Budhud Versions Save

A Team Fortress 2 hud inspired by whayay's yahud and rays' rayshud.

2404_01

1 month ago

This is the April budhud release. I believe previous versions of budhud still work fine even after the 64 bit tf2 update, but I'm releasing this anyways so people are aware.

What's Changed

  • Switch default budhud bg to one that's unused in TF files
  • Improve depleting health display for buffed players
  • Speedometer customization improvements
  • Fix font ranges in clientscheme
  • Make map vote bigger for community servers with multiple map choices
  • Add mvm fallback button (courtesy of fellen)
  • bh_menu_defaultbackground smissmas tweak by @Kruphixx in https://github.com/rbjaxter/budhud/pull/470
  • update the powershell script to check for new tf2 x64_test executable by @TechnoSL in https://github.com/rbjaxter/budhud/pull/474

Full Changelog: https://github.com/rbjaxter/budhud/compare/2403_01...2404_01

2403_01

3 months ago

March budhud stable release.

What's Changed

  • Fix link by @cooolbros in https://github.com/rbjaxter/budhud/pull/467
  • Update shell script links
  • Add TFCharacterImage to default menu customization
  • Remove vgui for spellbook entries (closes #468)
  • #base to itempanel in spectator/spectatortournament (#465)
  • Remove image from mainmenuoverride customization (#464)

Full Changelog: https://github.com/rbjaxter/budhud/compare/2402_01...2403_01

2402_01

4 months ago

February budhud stable release.

What's Changed

  • Add customization to get default TF2 main menu background
  • Improve warpaint inspect/apply UI
  • Fix MvM revive dialog
  • Add chat_polish translation (thanks to @GitesHubisz)

Full Changelog: https://github.com/rbjaxter/budhud/compare/2312_01...2402_01

2312_01

6 months ago

Small December release to fix a small issue.

What's Changed

  • Fix jay's #user customization TargetID appearing incorrectly
    • If you would like to fix this on your end, simply go into custom\budhud\#users\jayhyunpae\resource\ui\targetid.res, find SpectatorGUIHealth near the top, and change the value of "tall" under that from 40 to 18.

Full Changelog: https://github.com/rbjaxter/budhud/compare/2311_01...2312_01

2311_01

7 months ago

November budhud stable release.

What's Changed

  • Add "depleting health" TargetID customization (enabled by default)
    • To remove, move the bh_targetid_depleting folder out of budhud\#customization\_enabled
  • Update material locations
  • Misc file cleanup

Full Changelog: https://github.com/rbjaxter/budhud/compare/2310_01...2311_01

2310_01

8 months ago

October budhud stable release. Mostly minor fixes, so no need to update from last unless you see something that really matters to you below.

What's Changed

  • Tons of budhud Updater.ps1 PowerShell script improvements/clean up/etc
  • Possible fix for rare matchmaking panel overlap (mvm, etc)
  • Updated close captions configs/files to latest and adjust positioning
  • Adjusted set style positioning so the end of the slider bar doesn't overlap with the item
  • Nudged shield icon so it aligns properly
  • Cleaned up countdown timer animations in casual/competitive to be more fluid and consistent (and also out of the way)
  • Added "reload hud" button to main menu (used to fix HUD issues)
  • Fixed weird behavior on the paint kit apply UI
  • Adjusted scrollbar appearance in MOTD and friend's list
  • Cleaned up Player Destruction HUD a bit
  • Added chat_japanese.txt translation (thanks @hibibibi22)

Full Changelog: https://github.com/rbjaxter/budhud/compare/2307_01...2310_01

2307_01

10 months ago

July budhud stable release.

Since this is the first release, the below changes go ALL DA WAY BACK. I've debated using releases for a while now, since they're the only real way you can get an idea of download statistics.

What's Changed

New Contributors

Full Changelog: https://github.com/rbjaxter/budhud/commits/2307_01