Breach Protocol Autosolver Versions Save

Solve breach protocol minigame in second(s). Windows/Linux/GeForce Now/Google Stadia. Every language.

v2.12.0

5 months ago

This release fixed issue with buffer size recognition that was introduced after patch 2.1. The experimental buffer size recognition option was turned on by default and previous default was removed.

Options "Buffer size threshold", "Automatic buffer size threshold" and "Use fixed buffer size" were restored to their default values.

Features

  • core: use trim strategy by default (64cc08c)

v2.11.0

6 months ago

This release fixed long standing issue which prevented any input to not be registered by the game. This fix only applies to nircmd engine option.

There are few qol improvements like auto saving settings to a file on change, and new buttons for restoring default settings and clearing stats in help menu.

Features

  • client-electron: add ability clear stats (e598e04)
  • client-electron: add ability to restore default settings (4dc552a)
  • client-electron: save state to files immediately (6ae3bfb)
  • client-electron: set minimum width of renderer to 1080px (eada534)

Bug Fixes

  • common: move cursor to the bottom right corner via nircmd (3bf3efe), closes #374

v2.10.0

7 months ago

Features

  • core: add ukrainian game language support (bc3c3ac)

v2.9.0

7 months ago

This release adds support for patch 2.0. If for some reason you play on older patch, you can restore previous behavior by changing patch setting from 2.0 to 1.63.

Features

  • core: add support for patch 2.0 (d138fd8)

v2.8.5

1 year ago

Bug Fixes

  • common: add missing F13-F24 vkeys (a1bf34c)

v2.8.4

1 year ago

Bug Fixes

  • client-electron: allow to bind F20-F24 keys (94d9516), closes #346

v2.8.3

1 year ago

Bug Fixes

  • client-electron: remove duplicate value from language select (3d851b1)

v2.8.2

1 year ago

Bug Fixes

  • core: filter child daemons from sequence breaks (0e47dde)

Performance improvements

  • core: defer sequence constructor logic (85bb4d1)

v2.8.1

1 year ago

Bug Fixes

  • client-electron: show correct fragment while calibrating (4e4c9ea)

v2.8.0

1 year ago

TLDR:

  • Sequences are now generated lazily. There is a new option: Immediate sequences that can be used to further decrease time required to generate them, but it comes at a price of potentially longer paths.
  • Analyze view also benefits from lazy sequences. On top of it, sequences are paginated.
  • Sequences can be now sorted by daemons! Use new option Hierarchy and Daemon priority to select which daemons are prioritized. Note: this option requires types to be recognized.

Features

  • client-electron: add ability to emit sequences immediately (41f5db6)
  • client-electron: add ability to sort daemons by order in the sequence (54fc847)
  • client-electron: add dynamic navigation (a5bbb5d)
  • client-electron: add key binds to solve with focus for sixth and seventh daemon (94f667b)
  • client-electron: add simple pagination to analyze view (fd714e8), closes #294
  • core: add ability to order sequences by types (1ab78a3), closes #249

Bug Fixes

  • client-electron: calculate acquired daemons from resolved sequence (c5266e2)
  • client-electron: filter analyze results by daemons from resolved sequence (70b501e)
  • client-electron: handle missing source file (6e5c55b), closes #277
  • client-electron: prevent conditional jsx from executing (f18cd7b)
  • client-electron: prevent flicker in json viewer (f26af63)
  • common: add extra delay after game is activated for nircmd (721bf12)
  • core: add orphan daemons to daemons of resolved sequence (a56cfd7)

Performance improvements

  • core: defer generation of sequences (dc239ea)