Call of Duty: Black Ops Zombies - Reimagined
BO1 Reimagined installation instructions:
Fix for shortcut if it is not working:
BO1 Reimagined installation instructions:
Fix for shortcut if it is not working:
Removed perk limit
Adjusted various zombie hit animations
Fixed a bug where spectators made zones active
Fixed low health sounds being heard by all players
Settings: restart level button enabled for host in online matches
Winter's Howl: fixed a bug where frozen zombies could not be shattered by certain explosive weapons
Mines: changed limit to 30 per player (previously limit of 80 divided by the amount of players in the match)
Der Riese: decreased shellshock effect time of teleporter effects from 3 seconds to 1.25 seconds
Kino Der Toten: decreased shellshock effect time of teleporter effects from 4 seconds to 1.25 seconds
Five: fixed a bug that caused zombies to start going through the Panic Room portal before the Panic Room door closed
Five: fixed a bug that caused no FX or sound to happen when zombies teleported from the Panic Room portal to the War Room portal
Versus: explosive weapons no longer slow down enemy players down longer
Versus: Ballistic Knife projectile no longer pushes enemy players farther
Versus: Nuke powerup now deals 80 damage to enemy players (previously set their health to 1)
Versus: Max Ammo powerup now unloads all clip types for enemy players (previously did not unload the left hand weapon of dual wield weapons and attachments)
Versus: Free Perk powerup no longer gives a perk to enemy players, takes perk away from enemy players instead
Versus: fixed how players get blur when getting griefed
Versus: fixed a bug where players were unable to sprint after getting griefed while carrying the Meat powerup
Versus: fixed a bug where the Nuke powerup would not kill zombies correctly if the Insta Kill powerup was active for enemy players
Race: added minimum spawn delay of 0.5 seconds
Race on Five: zombies no longer respawn when all players on a floor are down at the same time
Gun Game: Ballistic Knife now only counts kills from the projectile towards incrementing weapons
Gun Game: fixed a bug where Wunderwaffe kills would sometimes not count towards incrementing weapons
Gun Game: fixed a bug where players could not increment weapons after grabbing the Meat powerup
Gun Game on Five: zombies no longer respawn when all players on a floor are down at the same time
BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM
View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md
Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF
BO1 Reimagined installation instructions:
Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases
Drag the contents inside of the game_mod.zip folder into your BO1 folder.
Download the latest version of BO1 Reimagined.
If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.
Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)
Fix for shortcut if it is not working:
Right click on BO_Reimagined.bat, then select Copy.
Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.
Select Target, then press CTRL + V, then click OK.
Added health bar
Decreased normal health regeneration delay from 2.5 seconds to 2 seconds
Decreased low health regeneration delay from 5 seconds to 4 seconds
Normal health regeneration rate is no longer instant
Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)
Removed maximum fall damage cap (previously capped at 110)
Self revives in solo are active whenever the player has at least 1 perk
Players can now look up and down 90 degrees (previously 85 degrees)
Added a minimum weapon switch delay of 50 milliseconds
HUD: removed black border on top and bottom of in-game pause menu
Settings: fixed Performance tab disappearing when on Game tab
Wallbuys: purchasing ammo no longer fills the clip
Fixed empty drop animations on various weapons
Explosion radius is the same for all explosive weapons
Explosive weapons no longer deal half damage to players if they were diving away from the explosion
AUG (upgraded): increased shotgun stock ammo from 30 to 36
Ballistic Knife: fixed a bug where knives on the ground would disappear whenever the player uses the Pack-a-Punch machine
Commando (upgraded): increased stock ammo from 360 to 480
G11 (unupgraded): increased stock ammo from 192 to 240
Kar98k (upgraded): reverted clip and stock ammo changes
Kar98k (upgraded): increased reserve ammo from 60 to 64
M16 (upgraded): increased stock ammo from 270 to 300
M16 (upgraded): increased grenade launcher stock ammo from 8 to 10
M72 LAW: fixed sprint footstep sounds happening too slow
Olympia (unupgraded): increased stock ammo from 38 to 40
PPSH (upgraded): increased damage from 140 to 150
PPSH (upgraded): decreased headshot damage from 700 to 600
PSG1 (upgraded): removed "115" from name
RPK: fixed sprint footstep sounds happening too fast
Stakeout (unupgraded): increased stock ammo from 54 to 60
Ray Gun (upgraded): camo now displays on more of the weapon
Thundergun: removed full auto fire
Winter's Howl: fixed an error that crashed the game if enemies were shattered instantly after being killed
Winter's Howl: shatter effect no longer shatters other enemies
Winter's Howl: shatter effect no longer gives points
Zap Gun (upgraded): decreased stock ammo from 100 to 96
Wave Gun: no longer instantly kills zombies traversing over barriers
Semtex: can no longer be cancelled while throwing
QED: added line of sight check for killing zombies
Mines: decreased first purchase HUD text font size
Mines: placing too many mines now explodes the mine most recently placed (previously exploded least recently placed)
Hacker: all hackables can now be hacked while crouch or prone
Hacker: fixed powerup hack trigger radius not increasing correctly
Hacker: increased powerup hack trigger radius by 25%
Hacker: decreased time to hack teddy bear locations from 5 seconds to 3 seconds
Death Machine: fixed headshot damage being incorrect
Quick Revive: decreases health regeneration delay by 25%
Quick Revive: increases health regeneration rate by 25%
PHD Flopper: fixed a bug where players took 1 damage when falling without diving
Mule Kick: removed bottom part of machine model
Removed limit of 3 zombies being able to traverse over a barrier at once
Zombies now immediately traverse over a barrier if there are no boards on it (previously would go into position to tear down boards first)
Zombies: decreased damage from 60 to 50
Zombies: fixed certain hit animations damaging players at incorrect times
Nova Crawlers: fixed gas dealing damage incorrectly
Thief: fixed Death Machine dealing incorrect damage to Thief
Director: increased damage from 60 to 80
Monkeys (Shangri-La): decreased kill points from 50 to 10
Napalm: can be damaged while in the ground
Shrieker: can be damaged while in the ground
Cosmonaut: added name back in solo (can't be removed in coop)
Cosmonaut: can be damaged by the Zap Gun (unupgraded: 1500 damage, upgraded: 2000 damage)
Cosmonaut: can be killed by the Wave Gun
Fixed certain traps having incorrect cooldown time
Fixed a bug where sometimes traps would not kill players
Electric Traps: increased player damage with Jugger-Nog from 16 to 25
Electric Traps: no longer instantly kills players with 100 health or less if they have Jugger-Nog
Turrets: added 45 second cooldown
Turrets: added green light when turret is ready
Turrets: shows hintstring when active
Centrifuge: increased player damage from 50 to 100
Changed various zone names on maps
Verruckt: added 4th marine character's name on HUD
Kino Der Toten: upper part of Lobby Hallway zone is now part of Lobby zone
Call of the Dead sidequest: no longer gives Winter's Howl
Moon: teleporter can be used unlimited times per round
Moon: zombies no longer spawn in the Launch Area zone when in the Upper Tunnel 6 zone
Moon: zombies no longer spawn in the Launch Area zone when in the Upper Tunnel 11 zone
Moon: zombies no longer spawn in the M.P.D. zone when in the Lower Tunnel 6 zone
Moon sidequest: pipe is already in place
Moon sidequest: QED now does no effect when teleporting objects
Moon sidequest: fixed visual FX when teleporting objects using a Gersh Device
Moon sidequest: fixed a bug where the sidequest complete HUD could show before the sidequest was fully complete
Versus: certain doors initially open on some maps
Versus: removed Richtofen voicelines
Versus: 5 second delay before zombies start spawning again after a round restart
Versus: fixed Bonus Points powerup announcer audio being too high pitched
Versus: fixed bug with Meat being able to be thrown twice
Versus on Five: zombies now spawn in Panic Room zone when in South War Room zone
BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM
View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md
Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF
BO1 Reimagined installation instructions:
Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases
Drag the contents inside of the game_mod.zip folder into your BO1 folder.
Download the latest version of BO1 Reimagined.
If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.
Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)
Fix for shortcut if it is not working:
Right click on BO_Reimagined.bat, then select Copy.
Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.
Select Target, then press CTRL + V, then click OK.
BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM
View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md
Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF
BO1 Reimagined installation instructions:
Fix for shortcut if it is not working:
Official release version.
BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM
View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md
Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF
BO1 Reimagined installation instructions:
Fix for shortcut if it is not working:
Added grenade ammo fix
Added back explosive weapon damage scaling
Weapon cycle delay setting now saves correctly
Added free-for-all option to all modes
Added new options for teams: random, free-for-all, and custom
Gun Game: decreased spawn delay from 2 seconds to .5 seconds
Weapons not grabbed from the box now count as weapons that the player already got from the box weapon cycle
Weapon move speed changes
Stielhandgranate: changed throw back anim
Crossbow (upgraded): fixed bolt fx not being red
PPSH: changed fire sound slightly
Thundergun: fixed empty clip animations
Wunderwaffe: now more reliably arcs to other zombies
Wunderwaffe (powerup): added Wunderwaffe lightning bolt HUD icon
Der Riese: zombies now only spawn more frequently in the barrier in Outside Warehouse when there is a player in either Outside Warehouse or Mainframe
Der Riese: teleporter now always has at least a minimum of 15% chance to spawn a powerup
No Man's Land: removed insta kill rounds
Flaming hellhounds now damage players
Corrected World at War weapon materials and images
Fixed issue on certain maps where crouching or going prone in certain areas would kill the player
Fixed issue where using teleporters or other map specific objects would kill the player
Fixed bug where Mystery Box could move back to the same location sometimes at the end of a Mystery Box location cycle
An effect now plays when the Mystery Box is moving if it is the last Mystery Box location of a Mystery Box location cycle
Turrets now properly target the closest zombie
Turrets now properly target a new zombie quicker
Turrets now properly do no attack the team that activated the turret in Versus modes
Placeable mines can now be repurchased to refill ammo
Fixed issues with zombie respawns when using the elevator or teleporting on Five
Added new viewarms to Castro on Five
Spikes on Shangri-La now do not activate when crouch or prone
Richtofen now does now get the full sidequest reward until the end with everyone else
Changed which powerups are in Versus modes
No longer have to kill the rest of the spawned in zombies to win a round in Search & Rezurrect
Fixed issue that caused a team to get 2 round wins when they should have received 1 in Search & Rezurrect
Powerup voicelines do not play for the team that did not receive the powerup in Versus modes
Renamed some zone names
Pre-release version 0.2.0.
Initial pre-release version.