dmg1,id2,...> Replace blocks in selected area. First you must create area using //pos1 , //pos2 or by //wand . |
//rotate | Rotate copied area Usage: //rotate <y> [x] [z] Y, X or Z is axis you can rotate object around. Use degrees as unit. Example: //rotate 90 |
//schematic | Manage with schematics Usage: //schem <reload OR load OR list OR paste> [filename] Manage with schematics (reload - loads all schematics to memory; load - loads schematics for //schem paste; list - displays list of loaded schematics. |
//sphere | Creates sphere Usage: //sphere <id1:dmg1,id2,...> <radius> Creates a sphere in your position. |
//stack | Stacks copied area Usage: `//stack |
//tree | Spawns tree Usage: //tree <tree OR list> There are implemented only basic trees ( oak , spruce , jungle and birch ) |
//undo | Cancels BuilderTools action Usage: //undo |
//walls | Makes walls around selection Usage: //walls |
//wand | Switch wand tool Usage: //wand First position is set by breaking the block, second by touching the block. Wand tool can be turned of typing //wand again. |
/plugin_data/BuilderTools/schematics
directory//schem load <schematic>
//schem paste <schematic>
//pos1
& //pos2
commands or using wand axe.//schem create <schematicName>
/plugin_data/BuilderTools/schematics/schematicName.schematic
//fix <worldName>
All BuilderTools Permissions:
Permission | Command | Operator Permissions required |
---|---|---|
buildertools.command.help | //commands |
✔️ |
buildertools.command.biome | //biome |
✔️ |
buildertools.command.blockinfo | //blockinfo |
✔️ |
buildertools.command.clearinventory | //clearinventory |
✔️ |
buildertools.command.copy | //copy |
✔️ |
buildertools.command.cube | //cube |
✔️ |
buildertools.command.cut | //cut |
✔️ |
buildertools.command.cylinder | //cylinder |
✔️ |
buildertools.command.decoration | //decoration |
✔️ |
buildertools.command.draw | //draw |
✔️ |
buildertools.command.fill | //fill |
✔️ |
buildertools.command.fix | //fix |
✔️ |
buildertools.command.hcube | //hcube |
✔️ |
buildertools.command.hcylinder | //hcylinder |
✔️ |
buildertools.command.hpyramid | //hpyramid |
✔️ |
buildertools.command.hsphere | //hsphere |
✔️ |
buildertools.command.id | //id |
✔️ |
buildertools.command.merge | //merge |
✔️ |
buildertools.command.move | //move |
✔️ |
buildertools.command.naturalize | //naturalize |
✔️ |
buildertools.command.outline | //outline |
✔️ |
buildertools.command.paste | //paste |
✔️ |
buildertools.command.pos1 | //pos1 |
✔️ |
buildertools.command.pos2 | //pos2 |
✔️ |
buildertools.command.pyramid | //pyramid |
✔️ |
buildertools.command.rotate | //rotate |
✔️ |
buildertools.command.schematic | //schematic |
✔️ |
buildertools.command.sphere | //sphere |
✔️ |
buildertools.command.stack | //stack |
✔️ |
buildertools.command.tree | //tree |
✔️ |
buildertools.command.undo | //undo |
✔️ |
buildertools.command.walls | //walls |
✔️ |
buildertools.command.wand | //wand |
✔️ |
# BuilderTools configuration file
# Target BuilderTools version: 1.2.0-beta4
# Do not change this line.
config-version: 1.2.0.2
# This is format which will be used for creating schematics
# Supported formats: 'mcedit', 'mcstructure'
output-schematics-format: 'mcedit'
# Option for compressing clipboards. This will make the actions
# slower, but reduces RAM usage.
clipboard-compression: false
# BuilderTools saves player's clipboard, undo & redo stuff when player
# leaves server to disk. This cache should be cleaned after restart (to
# avoid unexpected bugs). This option is to disable removing those files.
clean-cache: true
# PowerItems settings:
items:
wand-axe:
enabled: true
name: "§r§fWand Axe\n§7§oBreak for first pos\n§7§oTouch for second pos"
blockinfo-stick:
enabled: false
name: "§r§fDebug Stick\n§7§oTouch block for info"
Copyright 2018-2021 CzechPMDevs
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Full license here.
✔️ Advanced WorldEdit commands
✔️ Using Sub Chunk Iterator to make block placing faster
✔️ Supports schematics
✔️ Minecraft: Java Version maps world fixer
✔️ Supports last PocketMine API version
- Bug fixes (#132, #142, #143, #146, #147, #148, #152)
- New //biome and //flip commands
- Fixed accuracy on //copy & //paste commands
- Fixed parent permission wasn't working
- New option in config (for compressing clipboards, cleaning player cache and for removing duplicate blocks)
- Fixed //undo wasn't working properly with some shapes
Version | Phar Download | Zip Download | API | Min php version |
---|---|---|---|---|
1.2.0-beta4 | Poggit | GitHub | 3.16.0^ | 7.4 |
1.2.0-beta3 | Poggit | GitHub | 3.16.0^ | 7.4 |
1.2.0-beta2 | Poggit | GitHub | 3.x.x | 7.0 |
1.2.0-beta1 | Poggit | GitHub | 3.x.x | 7.0 |
1.1.0 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta2 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta1 | GitHub | GitHub | 3.x.x | 7.0 |
1.0.0 | GitHub | GitHub | 3.0.0-ALPHA7 | 7.0 |
All released versions here
Other plugins by CzechPMDevs here
Required extension Core has an incompatible version (7.* not >=7.4)
//
except for the /buildertools
command that was added as an alias because //help
not works in newer versions.//commands
Commands
Command | Description |
---|---|
//commands | Displays list BuilderTools commands Alias: //commands , /buildertools Usage: //commands <page: 1-4> |
//biome | Changes biome in selected area Usage: //biome list OR //biome <biomeId> |
//blockinfo | Switch block info mode Usage: //blockinfo Alias: //bi In blockinfo mode you can get information about block by touching it. |
//clearinventory | Clears inventory Usage: //clearinventory Alias: //ci |
//center | Finds center of the selection Usage: //center Bedrock will appear in the middle of the selection |
//copy | Copy selected area into the clipboard Usage: //copy Copied area can be placed again using //paste , merged with the environment //merge or rotated //rotate . |
//cube | Creates cube Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cube at your position. |
//cut | Cuts out selected area Usage: //cube <id1:dmg1,id2,...> <radius> The are is afterwards moved on to clipboard. |
//cylinder | Creates cylinder Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cylinder at your position. |
//draw | Draws with blocks Usage: `//draw <cube |
//fill | Fill selected area Aliases: //set , //change Usage: //fill <id1:dmg1,id2,...> First you must create area using //pos1 , //pos2 or by //wand . |
//fix | Fixes block in world from Minecraft: Java Edition Usage: //fix <world> |
//flip | Flips selection Usage //flip x OR //flip y OR //flip z The argument represents axis to flip the selection through. |
//hcube | Creates hollow cube Usage: //hcube <id1:dmg1,id2,...> <radius> Creates hollow cube at your position. |
//hcylinder | Creates hollow cylinder Usage: //hcyl <id1:dmg1,id2,...> <radius> Creates hollow cylinder at your position. |
//hpyramid | Creates hollow pyramid Usage: //hpyramid <id1:dmg1,id2,...> <radius> Creates hollow pyramid at your position. |
//hsphere | Creates hollow sphere Usage: //hsphere <id1:dmg1,id2,...> <radius> Creates hollow sphere at your position. |
//id | Displays id of item in your hand Usage: //id |
//merge | Merge copied area Usage: //merge |
//move | Move blocks in selection Usage: //move <x> <y> <z> Move blocks in selected area. |
//naturalize | Replaces blocks in selected area to grass,dirt and stone Usage: //naturalize |
//outline | Fills hollow selected area Usage: //outline <id1:dmg1,id2,...> Changes the all the outer layers. |
//paste | Paste copied area Usage: //paste |
//pos1 | Select first position Aliases: //1 , //pos1 Usage: //pos1 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pos2 | Select second position Aliases: //2 , //pos2 Usage: //pos2 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pyramid | Creates pyramid Usage: //pyramid <id1:dmg1,id2,...> <radius> Creates pyramid in your position. |
//redo | Re-do BuilderTools action Usage: //redo |
//replace | Replace blocks in selected area Usage: //replace <blocksToReplace: id1,id2> <blocks: id1:dmg1,id2,...> Replace blocks in selected area. First you must create area using //pos1 , //pos2 or by //wand . |
//rotate | Rotate copied area Usage: //rotate <y> [x] [z] Y, X or Z is axis you can rotate object around. Use degrees as unit. Example: //rotate 90 |
//schematic | Manage with schematics Usage: //schem <reload OR load OR list OR paste> [filename] Manage with schematics (reload - loads all schematics to memory; load - loads schematics for //schem paste; list - displays list of loaded schematics. |
//sphere | Creates sphere Usage: //sphere <id1:dmg1,id2,...> <radius> Creates a sphere in your position. |
//stack | Stacks copied area Usage: `//stack |
//tree | Spawns tree Usage: //tree <tree OR list> There are implemented only basic trees ( oak , spruce , jungle and birch ) |
//undo | Cancels BuilderTools action Usage: //undo |
//walls | Makes walls around selection Usage: //walls |
//wand | Switch wand tool Usage: //wand First position is set by breaking the block, second by touching the block. Wand tool can be turned of typing //wand again. |
/plugin_data/BuilderTools/schematics
directory//schem load <schematic>
//schem paste <schematic>
//pos1
& //pos2
commands or using wand axe.//schem create <schematicName>
/plugin_data/BuilderTools/schematics/schematicName.schematic
//fix <worldName>
All BuilderTools Permissions:
Permission | Command | Operator Permissions required |
---|---|---|
buildertools.command.help | //commands |
✔️ |
buildertools.command.biome | //biome |
✔️ |
buildertools.command.blockinfo | //blockinfo |
✔️ |
buildertools.command.clearinventory | //clearinventory |
✔️ |
buildertools.command.copy | //copy |
✔️ |
buildertools.command.cube | //cube |
✔️ |
buildertools.command.cut | //cut |
✔️ |
buildertools.command.cylinder | //cylinder |
✔️ |
buildertools.command.decoration | //decoration |
✔️ |
buildertools.command.draw | //draw |
✔️ |
buildertools.command.fill | //fill |
✔️ |
buildertools.command.fix | //fix |
✔️ |
buildertools.command.hcube | //hcube |
✔️ |
buildertools.command.hcylinder | //hcylinder |
✔️ |
buildertools.command.hpyramid | //hpyramid |
✔️ |
buildertools.command.hsphere | //hsphere |
✔️ |
buildertools.command.id | //id |
✔️ |
buildertools.command.merge | //merge |
✔️ |
buildertools.command.move | //move |
✔️ |
buildertools.command.naturalize | //naturalize |
✔️ |
buildertools.command.outline | //outline |
✔️ |
buildertools.command.paste | //paste |
✔️ |
buildertools.command.pos1 | //pos1 |
✔️ |
buildertools.command.pos2 | //pos2 |
✔️ |
buildertools.command.pyramid | //pyramid |
✔️ |
buildertools.command.rotate | //rotate |
✔️ |
buildertools.command.schematic | //schematic |
✔️ |
buildertools.command.sphere | //sphere |
✔️ |
buildertools.command.stack | //stack |
✔️ |
buildertools.command.tree | //tree |
✔️ |
buildertools.command.undo | //undo |
✔️ |
buildertools.command.walls | //walls |
✔️ |
buildertools.command.wand | //wand |
✔️ |
# BuilderTools configuration file
# Target BuilderTools version: 1.2.0-beta4
# Do not change this line.
config-version: 1.2.0.2
# This is format which will be used for creating schematics
# Supported formats: 'mcedit', 'mcstructure'
output-schematics-format: 'mcedit'
# Option for compressing clipboards. This will make the actions
# slower, but reduces RAM usage.
clipboard-compression: false
# BuilderTools saves player's clipboard, undo & redo stuff when player
# leaves server to disk. This cache should be cleaned after restart (to
# avoid unexpected bugs). This option is to disable removing those files.
clean-cache: true
# PowerItems settings:
items:
wand-axe:
enabled: true
name: "§r§fWand Axe\n§7§oBreak for first pos\n§7§oTouch for second pos"
blockinfo-stick:
enabled: false
name: "§r§fDebug Stick\n§7§oTouch block for info"
Copyright 2018-2021 CzechPMDevs
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Full license here.
✔️ Advanced WorldEdit commands
✔️ Using Sub Chunk Iterator to make block placing faster
✔️ Supports schematics
✔️ Minecraft: Java Version maps world fixer
✔️ Supports last PocketMine API version
- Plugin cleanup
- Memory & CPU optimization
- Schematics are now created & saved asynchronously
- MCStructure schematic format is now supported
- Bug fixes
- New commands (
//wals
,//cut
,//center
,//d
)- Changed permissions prefix from
bt
tobuildertools
//fix
command now fixes whole world asynchronously- Dropped support for php 7.3 & PocketMine api versions lower than 3.16.0
- When you select both positions, you see how many blocks is in the selection
Version | Phar Download | Zip Download | API | Min php version |
---|---|---|---|---|
1.2.0-beta3 | Try latest dev version from Poggit CI | --- | 3.16.0^ | 7.4 |
1.2.0-beta2 | Poggit | GitHub | 3.x.x | 7.0 |
1.2.0-beta1 | Poggit | GitHub | 3.x.x | 7.0 |
1.1.0 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta2 | GitHub | GitHub | 3.x.x | 7.0 |
1.1.0-beta1 | GitHub | GitHub | 3.x.x | 7.0 |
1.0.0 | GitHub | GitHub | 3.0.0-ALPHA7 | 7.0 |
All released versions here
Other plugins by CzechPMDevs here
Required extension Core has an incompatible version (7.* not >=7.4)
//
except for the /buildertools
command that was added as an alias because //help
not works in newer versions.//commands
Commands
Command | Description |
---|---|
//commands | Displays list BuilderTools commands Alias: //commands , /buildertools Usage: //commands <page: 1-4> |
//blockinfo | Switch block info mode Usage: //blockinfo Alias: //bi In blockinfo mode you can get information about block by touching it. |
//clearinventory | Clears inventory Usage: //clearinventory Alias: //ci |
//center | Finds center of the selection Usage: //center Bedrock will appear in the middle of the selection |
//copy | Copy selected area into the clipboard Usage: //copy Copied area can be placed again using //paste , merged with the environment //merge or rotated //rotate . |
//cube | Creates cube Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cube at your position. |
//cut | Cuts out selected area Usage: //cube <id1:dmg1,id2,...> <radius> The are is afterwards moved on to clipboard. |
//cylinder | Creates cylinder Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cylinder at your position. |
//draw | Draws with blocks Usage: `//draw <cube |
//fill | Fill selected area Aliases: //set , //change Usage: //fill <id1:dmg1,id2,...> First you must create area using //pos1 , //pos2 or by //wand . |
//fix | Fixes block in world from Minecraft: Java Edition Usage: //fix <world> |
//hcube | Creates hollow cube Usage: //hcube <id1:dmg1,id2,...> <radius> Creates hollow cube at your position. |
//hcylinder | Creates hollow cylinder Usage: //hcyl <id1:dmg1,id2,...> <radius> Creates hollow cylinder at your position. |
//hpyramid | Creates hollow pyramid Usage: //hpyramid <id1:dmg1,id2,...> <radius> Creates hollow pyramid at your position. |
//hsphere | Creates hollow sphere Usage: //hsphere <id1:dmg1,id2,...> <radius> Creates hollow sphere at your position. |
//id | Displays id of item in your hand Usage: //id |
//merge | Merge copied area Usage: //merge |
//move | Move blocks in selection Usage: //move <x> <y> <z> Move blocks in selected area. |
//naturalize | Replaces blocks in selected area to grass,dirt and stone Usage: //naturalize |
//outline | Fills hollow selected area Usage: //outline <id1:dmg1,id2,...> Changes the all the outer layers. |
//paste | Paste copied area Usage: //paste |
//pos1 | Select first position Aliases: //1 , //pos1 Usage: //pos1 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pos2 | Select second position Aliases: //2 , //pos2 Usage: //pos2 You need select two positions for eg. filling or fixing Minecraft: Java Edition maps. |
//pyramid | Creates pyramid Usage: //pyramid <id1:dmg1,id2,...> <radius> Creates pyramid in your position. |
//redo | Re-do BuilderTools action Usage: //redo |
//replace | Replace blocks in selected area Usage: //replace <blocksToReplace: id1,id2> <blocks: id1:dmg1,id2,...> Replace blocks in selected area. First you must create area using //pos1 , //pos2 or by //wand . |
//rotate | Rotate copied area Usage: //rotate When rotating an object, you must rotate to the side to which you want to rotate the object, and then write the confirm to the chat. If you want to cancel rotation, type cancel into the chat. |
//schematic | Manage with schematics Usage: //schem <reload OR load OR list OR paste> [filename] Manage with schematics (reload - loads all schematics to memory; load - loads schematics for //schem paste; list - displays list of loaded schematics. |
//sphere | Creates sphere Usage: //sphere <id1:dmg1,id2,...> <radius> Creates a sphere in your position. |
//stack | Stacks copied area Usage: `//stack |
//tree | Spawns tree Usage: //tree <tree OR list> There are implemented only basic trees ( oak , spruce , jungle and birch ) |
//undo | Cancels BuilderTools action Usage: //undo |
//walls | Makes walls around selection Usage: //walls |
//wand | Switch wand tool Usage: //wand First position is set by breaking the block, second by touching the block. Wand tool can be turned of typing //wand again. |
/plugin_data/BuilderTools/schematics
directory//schem load <schematic>
//schem paste <schematic>
//pos1
& //pos2
commands or using wand axe.//schem create <schematicName>
/plugin_data/BuilderTools/schematics/schematicName.schematic
//fix <worldName>
All BuilderTools Permissions:
Permission | Command | Operator Permissions required |
---|---|---|
buildertools.command.help | //commands |
✔️ |
buildertools.command.blockinfo | //blockinfo |
✔️ |
buildertools.command.clearinventory | //clearinventory |
✔️ |
buildertools.command.copy | //copy |
✔️ |
buildertools.command.cube | //cube |
✔️ |
buildertools.command.cut | //cut |
✔️ |
buildertools.command.cylinder | //cylinder |
✔️ |
buildertools.command.decoration | //decoration |
✔️ |
buildertools.command.draw | //draw |
✔️ |
buildertools.command.fill | //fill |
✔️ |
buildertools.command.fix | //fix |
✔️ |
buildertools.command.hcube | //hcube |
✔️ |
buildertools.command.hcylinder | //hcylinder |
✔️ |
buildertools.command.hpyramid | //hpyramid |
✔️ |
buildertools.command.hsphere | //hsphere |
✔️ |
buildertools.command.id | //id |
✔️ |
buildertools.command.merge | //merge |
✔️ |
buildertools.command.move | //move |
✔️ |
buildertools.command.naturalize | //naturalize |
✔️ |
buildertools.command.outline | //outline |
✔️ |
buildertools.command.paste | //paste |
✔️ |
buildertools.command.pos1 | //pos1 |
✔️ |
buildertools.command.pos2 | //pos2 |
✔️ |
buildertools.command.pyramid | //pyramid |
✔️ |
buildertools.command.rotate | //rotate |
✔️ |
buildertools.command.schematic | //schematic |
✔️ |
buildertools.command.sphere | //sphere |
✔️ |
buildertools.command.stack | //stack |
✔️ |
buildertools.command.tree | //tree |
✔️ |
buildertools.command.undo | //undo |
✔️ |
buildertools.command.walls | //walls |
✔️ |
buildertools.command.wand | //wand |
✔️ |
---
# Do not change this!
config-version: 1.2.1
items:
wand-axe:
enabled: true
name: "§r§fWand Axe\n§7§oBreak for first pos\n§7§oTouch for second pos"
blockinfo-stick:
enabled: false
name: "§r§fDebug Stick\n§7§oTouch block for info"
...
Copyright 2018-2021 CzechPMDevs
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Full license here.
✔️ Basic WorldEdit commands
✔️ Supports fast filling
✔️Simple hill making
✔️ Minecraft: Java Version maps world fixer
✔️ Supports last pocketmine api version
- Plugin cleanup
- New Commands
- Plugin now supports 3.0.0+ api versions
All released versions here Other plugins by CzechPMDevs here
This plugin works only on PocketMine-MP.
//
except for the /buildertools
command that was added as an alias because //help
not works in newer versions.//commands
All BuilderTools Commands:
Command | Description |
---|---|
//commands | Displays list BuilderTools commands Alias: //commands , /buildertools Usage: //commands <page: 1-4> |
//pos1 | Select first position Aliases: //1 , //pos1 Usage: //pos1 You need select two possitions for eg. filling or fixing Minecraft: Java Edition maps. |
//pos2 | Select second position Aliases: //2 , //pos2 Usage: //pos2 You need select two possitions for eg. filling or fixing Minecraft: Java Edition maps. |
//fill | Fill selected area Aliases: //set , //change Usage: //fill <id1:dmg1,id2,...> First you must create area using //pos1 , //pos2 or by //wand . |
//wand | Switch wand tool Usage: //wand First position is set by breaking the block, second by touching the block. Wand tool can be turned of typing //wand again. |
//sphere | Creates sphere Usage: //sphere <id1:dmg1,id2,...> <radius> Creates a sphere in your position. |
//cube | Creates cube Usage: //cube <id1:dmg1,id2,...> <radius> Creates a cube in your position. |
//replace | Replace blocks in selected area Usage: //replace <blocksToReplace: id1,id2> <blocks: id1:dmg1,id2,...> Replace blocks in selected area. First you must create area using //pos1 , //pos2 or by //wand . |
//draw | Draws with blocks Usage: `//draw <cube |
//copy | Copy selected area into the clipboard Usage: //copy Copied area can be placed again using //paste , merged with the environment //merge or rotated //rotate . |
//paste | Paste copied area Usage: //paste |
//merge | Merge copied area Usage: //merge |
//rotate | Rotate copied area Usage: //rotate When rotating an object, you must rotate to the side to which you want to rotate the object, and then write the confirm to the chat. If you want to cancel rotation, type cancel into the chat. |
//flip | Flip copied area Usage: //flip Rotate copied area upside down. |
//undo | Cancels BuilderTools action Usage: //undo |
//fix | Fixes blocks from Minecraft: Java Edition Usage: //fix First you must create area using //pos1 , //pos2 or by //wand . |
//tree | Spawns tree Usage: `//tree <tree |
//naturalize | Replaces blocks in selected area to grass,dirt and stone Usage: //naturalize |
//id | Displays id of item in your hand Usage: //id |
//clearinventory | Clears inventory Usage: //clearinventory Alias: //ci |
//blockinfo | Switch block info mode Usage: //blockinfo Alias: //bi In blockinfo mode you can get information about block by touching it. |
All BuilderTools Permissions:
Permission | Command | Opertor |
---|---|---|
bt.cmd.help | //commands |
✔️ |
bt.cmd.pos1 | //pos1 |
✔️ |
bt.cmd.pos2 | //pos2 |
✔️ |
bt.cmd.fill | //fill |
✔️ |
bt.cmd.wand | //wand |
✔️ |
bt.cmd.sphere | //sphere |
✔️ |
bt.cmd.cube | //cube |
✔️ |
bt.cmd.draw | //draw |
✔️ |
bt.cmd.copy | //copy |
✔️ |
bt.cmd.paste | //paste |
✔️ |
bt.cmd.merge | //merge |
✔️ |
bt.cmd.rotate | //rotate |
✔️ |
bt.cmd.flip | //flip |
✔️ |
bt.cmd.undo | //undo |
✔️ |
bt.cmd.fix | //fix |
✔️ |
bt.cmd.tree | //tree |
✔️ |
bt.cmd.naturalize | //naturalize |
✔️ |
bt.cmd.id | //id |
✔️ |
bt.cmd.clearinventory | //clearinventory |
✔️ |
bt.cmd.blockinfo | //blockinfo |
✔️ |
Copyright 2018 CzechPMDevs
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Full license here.