Aurora Versions Save

Unified lighting effects across multiple brands and various games.

v0.8.1

3 years ago

Changelog

  • Updated wiki links.
  • Fixed Hardware Monitor values not being averaged correctly.
  • Made overlay layers render in the preview by default

v0.8.0

3 years ago

Changelog

General

  • Redesigned overrides: the overrides menu should be much easier to use, with a new component-based, user-friendly UI. Added by @Wibble199 - #1972, #1983, #1987, #2020
  • Redesigned the way gamestate variables are picked. Added by @Wibble199 - #1972, #1983, #1987
  • Added a way to see what the variables evaluate to in the overrides screen. Added by @Wibble199 - #2009
  • NEW! Added new sensors using LibreHardwareMonitor: CPU, GPU, RAM and network. These can be used to show your GPU usage on a gradient layer. Added by @diogotr7 - #1858, #1963, #2018
  • Fixed a bug that caused aurora to crash when deleting profiles on certain circumstances. Added by @Wibble199 - #1880
  • Reduced log spam and hard limited size of log files. Finally issues of 100GB+ logs should be solved. Added by @diogotr7 - #1920
  • Redesigned the Debug menu in the settings. Should be simpler to navigate and less cluttered. Also added a shortcut to open the debug windows when right clicking the settings button. Added by @gitmacer - #1943
  • Fixed Razer chroma layer not working with recent versions of the razer sdk. Added by @MoshiMoshi0 - #1961, #2034
  • Fixed overlay layers not being imported correctly. Added by @Wibble199 - #2025
  • Updated links to the guide. Added by @gitmacer - #1861
  • Updated the about menu. Added by @diogotr7 - #2000
  • Fixed some razer chroma effects not being displayed correctly. Added by @MoshiMoshi0 - #2052
  • Added cursor position as a LocalPCInfo GSI variable. Added by @gitmacer - #2051
  • Small changes to the Logitech Wrapper. Added by @supergrml - #2054
  • Fixed ambilight layer color sliders not being applied to the average color ambilight type. Added by @diogotr7 - #2055
  • Fixed a crash with the Asus configuration window. Added by @Fluto - #2056
  • Added an audio device picker to the audio visualizer layer and to the audio-related GSI variables. Added by @Wibble199 - #2028
  • Updated uniwill oem list. Added by @rushdie99 - #2047, #2065
  • Added a boolean change and a T Flip-flop evaluatable. Added by @Wibble199 - #2072
  • Fixed ambilight average color calculation. Added by @diogotr7 - #2076
  • Fixed a crash when the user has nahimic audio drivers installed. Added by @diogotr7 - #2076
  • Redesigned the UI of the audio visualizer layer. Added by @diogotr7 - #2076
  • Added an option in the general settings to change the update rate of hardware sensors. Added by @diogotr7 - #2076
  • Fixed an issue where the desktop overlays were rendered multiple times. Added by @Wibble199 - #2087
  • Added smoothing to the hardware monitor values. Added by @diogotr7 - #2082
  • Added a "Being Called" GSI variable to the BetterDiscord profile. Added by @th3an7 - #2088, #2089

Games

  • NEW! Added Discord support with a BetterDiscord plugin. Added by @diogotr7 and @Popat0 - #1708, #1939
  • NEW! Added Terraria support with a TModLoader mod. Added by @diogotr7 - #1755, #2016
  • NEW! Added Elite Dangerous support. Added by @DrParanoia - #1896
  • NEW! Added Stardew Valley support with a mod. Added by @gitmacer - #2021
  • Overhauled the League of Legends integration, with added game state variables and a shiny new profile. Added by @diogotr7 - #1903, #2015, #2019
  • Improved the default CSGO profile to better use overrides. Added by @stuntguy3000 - #1855
  • Improved the default Minecraft profile to better use overrides. Added by @diogotr7 - #1981
  • Fixed Minecraft 1.15+ not being detected correctly. Added by @stuntguy3000 - #1794, #1911
  • Added some helper functionality to the Move or Die profile. Added by @gitmacer - #1857
  • Added a few new GameState Variables to the slime rancher profile. Added by @gitmacer - #1928

Devices

  • NEW! Added Ducky support. Added by @thingamajig0 - #1892, #1918, #1996

    • Ducky Shine 7
    • Ducky One 2 RGB
    • Ducky One 2 RGB TKL
  • NEW! Added Uniwill and Intel system support. Added by @rushdie99 - #1940, #2011, #2035

    • Uniwill IDS & IDW

      1. Coffee Lake refresh requires GamingCenterU 1.0.0.54
      2. Comet Lake / Tiger Lake / AMD Renoir requires GamingCenterU 1.1.0.26 or later
    • Intel IDT

      1. Coffee Lake refresh requires ContrlCenterI 2.2.0.12 or later
  • NEW! Overhauled Asus Aura support. It is be more stable and allows users to customize LED's. Added by @Fluto - #1916, #2023, #2037

  • NEW! Added Corsair Strafe MK2 layout. Added by @thronsano - #1886

  • NEW! Added CoolerMaster MK730 layout. Added by @HugKitten - #1933

  • NEW! Added Roccat Kone Pure layout. Added by @gitmacer - #1985

  • NEW! Added Logitech G815 and G513 layouts. Added by @SamPoulton - #1802

  • Fixed roccat vulcan not lighting up a few keys on the ISO layout. Added by @diogotr7 - #1891

  • Added auto discovery for yeelight bulbs. Added by @SnakePin - #1777

Layers

  • NEW! Radial Layer: with this layer you can make a radial animation similar to iCUE's default rainbow spinning circle. You can pick the colors used and how fast it spins! Added by @Wibble199- #1978
  • NEW! Added Particle Layer: this layer allows for the spawning of particles with a chosen color, size, speed, etc. Incluides presets for rain, fire, and matrix effects. Added by @Wibble199 - #1842
  • Ambilight Layer: reworked the layer, optimized performance, added new color tweaking options and added option to enable and disabled hardware acceleration. Added by @diogotr7 - #1774
  • Timer Layer: added a new 'Cancel' option and new display modes. Added by @Wibble199 - #1806
  • Gradient Layer: added wave size, which is an option that controls how much of the gradient is visible on the region at once. You can use this to make less of the default rainbow appear at once, for example. Added by @xQwexx - #1836, #1977
  • Shortcut Assistant Layer: fixed a bug that would trigger Alt when pressing AltGr. Added by @xQwexx - #1882
  • Audio Visualizer Layer: Tweaked how the max amplitude is calculated for the waveform mode. Also tweaked the FFT calculation so that it looks more responsive to audio changes. Added by @diogotr7 - #1989

Developers

  • Added EffectLayer DrawTransformed: allows for easier rendering of layers in a target freeform, handling rotation and scaling automatically. This should make it easier for layers to properly render within a chosen freeform square. This also allows layers to be flipped upside down, for example. Added by @Wibble199 - #1814
  • Added AutoJsonNodes: allows for easier integration of games that follow the same pattern as CSGO and DOTA2 GSI(Game State Integration). Added by @Wibble199 - #1885
  • Added a way to identify process by both window title and exe. Added by @stuntguy3000 - #1924
  • Made node Get methods public instead of internal. Added by @wolfcomp - #1991
  • Updated to .NET Framework v4.8. Added by @diogotr7 - #1993
  • Made it so layers and applications are added automatically to the lighting state manager. Added by @Wibble199 - #1979, #2022
  • Added PropertyChanged Fody Weaver. Added by @Wibble199 - #1997
  • Rewrote the gamestate reflection. Added by @Wibble199 - #2008

v0.8.0rc3

3 years ago

Release Candidate 3 for Aurora v0.8.0

Changelog

  • Updated uniwill oem list. Added by @rushdie99 - #2047, #2065
  • Added a boolean change and a T Flip-flop evaluatable. Added by @Wibble199 - #2072
  • Fixed ambilight average color calculation. Added by @diogotr7 - #2076
  • Fixed a crash when the user has nahimic audio drivers installed. Added by @diogotr7 - #2076
  • Redesigned the UI of the audio visualizer layer. Added by @diogotr7 - #2076
  • Added an option in the general settings to change the update rate of hardware sensors. Added by @diogotr7 - #2076

v0.8.0rc2

3 years ago

Release Candidate 2 for Aurora v0.8.0

Changelog

  • Fixed some razer chroma effects not being displayed correctly. Added by @MoshiMoshi0 - #2052
  • Added cursor position as a LocalPCInfo GSI variable. Added by @gitmacer - #2051
  • Small changes to the Logitech Wrapper. Added by @supergrml - #2054
  • Fixed ambilight layer color sliders not being applied to the average color ambilight type. Added by @diogotr7 - #2055
  • Fixed a crash with the Asus configuration window. Added by @Fluto - #2056
  • Added an audio device picker to the audio visualizer layer and to the audio-related GSI variables. Added by @Wibble199 - #2028

v0.8.0rc1

3 years ago

Release Candidate 1 for Aurora v0.8.0

This is a release candidate build to fix any major bugs before a full v0.8.0 release. Make sure to report any issues you find with this release on github or on our discord!

Changelog

General

  • Redesigned overrides: the overrides menu should be much easier to use, with a new component-based, user-friendly UI. Added by @Wibble199 - #1972, #1983, #1987, #2020
  • Redesigned the way gamestate variables are picked. Added by @Wibble199 - #1972, #1983, #1987
  • Added a way to see what the variables evaluate to in the overrides screen. Added by @Wibble199 - #2009
  • NEW! Added new sensors using LibreHardwareMonitor: CPU, GPU, RAM and network. These can be used to show your GPU usage on a gradient layer. Added by @diogotr7 - #1858, #1963, #2018
  • Fixed a bug that caused aurora to crash when deleting profiles on certain circumstances. Added by @Wibble199 - #1880
  • Reduced log spam and hard limited size of log files. Finally issues of 100GB+ logs should be solved. Added by @diogotr7 - #1920
  • Redesigned the Debug menu in the settings. Should be simpler to navigate and less cluttered. Also added a shortcut to open the debug windows when right clicking the settings button. Added by @gitmacer - #1943
  • Fixed Razer chroma layer not working with recent versions of the razer sdk. Added by @MoshiMoshi0 - #1961, #2034
  • Fixed overlay layers not being imported correctly. Added by @Wibble199 - #2025
  • Updated links to the guide. Added by @gitmacer - #1861
  • Updated the about menu. Added by @diogotr7 - #2000

Games

  • NEW! Added Discord support with a BetterDiscord plugin. Added by @diogotr7 and @Popat0 - #1708, #1939
  • NEW! Added Terraria support with a TModLoader mod. Added by @diogotr7 - #1755, #2016
  • NEW! Added Elite Dangerous support. Added by @DrParanoia - #1896
  • NEW! Added Stardew Valley support with a mod. Added by @gitmacer - #2021
  • Overhauled the League of Legends integration, with added game state variables and a shiny new profile. Added by @diogotr7 - #1903, #2015, #2019
  • Improved the default CSGO profile to better use overrides. Added by @stuntguy3000 - #1855
  • Improved the default Minecraft profile to better use overrides. Added by @diogotr7 - #1981
  • Fixed Minecraft 1.15+ not being detected correctly. Added by @stuntguy3000 - #1794, #1911
  • Added some helper functionality to the Move or Die profile. Added by @gitmacer - #1857
  • Added a few new GameState Variables to the slime rancher profile. Added by @gitmacer - #1928

Devices

  • NEW! Added Ducky support. Added by @thingamajig0 - #1892, #1918, #1996

    • Ducky Shine 7
    • Ducky One 2 RGB
    • Ducky One 2 RGB TKL
  • NEW! Added Uniwill and Intel system support. Added by @rushdie99 - #1940, #2011, #2035

    • Uniwill IDS & IDW

      1. Coffee Lake refresh requires GamingCenterU 1.0.0.54
      2. Comet Lake / Tiger Lake / AMD Renoir requires GamingCenterU 1.1.0.26 or later
    • Intel IDT

      1. Coffee Lake refresh requires ContrlCenterI 2.2.0.12 or later
  • NEW! Overhauled Asus Aura support. It is be more stable and allows users to customize LED's. Added by @Fluto - #1916, #2023, #2037

  • NEW! Added Corsair Strafe MK2 layout. Added by @thronsano - #1886

  • NEW! Added CoolerMaster MK730 layout. Added by @HugKitten - #1933

  • NEW! Added Roccat Kone Pure layout. Added by @gitmacer - #1985

  • NEW! Added Logitech G815 and G513 layouts. Added by @SamPoulton - #1802

  • Fixed roccat vulcan not lighting up a few keys on the ISO layout. Added by @diogotr7 - #1891

  • Added auto discovery for yeelight bulbs. Added by @SnakePin - #1777

Layers

  • NEW! Radial Layer: with this layer you can make a radial animation similar to iCUE's default rainbow spinning circle. You can pick the colors used and how fast it spins! Added by @Wibble199- #1978
  • NEW! Added Particle Layer: this layer allows for the spawning of particles with a chosen color, size, speed, etc. Incluides presets for rain, fire, and matrix effects. Added by @Wibble199 - #1842
  • Ambilight Layer: reworked the layer, optimized performance, added new color tweaking options and added option to enable and disabled hardware acceleration. Added by @diogotr7 - #1774
  • Timer Layer: added a new 'Cancel' option and new display modes. Added by @Wibble199 - #1806
  • Gradient Layer: added wave size, which is an option that controls how much of the gradient is visible on the region at once. You can use this to make less of the default rainbow appear at once, for example. Added by @xQwexx - #1836, #1977
  • Shortcut Assistant Layer: fixed a bug that would trigger Alt when pressing AltGr. Added by @xQwexx - #1882
  • Audio Visualizer Layer: Tweaked how the max amplitude is calculated for the waveform mode. Also tweaked the FFT calculation so that it looks more responsive to audio changes. Added by @diogotr7 - #1989

Developers

  • Added EffectLayer DrawTransformed: allows for easier rendering of layers in a target freeform, handling rotation and scaling automatically. This should make it easier for layers to properly render within a chosen freeform square. This also allows layers to be flipped upside down, for example. Added by @Wibble199 - #1814
  • Added AutoJsonNodes: allows for easier integration of games that follow the same pattern as CSGO and DOTA2 GSI(Game State Integration). Added by @Wibble199 - #1885
  • Added a way to identify process by both window title and exe. Added by @stuntguy3000 - #1924
  • Made node Get methods public instead of internal. Added by @wolfcomp - #1991
  • Updated to .NET Framework v4.8. Added by @diogotr7 - #1993
  • Made it so layers and applications are added automatically to the lighting state manager. Added by @Wibble199 - #1979, #2022
  • Added PropertyChanged Fody Weaver. Added by @Wibble199 - #1997
  • Rewrote the gamestate reflection. Added by @Wibble199 - #2008

v0.7.2

4 years ago

Changelog

General

  • Fixed some typos in the UI

Devices

  • Updated GHUB dll
  • Updated Vulcan support
  • Fixed Asus and Corsair devices not respecting Global Brightness

v0.7.1

4 years ago

Changelog

General

  • Fix for Key cloning in the Razer Chroma layer. Thanks @diogotr7
  • Razer Chroma wrapper improvements, see #1781. Thanks @MoshiMoshi0

Games

  • Rocket League is now integrated using a BakkesMod plugin! This means the integration should always work for the foreseeable future! Thanks @diogotr7
  • Fixed League of Legends patch button failing silently. Thanks @diogotr7

Devices

  • Replaced Roccat Vulcan to use the Vulcan.NET library written by @diogotr7!

v0.7.0

4 years ago

Changelog

General

  • NEW! Overrides: allows you to override the properties of layers (whether it is enabled, the colors, the animation speed, etc) based on conditions.
  • NEW! Overlays Global layers that are active whenever a program is running (even if it is not in the foreground). Want a music visualizer whenever you have Spotify open? Now you can!
  • Added a smoother implementation of the rainfall effect. Thanks @VoronFX
  • Added new Audio Capture checkbox. This allows you to remove the annoying "Your mic is being used by an application" warning. Thanks @Wibble199
  • Improved the installer and uninstaller. Thanks @SnakePin
  • Added a startup delay option to the settings. Thanks @Wibble199
  • Memory pointers for Rocket League, Resident Evil 2, Borderlands etc should now be updated automatically. Thanks @srodriguez1850
  • Added checkboxes to keep the debug windows on top for easier debugging. Thanks @gitmacer
  • Fixed the Logitech wrapper. GTA 5 and BF1 lighting should work more reliably.

Devices

Integrations

  • Corsair Added Support for Corsair RGB Peripherals (RAM, Cooler, LED Strips, Fans etc). Thanks @Gurjot95 and @DarthAffe for his RGB.NET
  • Corsair Fixes Corsair Macros not lighting up on K95 Platinum. Requires iCUE version 3.17+. Thanks @Gurjot95
  • NEW! Asus Added support for Asus devices and peripherals (RAM, Fans, LED Strips etc). Thanks @Gurjot95 and @DarthAffe for his RGB.NET'
  • NEW! Yeelight Added support for Yeelight devices. Thanks @SnakePin
  • NEW! NZXT Added support for the Hue+ lighting controller and the KrakenX line of CPU coolers. thanks @diogotr7 and @akmadian
  • CoolerMaster Added monochrome mode for white LED keyboards.
  • CoolerMaster Updated the coolermaster SDK to support for more devices.
  • Wooting Improved the wooting rgb dll to provide better colors and wooting two support. Thanks @Gottz
  • Steelseries Improved the ss integration reducing cpu usage and added a few more mousepad layouts. Thanks @drhead
  • UnifiedHID Added support for the Roccat Vulcan. Thanks @SnakePin
  • DualShock4 Added GameStateVariables for ds4 battery and charging state.

Layouts

  • NEW! Added Generic ISO and ANSI layouts that should adapt to the chosen layout in windows.
  • Added Italian layout! Thanks @Manfre98
  • Added latin american ans spanish layout. Thanks @EXtremeExploit
  • Added Steelseries Qck Prism layout! Thanks @drhead
  • Added Wooting Two Layout.

Layers

  • NEW! Chroma Layer New layer that lets any aurora supported device use chroma lighting. Some games still work with the old wrapper method but this new one is much more reliable. Thanks @MoshiMoshi0
  • NEW! Binary Counter Layer Added a layer that displays a state variable in binary form. Thanks @Wibble199
  • Ambilight Layer Overhauled ambilight layer with better performance and more features! Thanks @lucasvanhalst and @diogotr7
  • Audio Visualizer Layer Added support for rendering the visualizer in a zone of the keyboard and improved the design of the layer. Thanks @Wibble199 and @gitmacer
  • Percent Layer Added new mode that allows only the highest key on the sequence to light up. Thanks @Wibble199

Applications/Games

  • Overwatch Fixes Overwatch Support, thanks to new Razer Chroma Layer.
  • NEW! Added Support for Apex Legends, Fortnite, Warframe and many other Chroma Integrated games, thanks to new Razer Chroma Layer.
  • NEW! Clonehero v22.0-v22.4 support with star power and fc indicator, and more Thanks @JoeyBallentine
  • NEW! Osu support with values for accuracy, combo, hp, and more!. Thanks @Wibble199 and @Th3An7
  • NEW! Resident Evil 2 support with values for health, poison and rank! Thanks @srodriguez1850
  • NEW! SlimeRancher support, with values for health, energy, radiation, and more! Thanks @gitmacer
  • Dota 2 Fixed the ability layer not handling seasonal abilities.
  • Witcher 3 Overhauled the config reading and fixed a crash.

v0.7.0rc2

4 years ago

Changelog

Please look at v0.7.0rc1 for all the major changes with v0.7

General

  • Fixed Updater trying to downgrade to v0.6.4b
  • Made updater automatically get pre-release updates if you are on a pre-release
  • Hopefully fix error pop-up causing Aurora to crash. Thanks @diogotr7
  • Fixed Razer install pop-ups not running on the correct thread
  • Fixed Aurora not saving settings on close
  • Added pop-up informing that the Profile type has changed and needs to be reset (For the Overwatch profile change) Below fixes are thanks to @MoshiMoshi0
  • Fixes exception when adding key clone entry when an entry with the same destination key already exists
  • Added stretching behavior to key clone list to make it easier to see more entries
  • Added ability to select & delete multiple key clone entries at once
  • Added automatic deselect of destination key after adding a new entry

v0.7.0rc1

4 years ago

Aurora v0.7.0-rc1

This is a release candidate build for v0.7.0 to fix any major bugs before a full release

Changelog

General

  • NEW! Overrides: allows you to override the properties of layers (whether it is enabled, the colors, the animation speed, etc) based on conditions.
  • NEW! Overlays Global layers that are active whenever a program is running (even if it is not in the foreground). Want a music visualizer whenever you have Spotify open? Now you can!
  • Added a smoother implementation of the rainfall effect. Thanks @VoronFX
  • Added new Audio Capture checkbox. This allows you to remove the annoying "Your mic is being used by an application" warning. Thanks @Wibble199
  • Improved the installer and uninstaller. Thanks @SnakePin
  • Added a startup delay option to the settings. Thanks @Wibble199
  • Memory pointers for Rocket League, Resident Evil 2, Borderlands etc should now be updated automatically. Thanks @srodriguez1850
  • Added checkboxes to keep the debug windows on top for easier debugging. Thanks @gitmacer
  • Fixed the Logitech wrapper. GTA 5 and BF1 lighting should work more reliably.

Devices

Integrations

  • Corsair Added Support for Corsair RGB Peripherals (RAM, Cooler, LED Strips, Fans etc). Thanks @Gurjot95 and @DarthAffe for his RGB.NET
  • Corsair Fixes Corsair Macros not lighting up on K95 Platinum. Requires iCUE version 3.17+. Thanks @Gurjot95
  • NEW! Asus Added support for Asus devices and peripherals (RAM, Fans, LED Strips etc). Thanks @Gurjot95 and @DarthAffe for his RGB.NET'
  • NEW! Yeelight Added support for Yeelight devices. Thanks @SnakePin
  • NEW! NZXT Added support for the Hue+ lighting controller and the KrakenX line of CPU coolers. thanks @diogotr7 and @akmadian
  • CoolerMaster Added monochrome mode for white LED keyboards.
  • CoolerMaster Updated the coolermaster SDK to support for more devices.
  • Wooting Improved the wooting rgb dll to provide better colors and wooting two support. Thanks @Gottz
  • Steelseries Improved the ss integration reducing cpu usage and added a few more mousepad layouts. Thanks @drhead
  • UnifiedHID Added support for the Roccat Vulcan. Thanks @SnakePin
  • DualShock4 Added GameStateVariables for ds4 battery and charging state.

Layouts

  • NEW! Added Generic ISO and ANSI layouts that should adapt to the chosen layout in windows.
  • Added Italian layout! Thanks @Manfre98
  • Added latin american ans spanish layout. Thanks @EXtremeExploit
  • Added Steelseries Qck Prism layout! Thanks @drhead
  • Added Wooting Two Layout.

Layers

  • NEW! Chroma Layer New layer that lets any aurora supported device use chroma lighting. Some games still work with the old wrapper method but this new one is much more reliable. Thanks @MoshiMoshi0
  • NEW! Binary Counter Layer Added a layer that displays a state variable in binary form. Thanks @Wibble199
  • Ambilight Layer Overhauled ambilight layer with better performance and more features! Thanks @lucasvanhalst and @diogotr7
  • Audio Visualizer Layer Added support for rendering the visualizer in a zone of the keyboard and improved the design of the layer. Thanks @Wibble199 and @gitmacer
  • Percent Layer Added new mode that allows only the highest key on the sequence to light up. Thanks @Wibble199

Applications/Games

  • Overwatch Fixes Overwatch Support, thanks to new Razer Chroma Layer.
  • NEW! Added Support for Apex Legends, Fortnite, Warframe and many other Chroma Integrated games, thanks to new Razer Chroma Layer.
  • NEW! Clonehero v22.0-v22.4 support with star power and fc indicator, and more Thanks @JoeyBallentine
  • NEW! Osu support with values for accuracy, combo, hp, and more!. Thanks @Wibble199 and @Th3An7
  • NEW! Resident Evil 2 support with values for health, poison and rank! Thanks @srodriguez1850
  • NEW! SlimeRancher support, with values for health, energy, radiation, and more! Thanks @gitmacer
  • Dota 2 Fixed the ability layer not handling seasonal abilities.
  • Witcher 3 Overhauled the config reading and fixed a crash.