Boxclip Versions Save

2D platformer engine using LÖVE and Lua

v0.2.1a

5 years ago

This is an incomplete alpha release.

It has been over 2 years since the 0.1 pre release build... and 0.2 is still not finished as for bugfixes and features. Whilst i haven't made any commits since August 2018; putting it's current state out as an alpha release to allow people to preview the current progress of this game/engine from a *.love package.

Major changes so far since the 0.1 release:

  • editor completely overhauled
  • debug console with in-game input for lua code execution
  • support sprite animations
  • physics greatly improved
  • texture selection for platform entities
  • texture selection for animated decal entities (water, lava, etc)
  • many entities can now be rotated and flipped
  • new enemy textures/sprites
  • primitive controller support (with dualshock vibration)
  • added speech bubble / tip / help entities
  • STALKER-X used for fluid camera movement
  • many many more changes which can be seen below: https://github.com/Jigoku/boxclip/compare/v0.1...v0.2.1a (90 commits are truncated, because there is so many commits!)

Included in this release are 3 versions;

  • boxclip-0.2.1a.love All platforms (Linux, BSD, Mac, Windows, etc), requires love2d to be installed

  • boxclip-0.2.1a-win32.zip Windows 32bit stand-alone runtime

  • boxclip-0.2.1a-win64.zip Windows 64bit stand-alone runtime

Windows builds have only been tested using Steam's proton compatibility, but they seem to run fine, and should work on a native Windows installation without any additional requirements.

v0.1

7 years ago

Requires love2d 0.9.2