Blender For UnrealEngine Addons Versions Save

I have created this addons for export asset from Blender to Unreal Engine 4

v0.4.2

3 months ago

== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • New: You can enable skeletal mesh per poly collision.
  • New: Camera values Min and Max FStop is updated with Aperture.
  • New: Support for ArchVis cameras (Use of shift)
  • New: Support for custom cameras (Example Blueprints)
  • New: Support for Spline and Curves export/import.
  • Faster camera export.
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script doesn’t work in Unreal Engine 5.3
  • Fixed: Export collections product ui script fail.
  • Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
  • Fixed: Show Asset To Export Button do product script fail.
  • Fixed: Curve mesh is duplicate durring export.
  • Fixed: Script fail in Blender 4.0 when switch to global view.
  • Fixed: UI script fail in Blender 2.9.
  • Fixed: Camera scale impact the focus distance.

v0.4.2_preview3

3 months ago

== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • New: You can enable skeletal mesh per poly collision.
  • New: Camera values Min and Max FStop is updated with Aperture.
  • New: Support for ArchVis cameras (Use of shift)
  • New: Support for custom cameras (Example Blueprints)
  • Faster camera export.
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script doesn’t work in Unreal Engine 5.3
  • Fixed: Export collections product ui script fail.
  • Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
  • Fixed: Show Asset To Export Button do product script fail.
  • Fixed: Curve mesh is duplicate durring export.
  • Fixed: Script fail in Blender 4.0 when switch to global view.
  • Fixed: UI script fail in Blender 2.9.
  • Fixed: Camera scale impact the focus distance.

v0.4.2_preview2

3 months ago

== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • New: You can enable skeletal mesh per poly collision.
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script doesn’t work in Unreal Engine 5.3.
  • Fixed: Export collections product ui script fail.
  • Fixed: Camera FBX are not exported when bfu_export_fbx_camera == True.
  • Fixed: Show Asset To Export Button do product script fail.
  • Fixed: Curve mesh is duplicate durring export.
  • Fixed: Script fail in Blender 4.0 when switch to global view.
  • Fixed: UI script fail in Blender 2.9.

v0.4.2_preview1

6 months ago

== Rev 0.4.2 ==

  • New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
  • New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
  • New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
  • New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
  • New: Alembic animation support multiple unit scales and global scale.
  • New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
  • New: Modular export (Export several skeletal meshs with the same skeleton)
  • Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
  • Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
  • Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
  • Fixed: The "Export Procedure" option is visible with static meshes.
  • Fixed: Hidden objects and collections are unhidden after export when using the same name.
  • Fixed: Skeletons imported with skeletal meshes use incorrect names.
  • Fixed: Collection.exclude is not recovery after export when using multi view layers.
  • Fixed: Camera import script don't work in Unreal Engine 5.3

v0.4.1

1 year ago

I release this update now for Blender 3.5 update.

== Rev 0.4.1 ==

  • UI updated
  • Update Export Button Name
  • New options for set start/end animation time with NLA.
  • Fixed: ConvertGeometryNodeAttributeToUV fail after Blender 3.5
  • Fixed: Geometry To UV, Correct Extrem UV, Vertex Color, Sockets Transform and Name don't apply on child objects.
  • Fixed: Export using AutoProRig fail.

v0.4.0

1 year ago

== Rev 0.4.0 ==

  • UI updated
  • Full addon refactoring
  • New Feature: Ability to specify skeleton asset for SkeletalMesh (Thanks to Salireths!)
  • New Feature: Ability to specify which module (plugin) to import (Thanks to Salireths!)
  • New Feature: SkeletalMesh now supports Armature from constraints
  • New Feature: Support for exporting UV from Geometry Node
  • Fixed: Axis flipping on camera animation can now be disabled
  • Corrected: Extreme UV Scale option moved from addon preferences to object settings
  • Added support for NearClippingPlane in camera export
  • Fixed: Vertex Colors refactored into generic Color Attributes and no longer supported by the addon
  • Fixed: Vertex colors would always be replaced (Thanks to ScrapIO!)
  • Fixed: Mesh LODs did not import vertex color information (Thanks to ScrapIO!)
  • Fixed: Skeleton detection used the wrong prefix
  • Fixed: Copying Cine Cameras returned Regular Cameras
  • Fixed: Crashes when pasting via "Copy Regular Cameras"
  • Fixed: Convert to collision only worked if parent was a Mesh
  • Fixed: StaticSocketsAdd90X option broke non-uniform scale sockets
  • Fixed: Collection static mesh did not use Sub Folder Name
  • Fixed: Socket transformations were not applied to Collection static mesh
  • Fixed: Some collections remained hidden during export and exported files were incorrect

v0.3.1

1 year ago

== Rev 0.3.1 ==

  • New: Generated import script compatible with Python 3.9 (Unreal Engine 5)
  • New: Text generator for export camera in Unreal Engine (Copy / Paste).
  • New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.
  • You can now use Force Static Mesh and Export Deform Only options with proxy armatures.
  • Naming asset updated for Unreal Engine 5.
  • Fixed: GetObjExportDir remove ":" in path.
  • Fixed: GetExportFullpath remove ":" in path.
  • Fixed: Remove the active object if an exported collection contain a single object.
  • Fixed: With Unit Scale not at 0.01 and Proxy use animation export will fail.
  • Fixed: With Unit Scale not at 0.01 and Proxy ShapeKeysCurve scale is wrong.
  • Fixed: Export camera can do axis flipping.
  • Fixed: NLA export fail when use inter frame.
  • Fixed: NLA export ignore animated influence on actions.
  • Fixed: Import script doesn't work with Unreal Engine 5.
  • Fixed: Export doesn't work with animation from Proxy Since Blender 3.2.2

v0.3.1_preview2

2 years ago

== Rev 0.3.1 - Preview 2 ==

  • New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.
  • New: Generated import script compatible with Python 3.9 (Unreal Engine Preview 2)
  • Fixed: GetObjExportDir remove ":" in path.
  • Fixed: GetExportFullpath remove ":" in path.
  • Fixed: Remove the active object if an exported collection contain a single object.
  • Fixed: With Unit Scale not at 0.01 and Proxy use animation export will fail.
  • Fixed: With Unit Scale not at 0.01 and Proxy ShapeKeysCurve scale is wrong.
  • Fixed: Export camera can do axis flipping.
  • Fixed: Import script doesn't work with Unreal Engine Preview 2.

vp0.3.1

2 years ago

== Rev 0.3.1 - Preview 1 ==

  • Fixed: GetObjExportDir remove ":" in path.
  • Fixed: GetExportFullpath remove ":" in path.
  • New potential errors in the check: If you use Parent Bone to parent your mesh to your armature the import will fail.

p0.3.0

2 years ago

== Rev 0.3.0 ==

  • New: Text generator for export Skeletal Mesh Sockets in Unreal Engine (Copy / Paste).
  • New: ExportAsProxy and ExportProxyChild options removed. That now Auto.
  • New: Support Alembic import with import scripts.
  • Change: Additional files use now Json.
  • Fixed: Camera export don't work when any marker_sequences was created.
  • Fixed: show asset(s) Button do script error when not object is selected.
  • Fixed: Removed collision in export collision list do script error.
  • Fixed: Collision on exported Instanced Collections don't work.
  • Fixed: Sequencer Import Script don't work on older version of Unreal Engine because Python version is not the same.
  • Fixed: Var Manual Focus Distance (Focus Settings) don't work in Sequencer Import Script.
  • Fixed: When use Proxy Armature with sockets wrong bones with sockets name are exported.
  • Fixed: Camera export don't work when scene has no timeline_markers.
  • Fixed: Export Fail with animation when tweakmode is activated.
  • Fixed: Lightmap res = 4 when export with not custom light map.
  • Fixed: SkeletalMesh LOD Are imported as normal mesh.
  • Fixed: Export dirs with invalid characters do script error.
  • Fixed: Show collection Popup do script Error.
  • Fixed: Collection export don't use SubCollection.