Provides advanced unified lighting across many different brands RGB peripherals
Artemis is still in pre-release, you can download the latest version at https://artemis-rgb.com/ Once installed, the application can update itself.
Every time a change is made to Artemis 2, a build is automatically created and uploaded.
The recommended way to install these builds is using the Artemis installer.
This warning is because the installer is not digitally signed (doing so is very expensive).
If you don't want to use the installer, you can browse the builds per branch here.
The installer and the manual downloads both include all plugins from the Artemis.Plugins repository
Howdy,
Here's a release that should fix any issues with enabling Razer keyboards.
Note: You only need to download Setup.exe. All the other files are used by the auto-updater
Hey guys, last update broke a few little things, this update takes care of that. Oh and if you like Terraria, rejoice! I've added a Terraria module
Note: You only need to download Setup.exe. All the other files are used by the auto-updater
Time for another Artemis release, this time featuring new devices and keybinds!
I know it's been a while since the last release and I'd love to get these out faster but I'm currently quite pressed for time. I do read all the issues though and your feedback is noted and appreciated! :3
Note: You only need to download Setup.exe. All the other files are used by the auto-updater
Here's a beta release for testing keybinds and Assetto Corsa
For anny issues/feedback/comments please reply to the keybinds issue and Assetto Corsa issue
I've also added keybinds to the LUA API, I'll update the docs later but a quick example:
-- Simply call a method
function kbTest()
print("oohai!");
end
Keybind.SetKeybind("test1", "SHIFT+D", kbTest);
-- Call a method with argument(s)
function kbTest2(message)
print(message);
-- As a test, remove the keybind after being pressed once
Keybind.RemoveKeybind("test2");
end
Keybind.SetKeybind("test2", "SHIFT+F", kbTest2, "hello!!!");
Note: To run, extract all files and run Artemis.exe in the Release folder
Over the past few updates performance has been a bit of a concern for me. In my opinion when gaming Artemis should stay below 2% CPU usage. the General profile uses a bit more than that but that's excusable.
Note: You only need to download Setup.exe. All the other files are used by the auto-updater
Time for another release, this time with lots and lots of improvements below the surface such as a complete rewrite of the entire module system and the audio layer.
The main focus of this release was improving on existing features and getting rid of lots of tiny bugs. This means you won't see a whole lot of new stuff but this release features around 6,589 code changes. And I'm sure that has not cause a single bug :').
1.8.0.1 includes a hotfix for the audio layers on the default profiles.
1.8.0.2 includes a hotfix for the layer properties window input fields.
Note: You only need to download Setup.exe. All the other files are used by the auto-updater
First update of the year, thanks for your support and helping Artemis grow over the past year :). Happy new year everyone!
This release features mostly updates to default profiles, bug fixes and a few minor new features. I've run into a bit of trouble with the profile editor (see known issues at the bottom) but I wanted to get this update out.
_Note: You only need to download Setup.exe. All the other files are used by the auto-updater_
Hey, another fairly major update here that adds pretty extensive Project CARS support.
Project CARS had been on my list for a while now (#11, a long while!) and I finally got around to adding it through it's great Shared Memory support. If you have any game that also has an API like this, make an issue and it should be really easy to add support to Artemis!
_Note: You only need to download Setup.exe. All the other files are used by the auto-updater_