Beehave Versions Save

🐝 behavior tree AI for Godot Engine

v2.8.0

2 weeks ago

bees

We finally managed to introduce a SimpleParallelNode in https://github.com/bitbrain/beehave/pull/332 that allows you to execute two child nodes at the same time. That being said, it is not truly parallel (as in multi-threaded) but it emulates it instead. It follows closely the implementation of a similar node in Unreal Engine.

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.13...v2.8.0

v2.7.13

3 weeks ago

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.12...v2.7.13

v2.7.12

2 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.11...v2.7.12

v2.7.11

4 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.10...v2.7.11

v2.7.10

4 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.9...v2.7.10

v2.7.9

5 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.8...v2.7.9

v2.7.8

5 months ago

This release aims to improve compatibility with the Godot 4.2 release. The debugger is still being worked on, so its styling may appear broken for some users. This release also addresses some bugs on sequence star/random interrupt logic, as well as limiter node logic.

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.7...v2.7.8

v2.7.7

6 months ago

Important: as Part of Godot 4.2 and forward, the GraphEdit node inside Godot is undergoing significant changes. As a result, the debugger will have visual glitches and may not provide the best experience, see https://github.com/bitbrain/beehave/issues/232 and https://github.com/bitbrain/beehave/issues/233 respectively. Please report any other issues you may encounter with the debugger going forward.

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.6...v2.7.7

v2.7.6

7 months ago

Note: this version is currently incompatible with Godot 4.2 and another version will be released to fix that support.

What's Changed

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.5...v2.7.6

v2.7.5

8 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/bitbrain/beehave/compare/v2.7.4...v2.7.5