BlenderGameRig Versions Save

Rigging framework for game development. Hard fork from Rigify.

v1.7.0

6 months ago

Support Blender 4.0

  • remove bone layer handling and change to handle bone collection instead.
  • no longer support 3.6 or before

v1.6.4

6 months ago

Fix other generation failure

  • Fix failuer when no ik stretch and root / pole vector ik only

v1.6.3

6 months ago

Fix generate rig failure

  • Fix generate failure if 'Allow IK Stretch' is off
  • Fix generate failure of 'Paw' rig

v1.6.2

8 months ago

Fix limb stretch bug

  • 'IK Stretch' 0.0 means no stretch literaly
  • 'FK Limb Follow' means inverted. 1.0 means relative parent rotation.

v1.6.0

8 months ago
  • Improve limb rig
    • Better IK stretching
      • Stretch 0.0 no longer makes any scaling literaly
    • To be able to blend IK result between Pole Mode 0.0 - 1.0
    • To be able to snap IK Pole Vector to FK
  • Fix some bugs
    • Fix Unity Mechanim rig's wrong 'FK Limb Follow' behaviour

v1.5.0

10 months ago
  • Supports blender 3.1 or newer
  • Supports library overridable for properties
  • Add UE5 Mannequin rig template

v1.4.1

2 years ago

fix fail to generate/regenerate rig when metarig has custom properties.

Full Changelog: https://github.com/SAM-tak/BlenderGameRig/compare/v1.4.0...v1.4.1

v1.4.0

2 years ago

Download this.

Change Log

Followed the changes in the Blender 3.0 Python API. It works for now.

Known issues

  • After generating a rig, some functions such as FK2IK Snap do not work unless you save and reopen the file.

v1.3.1

2 years ago

Avoiding to abort rig generation on Blender 2.93

v1.3.0

2 years ago

fix error on blender 2.93.0. follow blender api changes.