⬤▗▚▚▚ Web-based online rhythm action game. Based on HTML5 technologies, React, Redux and Pixi.js.
(Release notes not found)
(Release notes not found)
Fixed a bug that happens in Chrome 66 where a song wouldn’t start due to the new autoplay policy taking effect.
New documentation site. The docs site for the Bemuse project can now be found at https://bemuse.ninja/project/. (https://github.com/bemusic/bemuse/pull/479 by @resir014)
Fixed a long-standing audio latency calibration bug where it would cause the game to go out of sync from the display. (https://github.com/bemusic/bemuse/pull/474 by @dtinth)
Experimental support for IPFS. Please read more info about this feature in the issue linked afterwards. (https://github.com/bemusic/bemuse/pull/480 by @dtinth)
UI updated for mobile devices. (https://github.com/bemusic/bemuse/pull/478 by @dtinth)
Internal changes
3D mode is out! This mode is recommended for playing on touch screens (e.g. an iPad Pro). This mode only works when Scratch settings is set to off. Video demo
Added 7 more songs.
A friendly dialog box appears when you exit the tutorial and encourages you to keep playing other songs, and build up your music gaming skills!
Improved analytics tracking, using Amplitude. This will help me to gain better insights more easily, which can be useful in improving the game. No personal data is collected.
Infrastructure and tooling: Upgraded to webpack 3, added prop-types to most components, and other project improvements. Thanks a lot to @resir014 for contributing these improvements!
Have a happy new year!
This release makes the game easier for beginner.
Added 5 new songs and more easy charts.
This game mechanics is now easier for beginners. For more information, see the report “Easier timegates for beginners coming to Bemuse”.
Updated the project’s infrastructure (e.g. upgraded to latest version of React). Big thanks to help and feedback from @resir014!