Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
The 2.1.3 release is a minor LTS
release for bugfixes and improvements, we also have new home page: https://axmol.dev , thanks to all contributers of axmol, especially
-DAX_ENABLE_3D=OFF
axmol
instead axmol build
to build your projectAX_ROOT
by axmol -c -u
if you tracking axmol engine git repo-O0
(Debug), -O1
(MinSizeRel), -O2
(RelWithDebInfo), -O3
(Release)ax::Ref
==> ax::Object
ax::log
, use AXLOGD
insteadax_uwp_set_all_targets_deploy_min_version
axmol/build.ps1
to axmol/tools/cmdline/build.ps1
2d/TextFieldTTF
ui/UITextField
, use ui/TextFieldEx
insteadglslcc
to 1.9.5, macos-arm64 support and built for macos-10.15+AX_VS_DEPLOYMENT_TARGET
AX_EXT_HINT
to set default extensions state-dm
to dump compiler preprocessors before buildbox2d-optimized
support by @aismann in https://github.com/axmolengine/axmol/pull/1913
tools/ci/genbindings.ps1
axmol
cmdline not raise error when cmake build failbit
module for all lua versions supported by axmolaxmol-2.1.3.zip
: 1CF78E3F23A2B1A6806D8719A5771D34