Bubblezone Save

helper utility for BubbleTea, allowing easy mouse event tracking

Project README

:x: Problem

BubbleTea and lipgloss allow you to build extremely fast terminal interfaces, in a semantic and scalable way. Through abstracting layout, colors, events, and more, it's very easy to build a user-friendly application. BubbleTea also supports mouse events, either through the "basic" mouse events, like MouseLeft, MouseRight, MouseWheelUp and MouseWheelDown (and more), or through full motion tracking, allowing hover and mouse movement tracking.

This works great for a single-component application, where state is managed in one location. However, when you start expanding your application, where components have various children, and those children have children, calculating mouse events like MouseLeft and MouseRight and determining which component was actually clicked becomes complicated, and rather tedious.

:heavy_check_mark: Solution

BubbleZone is one solution to this problem. BubbleZone allows you to wrap your components in zero-printable-width (to not impact lipgloss.Width() calculations) identifiers. Additionally, there is a scan method that wraps the entire application, stores the offsets of those identifiers as zones, then removes them from the resulting output.

Any time there is a mouse event, pass it down to all children, thus allowing you to easily check if the event is within the bounds of the components zone. This makes it very simple to do things like focusing on various components, clicking "buttons", and more. Take a look at this example, where I didn't have to calculate where the mouse was being clicked, and which component was under the mouse:

bubblezone example

:sparkles: Features

  • :heavy_check_mark: It's fast -- given it has to process this information for every render, I tried to focus on performance where possible. If you see where improvements can be made, let me know!
  • :heavy_check_mark: It doesn't impact width calculations when using lipgloss.Width() (if you're using len() it will).
  • :heavy_check_mark: It's simple -- easily determine offset or if an event was within the bounds of a zone.
  • :heavy_check_mark: Want the mouse event position relative to the component? Easy!
  • :heavy_check_mark: Provides an optional global manager, when you have full access to all components, so you don't have to inject it as a dependency to all components.

:gear: Usage

go get -u github.com/lrstanley/bubblezone@latest

BubbleZone supports either a global zone manager (initialized via NewGlobal()), or non-global (via New()). Using the global zone manager, simply use zone.<method>. The below examples will use the global manager.

Initialize the zone manager:

package main

import (
	// [...]
	zone "github.com/lrstanley/bubblezone"
)


func main() {
	// [...]
	zone.NewGlobal()
	// If the UI will be closed at some point and the application will still run,
	// use zone.Close() to stop all background workers:
	// defer zone.Close()
	//
	// [...]
	//
	// Initialize your application here.
}

In your root model, wrap your View() output in zone.Scan(), which will register and monitor all zones, including stripping the ANSI sequences injected by zone.Mark().

func (r app) View() string {
	// [...]
	return zone.Scan(r.someStyle.Render(generatedChildViews))
}

In your children models View() method, use zone.Mark() to wrap the area you want to mark as a zone. Make sure you give the zone a unique ID (see also: tips: overlapping markers):

func (m model) View() string {
	// [...]
	buttons := lipgloss.JoinHorizontal(
		lipgloss.Top,
		zone.Mark("confirm", okButton),
		zone.Mark("cancel", cancelButton),
	)
	return m.someStyle.Render(buttons)
}

In your children models Update() method, use zone.Get(<id>).InBounds(mouseMsg) to check if the mouse event was in the bounds of the zone:

func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
	switch msg := msg.(type) {
	// [...]
	case tea.MouseMsg:
		if msg.Type != tea.MouseLeft {
			return m, nil
		}

		if zone.Get("confirm").InBounds(msg) {
			// Do something if it's in bounds, e.g. toggling a model flag to let
			// View() know to change its highlight colors.
			m.active = "confirm"
		} else if zone.Get("cancel").InBounds(msg) {
			m.active = "cancel"
		}

		// x, y := zone.Get("confirm").Pos() can be used to get the relative
		// coordinates within the zone. Useful if you need to move a cursor in a
		// input box as an example.

		return m, nil
	}
	return m, nil
}

... and that's it!


:clap: Examples

List example

  • All titles are marked as a unique zone, and upon left click, that item is focused.
  • Example source.

list-default example

Lipgloss full example

  • All items are marked as a unique zone (uses NewPrefix() as well).
  • Child models are used, and the resulting mouse events are passed down to each model.
  • Example source.

full-lipgloss example


:memo: Tips

Below are a couple of tips to ensure you have the best experience using BubbleZone.

Overlapping markers

To prevent overlapping marker ID's in child components, use NewPrefix() which will generate a guaranteed-unique prefix you can use in combination with your regular IDs.

Use lipgloss.Width

Use lipgloss.Width() for width measurements, rather than len() or similar. BubbleZone has been specifically designed so that markers will be ignored by lipgloss.Width() (in addition to this being the recommended width checking method even if you're not using BubbleZone, as len() breaks with fg/bg colors, and other control characters).

MaxHeight and MaxWidth

MaxHeight() and MaxWidth() do a hard-trim of characters to enforce a specific height and width. As such, if a child component is wrapped in a zone, and overlaps the maximum height/width, the zone will break, and standard bounds checks will not work. Due to this, it is recommended to ensure MaxHeight and MaxWidth() are only enforcing limits that should already be set by normal height/width limits on your components (i.e. just don't exceed the max viewport dimensions 😅).

Only scan at the root model

Make sure zone.Scan() is only used at the root level model, it will likely not work as you intend it in any other situation.

Organic shapes

BubbleZones InBounds() checks calculate bounds based on a box region. For example, if you have a model that generates a large circle, make sure the zone is properly padded (e.g. lipgloss.Place() or similar), to capture the entire circle. Though note that because it checks for the entire box, a mouse event will still be considered in bounds if the outer corners outside of the circle are clicked.

Example:

bounding box


:raising_hand_man: Support & Assistance

  • :heart: Please review the Code of Conduct for guidelines on ensuring everyone has the best experience interacting with the community.
  • :raising_hand_man: Take a look at the support document on guidelines for tips on how to ask the right questions.
  • :lady_beetle: For all features/bugs/issues/questions/etc, head over here.

:handshake: Contributing

  • :heart: Please review the Code of Conduct for guidelines on ensuring everyone has the best experience interacting with the community.
  • :clipboard: Please review the contributing doc for submitting issues/a guide on submitting pull requests and helping out.
  • :old_key: For anything security related, please review this repositories security policy.

:balance_scale: License

MIT License

Copyright (c) 2022 Liam Stanley <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Also located here

Open Source Agenda is not affiliated with "Bubblezone" Project. README Source: lrstanley/bubblezone
Stars
450
Open Issues
9
Last Commit
1 month ago
License
MIT

Open Source Agenda Badge

Open Source Agenda Rating