Easily generate thousands of 3D models, images, and animation automatically in Blender for free with Blend_My_NFTs.
Full Changelog: https://github.com/torrinworx/Blend_My_NFTs/compare/v4.5.0...v4.5.1
In this release the Logic and Materials systems have been completely revamped. Logic now operates as an IF/THEN/NOT system and Material randomization has been re-organized and improved. Rarity can now also be applied to materials. Headless mode has also been updated to include the newest functionality. You can now send emails once batches have been complete, automatically shutdown after a batch is complete, and there are a lot more informative error messages that help users understand what they are doing wrong. Materials no longer follow variant like naming conventions and can be named whatever you want.
Full Changelog: https://github.com/torrinworx/Blend_My_NFTs/compare/v3.0.0...v4.5.0
Full Changelog: https://github.com/torrinworx/Blend_My_NFTs/compare/v3.0.0...v4.0.2-Release
Full Changelog: https://github.com/torrinworx/Blend_My_NFTs/compare/v2.1.0...v3.0.0
Full Changelog: https://github.com/torrinworx/Blend_My_NFTs/compare/v2.0.0...v2.1.0
Full Changelog: https://github.com/torrinworx/Blend_My_NFTs/compare/v1.0.0...v2.0.0
This is the initial version of Blend_My_NFTs, it is the version that is operated by manually running python scripts in Blenders IDE. BMNFTs is about to get an overhaul with new UI and features so it is necessary to preserve this version so that previous users retain access to this to-be legacy version after the UI Edition is released.
maxNFTs
and re-added Script_Ignore_Folder
by @batmanscode in https://github.com/torrinworx/Blend_My_NFTs/pull/20
objectFormatExport
by @batmanscode in https://github.com/torrinworx/Blend_My_NFTs/pull/21
Full Changelog: https://github.com/torrinworx/Blend_My_NFTs/commits/v1.0.0