Blender addon to design and render DMX lighting.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.4.3...v1.4.4
:information_source: there is a newer release available.
Thanks to @Bartel-C8, we have now identified the source of crash on Intel macOS :tada:. Devices can now show Device name, or DMX address, or Fixture ID in the 2D layout view. Project data can now not only be exported/imported but also completely cleared out (erased). Several small but important things were fixed.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.4.2...v1.4.3
:information_source: there is a newer release available.
Many small and big workflow improvements have been implemented, from improved keyframe storing (indicate fixtures with modified state, save only fixtures with changed data, allow saving only selected fixtured), through indication of DMX patching collision, manual pushing of Programing Panel when render is paused for improved speed, new tool to reset Targets to different axis, deselection by choosing a group... possibility to export/import custom data, to prevent data loss during addon updates, and lots more, see changelog below for full details.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.4.1...v1.4.2
:information_source: there is a newer release available.
Color Wheels (GDTF attributes Color1, Color2 and ColorMacro1) are now supported. If CMY/RGB color is used together with a ColorWheel, these colors will be added together. An important handling of GDTF and MVR XML files has been implemented to ensure broader compatibility.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.4.0...v1.4.1 Uploading blenderDMX_v1.4.1.zip…
:information_source: there is a newer release available.
This release adds support for laser projection. Laser fixtures can be defined via GDTF, beams can be rotated via pan and tilt, dimmed, colored and can also be adjusted by zoom. Full documentation is available on the BlenderDMX laser documentation page. Materials of models of default geometries and BlenderDMX fixtures have been adjusted - set to dark material.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.3.3...v1.4.0
:information_source: there is a newer release available.
When pan/tilt were locked to Target, other attributes like zoom or color were not visualized correctly, this is now fixed. Add support for indirect color mixing attributes - ColorRGB_Red/Green/Blue.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.3.2...v1.3.3
:information_source: there is a newer release available.
Pan and Tilt control and animating has been improved by adding pan/tilt auto-lock after adjusting Target of fixtures. Target can now be selected via (Ctrl-Shift Left/Right) shortcut. Multiple pan/tilt per fixture can now be controlled (add fixtures without Target and control them via DMX). Improved logging and several bug fixes. Improvements to fixture editing, addressing and IES status indication.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.3.1...v1.3.2
:information_source: there is a newer release available.
IES Photometrics import and assignments to spot light allows for more photo-realistic volumetric beam rendering. With this, more detailed beam lens settings has been added to allow further enhancing the rendering quality for beam rendering with gobo projection.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.3.0...v1.3.1
:information_source: there is a newer release available.
For quality rendering, we needed to ensure that gobos can be rendered in Cycles, this is now done. As beam visibility requires fog/haze and the smooth haze is very boring, Volume now has another setting of Noise Scatter, creating some cloudiness. The UI can now be fully translated. Various small improvements have been done.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.2.0...v1.3.0
:information_source: there is a newer release available.
This update is adding the missing feature of BlenderDMX: keyframe based animations. Auto Keying can record sACN or Art-Net basedDMX, but also manually adjusted properties via programmer. Where needed, keyframes can be inserted with Add Keyframe button. Key frames can be deleted via dedicated Delete Keyframes from selected or from all fixtures. Native Blender key framing, sets, insertion, deletion and so on also works.
:wrench: Gobo loading from GDTF had to be changed in non-compatible way. To upgrade an existing blender file to make gobos working again, edit Fixture(s) with gobos - re-load GDTF files: Fixtures → Edit, uncheck Re-address only.
Full Changelog: https://github.com/open-stage/blender-dmx/compare/v1.1.0...v1.2.0