A generic board game socket server
A server for pluggable board game implementations, implemented using gevent.
The server included here is designed to work with
jbradberry/boardgame-socketplayer <https://github.com/jbradberry/boardgame-socketplayer>
_ and the Monte
Carlo Tree Search implementation jbradberry/mcts <https://github.com/jbradberry/mcts>
_.
To set up your local environment you should create a virtualenv and install everything into it. ::
$ mkvirtualenv boardgames
Pip install this repo, either from a local copy, ::
$ pip install -e boardgame-socketserver
or from github, ::
$ pip install git+https://github.com/jbradberry/boardgame-socketserver
To run the server with (for example) Ultimate Tic Tac Toe <https://github.com/jbradberry/ultimate_tictactoe>
_ ::
$ board-serve.py t3
Optionally, the server ip address and port number can be added ::
$ board-serve.py t3 0.0.0.0
$ board-serve.py t3 0.0.0.0 8000
To connect a client as a human player, using boardgame-socketplayer <https://github.com/jbradberry/boardgame-socketplayer>
_ ::
$ board-play.py t3 human
$ board-play.py t3 human 192.168.1.1 8000 # with ip addr and port
To connect a client using one of the compatible Monte Carlo Tree Search AI <https://github.com/jbradberry/mcts>
_ players ::
$ board-play.py t3 jrb.mcts.uct # number of wins metric
$ board-play.py t3 jrb.mcts.uctv # point value of the board metric
Compatible games that have been implemented include:
Reversi <https://github.com/jbradberry/reversi>
_Connect Four <https://github.com/jbradberry/connect-four>
_Ultimate (or 9x9) Tic Tac Toe <https://github.com/jbradberry/ultimate_tictactoe>
_Chong <https://github.com/jbradberry/chong>
_