Azure App Services for Unity
For Unity developers looking to use Azure App Services (previously Mobile Services) in their Unity game / app.
Please be aware this latest update of the library brings a number of changes to the namespace, some class names and method calls have been updated as Mobile Services is replaced by App Services. There is also a dependency on a shared RESTClient for Unity so that multiple Unity libraries for Azure can be supported without adding duplicate scripts.
First download the shared REST Client library for Unity and extract the contents into your Unity project "Assets" folder.
Requires Unity v5.3 or greater as UnityWebRequest and JsonUtility features are used. Unity will be extending platform support for UnityWebRequest so keep Unity up to date if you need to support these additional platforms.
Assets
folder.Try the Azure App Services Demos project for Unity v5.4.x on Mac / Windows. (The demo project has got everything already bundled in and does not require any additional assets to work. Just wire it up with your Azure App Service and run it right inside the Unity Editor.) For detailed instructions read my developer blog on how to setup Azure App Services and Unity demo project.
API | Description |
---|---|
LoginWithFacebook | Client-directed login using user access token. |
LoginWithTwitter | Client-directed login using access token and access token secret. |
LoginWithGoogle | Client-directed login using access token and id token. |
LoginWithMicrosoftAccount | Client-directed login using access token. |
LoginWithAAD | Client-directed login using access token. |
Logout | Logout current user |
InvokeApi | Invoke custom API (Easy API) using GET, POST, PUT, PATCH or DELETE |
API | Description |
---|---|
Insert | Create a new item. |
Read | Get a list of items. |
Update | Update an item’s data using id property. |
Delete | Delete an item using id property. |
Query | Get a list of results using a custom query. |
Lookup | Get an item’s data using id property. |
LoginWithFacebook(string accessToken, Action<IRestResponse<AuthenticatedUser>> callback = null);
LoginWithTwitter(string accessToken, string accessTokenSecret, Action<IRestResponse<AuthenticatedUser>> callback = null);
LoginWithGoogle(string accessToken, string idToken,Action<IRestResponse<AuthenticatedUser>> callback = null);
LoginWithMicrosoftAccount(string accessToken,Action<IRestResponse<AuthenticatedUser>> callback = null);
LoginWithAAD(string accessToken, Action<IRestResponse<AuthenticatedUser>> callback = null);
Logout(Action<IRestResponse<string>> callback = null);
InvokeApi<T> (string apiName, Action<IRestResponse<T>> callback = null) where T : new();
InvokeApi<T> (string apiName, Method httpMethod, Action<IRestResponse<T>> callback = null) where T : new();
InvokeApi<B,T> (string apiName, Method httpMethod, B body, Action<IRestResponse<T>> callback = null) where T : new();
Insert<T>(T item, Action<IRestResponse<T>> callback = null) where T : new();
Read<T>(Action<IRestResponse<T[]>> callback = null) where T : new();
Update<T>(T item, Action<IRestResponse<T>> callback = null) where T : new();
Delete<T>(string id, Action<IRestResponse<T>> callback = null) where T : new();
Query<T>(TableQuery query, Action<IRestResponse<T[]>> callback = null) where T : new();
Query<T>(TableQuery query, Action<IRestResponse<T>> callback = null) where T : INestedResults, new();
Lookup<T>(string id, Action<IRestResponse<T>> callback = null) where T : new();
using Azure.AppServices;
[System.Serializable]
public class TodoItem : DataModel {
public string text;
public bool complete;
}
using System.Collections
using System.Collections.Generic;
using UnityEngine;
using System;
using RESTClient;
using Azure.AppServices;
private AppServiceClient _client;
private AppServiceTable<TodoItem> _table;
void Start () {
_client = AppServiceClient.Create("unityapp"); // <- add your App Service account here!
_table = _client.GetTable<TodoItem>("TodoItem");
ReadItems();
}
private void ReadItems() {
StartCoroutine( _table.Read<TodoItem>(OnReadItemsCompleted) );
}
private void OnReadItemsCompleted(IRestResponse<TodoItem[]> response) {
if (!response.IsError) {
Debug.Log ("OnReadCompleted: " + response.Url + " data: " + response.Content);
TodoItem[] items = response.Data;
Debug.Log ( "Todo items count: " + items.Length);
} else {
Debug.LogWarning ("Read Error Status:" + response.StatusCode + " Url: " + response.Url);
}
}
X-HTTP-Method-Override
header. Here's the quick fix for App Services running node backend:
npm install method-override --save
var methodOverride = require('method-override');
// after the line "var app = express();" add
app.use(methodOverride('X-HTTP-Method-Override'));
This will enable PATCH requests to be sent on Android.
Intended to work on all the platforms UnityWebRequest supports including:
Questions or tweet @deadlyfingers