BO1 Reimagined Versions Save

Call of Duty: Black Ops Zombies - Reimagined

v1.4.1

2 months ago

Release Notes

  • Decreased max explosive damage scaling to match max health
  • Mule Kick: decreased additional weapon indicator size
  • Mule Kick: fixed stowed weapon reload changing ammo of current dual wield weapon when player had multiple dual wield weapons
  • Monkeys (Ascension): Perk Bottle powerup drops as long as no perks are fully taken

BO1 Reimagined installation instructions:

  • Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases
  • Drag the contents inside of the game_mod.zip folder into your BO1 folder.
  • Download the latest version of BO1 Reimagined.
  • If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.
  • Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)

Fix for shortcut if it is not working:

  • Right click on BO_Reimagined.bat, then select Copy.
  • Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.
  • Select Target, then press CTRL + V, then click OK.

v1.4.0

8 months ago

Release Notes

  • Added option to change FOV scale
  • Round timer starts at the same time as the total timer
  • Moved health bar number to the right of the health bar
  • Decreased health bar height
  • Bleed out bar displayed when downed
  • Revive bar displayed for downed player
  • Changed revive bar color to blue
  • Player is reviving you text gets removed instantly when player drops the revive
  • Player needs to be revived text updates to new player instantly
  • Upgraded starting pistol given as self revive pistol above all others except Winter's Howl and Zap Gun
  • Decreased points cap from 10 million to 1 million
  • Zombies: decreased max health from 1 million to 100,000
  • Monkeys: fixed giving points when killed by traps or Nuke
  • Wallbuys: purchasing ammo fully fills clip and stock
  • Melee weapons: decreased melee time from 0.7 seconds to 0.5 seconds
  • Melee weapons: decreased raise time from 0.6 seconds to 0.4 seconds
  • M1911 upgraded: decreased last stand ammo from 2 clips to 1 clip
  • Winter's Howl: decreased last stand ammo from 3 clips to 1 clip
  • Winter's Howl: fixed zombies that died from shatter damage being able to drop powerups
  • Zap Gun: decreased last stand ammo from 2 clips to 1 clip
  • Quick Revive: increased revive time from 1.5 seconds to 2 seconds
  • Quick Revive: removed increased health regeneration rate
  • Speed Cola: increases animation speeds
  • Stamin-Up: increased cost from 2000 to 2500
  • Mule Kick: stowed weapons automatically reload over time
  • Kino Der Toten: added Mule Kick perk machine in the Stage zone
  • Ascension: added Mule Kick perk machine in the Power Building zone
  • Versus: moved score HUD down and closer together
  • Versus: enemy down text shows when player downs instead of when player bleeds out
  • Versus: increased zombie health from 2000 to 2500
  • Versus: increased normal weapon stun move speed from 30% to 40%
  • Versus: increased upgraded weapon stun move speed from 20% to 25%
  • Versus: stunning enemy players steals 50 points from them
  • Versus: meleeing enemy players steals 100 points from them
  • Versus: changed amount of points awarded for downing enemy players from 5% of downed player's points to 500 points
  • Versus: changed amount of points awarded for bleeding out enemy players from 10% of player's points to 1000 points
  • Versus: mines are no longer triggerable by enemy players
  • Versus: mines are no longer destroyable by enemy players
  • Versus: turrets target all players instead of turrets only targeting opposite team of activator
  • Versus: decreased Max Ammo powerup amount of ammo given from max stock to one clip
  • Versus: Max Ammo takes away enemy players' grenades and mines
  • Versus: decreased Double Points duration from 30 seconds to 15 seconds
  • Versus: having both negative and positive Double Points active makes players gain normal points
  • Versus: decreased Insta Kill duration from 30 seconds to 15 seconds
  • Versus: having both negative and positive Insta Kill active makes players deal normal damage
  • Versus: Nuke makes enemy players lose 400 points
  • Versus: decreased Nuke damage from 80 to 75
  • Versus: removed Bonus Points powerup
  • Search & Rezurrect: added round timer
  • Search & Rezurrect: added 5 second survive time to win rounds
  • Search & Rezurrect: increased round restart points from 5000 to 10000
  • Search & Rezurrect: increased round restart zombie spawn delay from 5 seconds to 10 seconds
  • Search & Rezurrect: fixed Mule Kick not giving additional weapon back after round restart

BO1 Reimagined installation instructions:

  • Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases
  • Drag the contents inside of the game_mod.zip folder into your BO1 folder.
  • Download the latest version of BO1 Reimagined.
  • If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.
  • Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)

Fix for shortcut if it is not working:

  • Right click on BO_Reimagined.bat, then select Copy.
  • Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.
  • Select Target, then press CTRL + V, then click OK.

v1.3.0

3 years ago

Release Notes

  • Removed perk limit

  • Adjusted various zombie hit animations

  • Fixed a bug where spectators made zones active

  • Fixed low health sounds being heard by all players

  • Settings: restart level button enabled for host in online matches

  • Winter's Howl: fixed a bug where frozen zombies could not be shattered by certain explosive weapons

  • Mines: changed limit to 30 per player (previously limit of 80 divided by the amount of players in the match)

  • Der Riese: decreased shellshock effect time of teleporter effects from 3 seconds to 1.25 seconds

  • Kino Der Toten: decreased shellshock effect time of teleporter effects from 4 seconds to 1.25 seconds

  • Five: fixed a bug that caused zombies to start going through the Panic Room portal before the Panic Room door closed

  • Five: fixed a bug that caused no FX or sound to happen when zombies teleported from the Panic Room portal to the War Room portal

  • Versus: explosive weapons no longer slow down enemy players down longer

  • Versus: Ballistic Knife projectile no longer pushes enemy players farther

  • Versus: Nuke powerup now deals 80 damage to enemy players (previously set their health to 1)

  • Versus: Max Ammo powerup now unloads all clip types for enemy players (previously did not unload the left hand weapon of dual wield weapons and attachments)

  • Versus: Free Perk powerup no longer gives a perk to enemy players, takes perk away from enemy players instead

  • Versus: fixed how players get blur when getting griefed

  • Versus: fixed a bug where players were unable to sprint after getting griefed while carrying the Meat powerup

  • Versus: fixed a bug where the Nuke powerup would not kill zombies correctly if the Insta Kill powerup was active for enemy players

  • Race: added minimum spawn delay of 0.5 seconds

  • Race on Five: zombies no longer respawn when all players on a floor are down at the same time

  • Gun Game: Ballistic Knife now only counts kills from the projectile towards incrementing weapons

  • Gun Game: fixed a bug where Wunderwaffe kills would sometimes not count towards incrementing weapons

  • Gun Game: fixed a bug where players could not increment weapons after grabbing the Meat powerup

  • Gun Game on Five: zombies no longer respawn when all players on a floor are down at the same time

BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM

View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md

Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF

BO1 Reimagined installation instructions:

  • Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases

  • Drag the contents inside of the game_mod.zip folder into your BO1 folder.

  • Download the latest version of BO1 Reimagined.

  • If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.

  • Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)

Fix for shortcut if it is not working:

  • Right click on BO_Reimagined.bat, then select Copy.

  • Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.

  • Select Target, then press CTRL + V, then click OK.

v1.2.0

3 years ago

Release Notes

  • Added health bar

  • Decreased normal health regeneration delay from 2.5 seconds to 2 seconds

  • Decreased low health regeneration delay from 5 seconds to 4 seconds

  • Normal health regeneration rate is no longer instant

  • Changed health regeneration rate to 100 health per second (previously fully restored health in 0.5 seconds)

  • Removed maximum fall damage cap (previously capped at 110)

  • Self revives in solo are active whenever the player has at least 1 perk

  • Players can now look up and down 90 degrees (previously 85 degrees)

  • Added a minimum weapon switch delay of 50 milliseconds

  • HUD: removed black border on top and bottom of in-game pause menu

  • Settings: fixed Performance tab disappearing when on Game tab

  • Wallbuys: purchasing ammo no longer fills the clip

  • Fixed empty drop animations on various weapons

  • Explosion radius is the same for all explosive weapons

  • Explosive weapons no longer deal half damage to players if they were diving away from the explosion

  • AUG (upgraded): increased shotgun stock ammo from 30 to 36

  • Ballistic Knife: fixed a bug where knives on the ground would disappear whenever the player uses the Pack-a-Punch machine

  • Commando (upgraded): increased stock ammo from 360 to 480

  • G11 (unupgraded): increased stock ammo from 192 to 240

  • Kar98k (upgraded): reverted clip and stock ammo changes

  • Kar98k (upgraded): increased reserve ammo from 60 to 64

  • M16 (upgraded): increased stock ammo from 270 to 300

  • M16 (upgraded): increased grenade launcher stock ammo from 8 to 10

  • M72 LAW: fixed sprint footstep sounds happening too slow

  • Olympia (unupgraded): increased stock ammo from 38 to 40

  • PPSH (upgraded): increased damage from 140 to 150

  • PPSH (upgraded): decreased headshot damage from 700 to 600

  • PSG1 (upgraded): removed "115" from name

  • RPK: fixed sprint footstep sounds happening too fast

  • Stakeout (unupgraded): increased stock ammo from 54 to 60

  • Ray Gun (upgraded): camo now displays on more of the weapon

  • Thundergun: removed full auto fire

  • Winter's Howl: fixed an error that crashed the game if enemies were shattered instantly after being killed

  • Winter's Howl: shatter effect no longer shatters other enemies

  • Winter's Howl: shatter effect no longer gives points

  • Zap Gun (upgraded): decreased stock ammo from 100 to 96

  • Wave Gun: no longer instantly kills zombies traversing over barriers

  • Semtex: can no longer be cancelled while throwing

  • QED: added line of sight check for killing zombies

  • Mines: decreased first purchase HUD text font size

  • Mines: placing too many mines now explodes the mine most recently placed (previously exploded least recently placed)

  • Hacker: all hackables can now be hacked while crouch or prone

  • Hacker: fixed powerup hack trigger radius not increasing correctly

  • Hacker: increased powerup hack trigger radius by 25%

  • Hacker: decreased time to hack teddy bear locations from 5 seconds to 3 seconds

  • Death Machine: fixed headshot damage being incorrect

  • Quick Revive: decreases health regeneration delay by 25%

  • Quick Revive: increases health regeneration rate by 25%

  • PHD Flopper: fixed a bug where players took 1 damage when falling without diving

  • Mule Kick: removed bottom part of machine model

  • Removed limit of 3 zombies being able to traverse over a barrier at once

  • Zombies now immediately traverse over a barrier if there are no boards on it (previously would go into position to tear down boards first)

  • Zombies: decreased damage from 60 to 50

  • Zombies: fixed certain hit animations damaging players at incorrect times

  • Nova Crawlers: fixed gas dealing damage incorrectly

  • Thief: fixed Death Machine dealing incorrect damage to Thief

  • Director: increased damage from 60 to 80

  • Monkeys (Shangri-La): decreased kill points from 50 to 10

  • Napalm: can be damaged while in the ground

  • Shrieker: can be damaged while in the ground

  • Cosmonaut: added name back in solo (can't be removed in coop)

  • Cosmonaut: can be damaged by the Zap Gun (unupgraded: 1500 damage, upgraded: 2000 damage)

  • Cosmonaut: can be killed by the Wave Gun

  • Fixed certain traps having incorrect cooldown time

  • Fixed a bug where sometimes traps would not kill players

  • Electric Traps: increased player damage with Jugger-Nog from 16 to 25

  • Electric Traps: no longer instantly kills players with 100 health or less if they have Jugger-Nog

  • Turrets: added 45 second cooldown

  • Turrets: added green light when turret is ready

  • Turrets: shows hintstring when active

  • Centrifuge: increased player damage from 50 to 100

  • Changed various zone names on maps

  • Verruckt: added 4th marine character's name on HUD

  • Kino Der Toten: upper part of Lobby Hallway zone is now part of Lobby zone

  • Call of the Dead sidequest: no longer gives Winter's Howl

  • Moon: teleporter can be used unlimited times per round

  • Moon: zombies no longer spawn in the Launch Area zone when in the Upper Tunnel 6 zone

  • Moon: zombies no longer spawn in the Launch Area zone when in the Upper Tunnel 11 zone

  • Moon: zombies no longer spawn in the M.P.D. zone when in the Lower Tunnel 6 zone

  • Moon sidequest: pipe is already in place

  • Moon sidequest: QED now does no effect when teleporting objects

  • Moon sidequest: fixed visual FX when teleporting objects using a Gersh Device

  • Moon sidequest: fixed a bug where the sidequest complete HUD could show before the sidequest was fully complete

  • Versus: certain doors initially open on some maps

  • Versus: removed Richtofen voicelines

  • Versus: 5 second delay before zombies start spawning again after a round restart

  • Versus: fixed Bonus Points powerup announcer audio being too high pitched

  • Versus: fixed bug with Meat being able to be thrown twice

  • Versus on Five: zombies now spawn in Panic Room zone when in South War Room zone

BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM

View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md

Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF

BO1 Reimagined installation instructions:

  • Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases

  • Drag the contents inside of the game_mod.zip folder into your BO1 folder.

  • Download the latest version of BO1 Reimagined.

  • If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.

  • Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)

Fix for shortcut if it is not working:

  • Right click on BO_Reimagined.bat, then select Copy.

  • Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.

  • Select Target, then press CTRL + V, then click OK.

v1.1.0

5 years ago

Release Notes

  • Players now have unlimited sprint
  • Players automatically get 3 self revives in solo (except for on Moon before initially leaving No Man's Land)
  • Added heartbeat and breathing sounds when low on health
  • Players now start with Semtex on Call of the Dead, Shangri-La, and Moon
  • Wonder weapons now kills all zombies instantly
  • Crossbow: fixed bug where zombies wouldn't be attracted toward the crossbow bolt
  • Crossbow: added on Moon
  • Winter's Howl: now kills zombies within 1-3 shots depending on range
  • Thundergun: adjusted how zombies are flung
  • Matryoshka Dolls: removed 1 player limit
  • V-R11: added small splash damage
  • V-R11: can affect yourself
  • Quick Revive: no longer gives the player a self revive in solo
  • Quick Revive: decreases normal health regeneration time from 2.5 seconds to 2 seconds
  • Quick Revive: decreases low health regeneration time from 5 seconds to 4 seconds
  • Quick Revive: increased cost in solo from 500 points to 1500 points
  • Quick Revive: powered off in solo when the power is off
  • Stamin-Up: no longer gives 110% sprint speed with any weapon
  • Stamin-Up: now gives +10% move speed and +10% sprint speed
  • Mule Kick: changed 3rd weapon indicator from yellow weapon text to Mule Kick perk icon near weapon name
  • Combat Knives: fixed sprint animations
  • Mule Kick: fixed bugs with not being able to switch weapons when obtaining Mule Kick with a weapon powerup
  • Fixed issues with zombies getting stuck in barriers when a player rebuilds the barrier as the zombie is attempting to traverse over it
  • Changed the prices of various doors and debris on maps to be more consistent
  • Nacht Der Untoten: zombies now spawn in the Help Room zone and the Upstairs zone when in the corner in the Start zone near the Help Room zone door
  • Verruckt: added Mystery Box locations in the North Balcony zone and the Kitchen zone
  • Der Riese: added Mystery Box location in the Mainframe zone
  • Der Riese: zombies now spawn in the Outside Warehouse zone when in the Courtyard zone
  • Der Riese: zombies now spawn in the Bridge Warehouse Side zone when in the Upper Warehouse zone
  • Der Riese: zombies no longer spawn in the Outside Laboratory zone when in the Teleporter A zone
  • Der Riese: zombies no longer spawn in the Outside Laboratory zone when in the Teleporter C zone
  • Der Riese: mid round hellhounds now spawn when no doors are open
  • Der Riese: teleporter powerup is no longer permament
  • Five: all 6 barriers in the Conference Room zone are always active
  • Five: zombies no longer spawn in the Quick Reive hallway when in the Speed Cola hallway
  • Ascension: added Double Tap perk machine in the Outside Launch Area zone
  • Ascension: zombies no longer spawn in the Stairs zone when in the Centrifuge Zone
  • Ascension: zombies now spawn in the Stairs zone when in the Upper Centrifuge Zone
  • Call of the Dead: fixed bugs with the Director being damaged for too much by zombies that are frozen and shatter
  • Call of the Dead: added Winter's Howl as the weapon reward for completing the sidequest
  • Call of the Dead: added Mystery Box location in the Ship Rear zone
  • Shangri-La: Quick Revive now spawns in randomly with Juggernog and Speed Cola
  • Shangri-La: Mule Kick now spawns in randomly with Double Tap, PHD Flopper, Stamin-Up, and Deadshot
  • Shangri-La: removed Mule Kick perk spawn location in the Waterfall zone
  • Shangri-La: added random perk spawn location in the Waterslide End zone
  • Shangri-La: Mystery Box can now start in the Water Wheels zone
  • Shangri-La: zombies now spawn in the Minecart zone when in the Waterslide End zone after the power is on
  • Moon: moved Quick Revive perk machine to Tunnel 6
  • Moon: added Mystery Box locations in Tunnel 6 and Tunnel 11

BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM

View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md

Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF

BO1 Reimagined installation instructions:

  • Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases
  • Drag the contents inside of the game_mod.zip folder into your BO1 folder.
  • Download the latest version of BO1 Reimagined.
  • If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.
  • Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)

Fix for shortcut if it is not working:

  • Right click on BO_Reimagined.bat, then select Copy.
  • Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.
  • Select Target, then press CTRL + V, then click OK.

v1.0.0

5 years ago

Official release version.

BO1 Reimagined release trailer: https://www.youtube.com/watch?v=oZkS78BGFHM

View the complete list of changes in BO1 Reimagined: https://github.com/Jbleezy/BO1-Reimagined/blob/master/README.md

Videos showcasing the changes made to BO1 Reimagined: https://www.youtube.com/playlist?list=PL9CnOM2vnexWavMQXOFLFEbiRzHEzaoSF

BO1 Reimagined installation instructions:

  • Download the latest version of game_mod. (This is the tool that allows mods to run on BO1 without modifying game files and is required for BO1 Reimagined to work.) https://github.com/Nukem9/LinkerMod/releases
  • Drag the contents inside of the game_mod.zip folder into your BO1 folder.
  • Download the latest version of BO1 Reimagined.
  • If using the .exe, follow the simple steps and make sure to choose the correct directory for your BO1 folder and it will automatically install. If using the .zip, drag the contents inside of the BO1-Reimagined.zip folder into your BO1 folder.
  • Launch the game using the shortcut "Call of Duty Black Ops (Reimagined)" which should now be in your BO1 folder. (This shortcut can be moved anywhere.)

Fix for shortcut if it is not working:

  • Right click on BO_Reimagined.bat, then select Copy.
  • Right click on Call of Duty Black Ops (Reimagined) shortcut, then select Properties.
  • Select Target, then press CTRL + V, then click OK.

v0.4.0

5 years ago

Release Notes

  • Added grenade ammo fix

  • Added back explosive weapon damage scaling

  • Weapon cycle delay setting now saves correctly

  • Added free-for-all option to all modes

  • Added new options for teams: random, free-for-all, and custom

  • Gun Game: decreased spawn delay from 2 seconds to .5 seconds

  • Weapons not grabbed from the box now count as weapons that the player already got from the box weapon cycle

  • Weapon move speed changes

  • Stielhandgranate: changed throw back anim

  • Crossbow (upgraded): fixed bolt fx not being red

  • PPSH: changed fire sound slightly

  • Thundergun: fixed empty clip animations

  • Wunderwaffe: now more reliably arcs to other zombies

  • Wunderwaffe (powerup): added Wunderwaffe lightning bolt HUD icon

  • Der Riese: zombies now only spawn more frequently in the barrier in Outside Warehouse when there is a player in either Outside Warehouse or Mainframe

  • Der Riese: teleporter now always has at least a minimum of 15% chance to spawn a powerup

  • No Man's Land: removed insta kill rounds

  • Flaming hellhounds now damage players

v0.3.0

5 years ago

Release Notes

  • Corrected World at War weapon materials and images

  • Fixed issue on certain maps where crouching or going prone in certain areas would kill the player

  • Fixed issue where using teleporters or other map specific objects would kill the player

  • Fixed bug where Mystery Box could move back to the same location sometimes at the end of a Mystery Box location cycle

  • An effect now plays when the Mystery Box is moving if it is the last Mystery Box location of a Mystery Box location cycle

  • Turrets now properly target the closest zombie

  • Turrets now properly target a new zombie quicker

  • Turrets now properly do no attack the team that activated the turret in Versus modes

  • Placeable mines can now be repurchased to refill ammo

  • Fixed issues with zombie respawns when using the elevator or teleporting on Five

  • Added new viewarms to Castro on Five

  • Spikes on Shangri-La now do not activate when crouch or prone

  • Richtofen now does now get the full sidequest reward until the end with everyone else

  • Changed which powerups are in Versus modes

  • No longer have to kill the rest of the spawned in zombies to win a round in Search & Rezurrect

  • Fixed issue that caused a team to get 2 round wins when they should have received 1 in Search & Rezurrect

  • Powerup voicelines do not play for the team that did not receive the powerup in Versus modes

  • Renamed some zone names

v0.2.0

5 years ago

Pre-release version 0.2.0.

v0.1.0

5 years ago

Initial pre-release version.