Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
Style transfer applyed to Book of the Dead Environment via Unity Barracuda.
This repo is the companion code for the Style Transfer blog post and presents how to setup the style transfer in a sample scene.
Important:
- Only GPU workers are supported.
- Only desktop are supported.
- Use Barracuda 3.0.0.
Style Transfer / Model to use:
Framerate Upsampling: Image-space bidirectional temporal scene reprojection (http://hhoppe.com/proj/bireproj/).
Known bugs/limitations: