General purpose, real-time audio recognition engine
Audioneex is an audio content recognition engine specifically designed for real-time applications. It is general purpose, based on content-agnostic algorithms and runs on all kinds of machines, from big servers to mobile and embedded devices.
Features
The official documentation can be found here
The engine needs the following dependencies
After compiling and installing the dependencies, open a shell and issue the following commands to start the build process
$ git clone https://github.com/a-gram/audioneex.git
$ cd audioneex
$ ./build WITH_EXAMPLES=ON
This will build the library along with the demo programs within the _build
directory.
Please refer to the documentation for more
details.
If you want to see the engine in action and play around with it straight away there is a demo app for Windows that can be downloaded from here
This code is released under the Mozilla Public License 2.0.
In a nutshell:
For the more curious, it is an implementation of the methods described in this paper. If you are including this work in your research, please use the following BibTex citation
@misc{agramaglia2014-acr,
author = "Alberto Gramaglia",
title = "A Binary Auditory Words Model for Audio Content Identification",
howpublished = "\url{https://github.com/a-gram/audioneex}",
year = "2014"
}
or in plain text
A.Gramaglia (2014). "A Binary Auditory Words Model for Audio Content Identification". Audioneex.com.