Bitmapflow Versions Save

A tool to generate inbetweens for animated sprites, written in godot-rust

v1.0.2

3 years ago

Changelog

  • Official Linux support added (NOTE: only tested on Ubuntu for now)
  • Loop frames are now added at the end instead of the beginning
  • Add spritesheet optimization: attempt to find most square resolution when saving spritesheet
  • Small fixes

How to use it

Windows

Simply download and extract the Bitmapflow_windows_v1.0.2.zip file and run Bitmapflow.exe. If it crashes right after the splash screen, download the Visual Studio Redistributable first and install it.

Linux

Simply download and extract the Bitmapflow_linux_v1.0.2.zip file and run bitmapflow.x86_64. The program depends on OpenCV 4.2, so make sure you have that installed, e.g. on Ubuntu: sudo apt install libopencv-contrib4.2 libopencv-dev.

If it refuses to run for some reason, ensure the file is executable by running:

chmod +x bitmapflow.x86_64

(Note: the Linux build was only tested on Ubuntu, if you're on another distro YMMV)

v1.0.1

3 years ago

Changelog

  • Fix load/save images on separate drive, fixes #3
  • Add proper error handling when images fail to load
  • Add check for properly extracted zip file
  • Fix bug in remembering file path when loading separate frames
  • Fix NaN numbox bug crashing the program on Linux if you drag the FPS numbox (note: Linux release is not done yet, coming soon)

Windows

How to use it

Simply download and extract the Bitmapflow.zip file and run Bitmapflow.exe. If it crashes right after the splash screen, download the Visual Studio Redistributable first and install it.

v1.0.0

3 years ago

Windows

How to use it

Simply download and extract the Bitmapflow.zip file and run Bitmapflow.exe. If it crashes right after the splash screen, download the Visual Studio Redistributable first and install it.