A procedural Blender pipeline for photorealistic training image generation
bproc.camera.depth_via_raytracing()
, bproc.camera.pointcloud_from_depth()
, bproc.camera.project_points()
, bproc.camera.unproject_points()
(#1045, #1075)bproc.camera.depth_via_raytracing()
, bproc.camera.pointcloud_from_depth()
, bproc.camera.project_points()
, bproc.camera.unproject_points()
, see also point_cloud example (#1045)duplicate()
: allows linking and keeps parent relative transformation matrix (#1012, thanks @AndreyYashkin)hide()
and is_hidden()
to Entity class (#1015, thanks @AndreyYashkin)--custom-blender-path
on windows (#972)bproc.object.sample_poses_on_surface()
now hides objects which could not be placed instead of deleting themget_all_cps()
now returns a proper dictionary (thanks @andrewyguo)np.bool
with bool (thanks @NnamdiN)initial_pose
Official release corresponding to accepted JOSS article.