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Komodo Gaming Software Development Kit
Overview
Versions
Reviews
Resources
1.2.0-alpha
4 years ago
1.2.0-alpha
(2019-12-01)
Bug Fixes
color:
fix compilation with lua (
47e17e2
)
include (
61b06a6
)
include (
5f5a320
)
audio:
add additional check: (
7dfecfa
)
audio:
add missing include (
459faa7
)
ci-coverage:
fix coverage for ci on AppleClang (
be2c258
)
ci-coverage:
fix coverage for ci on AppleClang (
28cdb0c
)
compilation:
miss chrono include (
b4efe03
)
doc:
flappy (
4b1ac46
)
game_loop:
fix the accumulating big lag at start (
804beb1
)
graphics:
on_circle_construct and on_rectangle_construct were missing setPosition (
f4cbca8
)
nspv:
fix download link (
7b173c1
)
sfml:
fix a missing check for vertex array (
b549aa5
)
unit tests:
windows (
4937c0d
)
unit tests:
windows (
ec70e09
)
virtual_input:
idx held (
4cfee0f
)
wolf:
fix portals (
eb185e1
)
wolf:
portal lambdas is for game logic, not pre update (
9c4330c
)
wolf:
wrong get_texture_offset was being called (
8041ac1
)
wolf:
x y typo (
0745ae1
)
compilation (
c6dbf45
)
unit tests (
08c38bc
)
unit tests (
503e351
)
windows dll for tic-tac-toe tutorials (
1a539f4
)
windows unit tests (
eb88985
)
Features
2d animation system:
add basis for anim system (
47d8451
)
audio:
add recycling parameter (
16a6259
)
blockchain:
preparing example (
4704cae
)
ci:
add secret wif in env (
95dd605
)
ci:
install curl with vcpkg (
db136af
)
ci:
install libcurl on linux (
bf59bea
)
ci:
install libcurl on linux (
379b30e
)
ci:
remove fail fast (
0fba1a6
)
ci:
try to enable blockchain modules on windows (
965311a
)
ci:
try to enable blockchain modules on windows (
5d6601c
)
compiler:
add ffast math to optimisation flags (
5cdc2e4
)
config:
add mouse field in the config (
70c9a6d
)
config:
add vsync into the config file (
a935f3e
)
flappy:
add player files, anim change does not work yet (
d2db122
)
flappy:
add player files, anim change does not work yet (
06ab228
)
flappy:
anim change (
e43fb47
)
flappy:
anim change (
6463a5c
)
flappy:
anim code polish (
207bf11
)
flappy:
anim code polish (
9db955c
)
flappy:
animation polish (
a3c0263
)
flappy:
animation polish (
a2f21c7
)
flappy:
animations (
bab6871
)
flappy:
animations (
43044de
)
flappy:
better version handling + init_antara_env macro (
87e9daf
)
flappy:
change grass color (
2411e93
)
flappy:
change grass color (
344351f
)
flappy:
new assets (
ddeb431
)
flappy:
new assets (
a15b659
)
flappy:
pipe body (
723d372
)
flappy:
pipe body (
9515cd1
)
flappy:
pipe cap (
108fdf4
)
flappy:
pipe cap (
fb7ab3e
)
flappy:
proper collisions (
e65df06
)
flappy:
proper collisions (
63ab403
)
flappy:
remove unused vars (
afd664d
)
flappy:
remove unused vars (
96697f5
)
flappy:
step 9 with differents sprite sheet (
6f81592
)
flappy:
support osx dmg bundling (
1865184
)
flappy:
window name (
df7d3de
)
flappy:
window name (
ea495d4
)
fps:
remove iostream include and add string (
8f4f2ca
)
input:
add event for mouse position (
a585a35
)
interpolation:
finish interpolation (
f1af408
)
interpolation:
fix missing header guard (
2966bbb
)
interpolation:
improvements (
8062092
)
interpolation:
try to implement interpolation system (
a3bf974
)
interpolation:
try to implement interpolation system (
c356e0c
)
math:
add vector units utilities (
012b7b3
)
math:
add vector units utilities (
96ce696
)
nspv:
add additional parameter for nspv spawn (
4bcdfe7
)
nspv:
add auto login option (
02634f5
)
nspv:
add broadcast (
dec9f43
)
nspv:
add broadcast (
5dc8bb9
)
nspv:
add http client library (
114121a
)
nspv:
add is wif wallet exist (
7912710
)
nspv:
add more in scenario (
2cdc39f
)
nspv:
add reproc change (
9ad641e
)
nspv:
add win32 link download (
ef75b90
)
nspv:
adding antara macro for dll's (
585818a
)
nspv:
almost finish login from env wif (
915a75c
)
nspv:
almost finish login from env wif (
ed141a9
)
nspv:
clean code a bit (
a99b3de
)
nspv:
continue integration tests (
7f11233
)
nspv:
continue integration tests (
784a335
)
nspv:
finish get balance nspv system call (
be34a58
)
nspv:
finish listunspent rpc call (
0f3b554
)
nspv:
finish login rpc call (
f3811d1
)
nspv:
start windows port for nspv support (
a4805af
)
openmp:
add openmp support (
43a25bf
)
openmp:
add openmp support (
20a5b84
)
openmp:
add openmp support (
2c7aaf8
)
openmp:
add openmp support (
3046cc2
)
openmp:
add openmp support (
4212a3e
)
openmp:
add osx support (
9008b58
)
readme:
add gallery (
0174ff8
)
readme:
adding flappy bird gif (
d7f09da
)
readme:
align center (
c96ac76
)
readme:
better image (
9104ed2
)
release:
release 1.2.0-alpha (
4114e26
)
repo:
better building (
f91cce1
)
resources:
add load.textures.hpp (
dc174f0
)
resources:
Handling loading multiple textures through event (
d9acbc7
)
sfml:
add an overload for blueprint circle (
62244c0
)
sfml:
add an overload parameters for blueprint circle (
efc9aa1
)
sfml:
add fps counter in debug (
b01dfd2
)
sfml:
add lambda system (
f7234bf
)
sfml:
add lambda system (
1136ba9
)
sfml:
add lambda system (
7e9418d
)
sfml:
add one more case for vertex array (
600e987
)
sfml:
better audio system (
2b75f4c
)
sfml:
better audio system (
d92e85a
)
sfml:
set color for vertices every time (
a3397ef
)
sfml:
smooth by default (
d7801b9
)
sfml + imgui:
add imgui support (
af9dc26
)
sfml + imgui:
add imgui support (
301d1cc
)
sol2:
fallback (
9ab7113
)
system:
update gitignore (
23cda67
)
wolf:
add basis (
98f0001
)
wolf:
add missing include (
0f50af7
)
wolf:
add portal tags (
3f0b7a7
)
wolf:
add portals pre update (
b7a802e
)
wolf:
fix global state (
a147fbc
)
wolf:
improve wolf3D (
0142451
)
wolf:
improve wolf3D (
3a04c69
)
wolf:
optim (
220be20
)
wolf:
polish code (
5ecfcc0
)
wolf:
remove useless code (
44c146c
)
wolf:
starting portals (
996cb37
)
macOS DMG is unsigned and you likely have to manually confirm the execution.
1.1.0-alpha
4 years ago
(2019-11-06)
Bug Fixes
blueprint circle compilation (
3b0b4cb
)
ci (
1445f33
)
ci (
8cb13c1
)
ci (
50a4eb6
)
construction order color (
8fa5b54
)
emscripten (
710181c
)
emscripten (
c92eae5
)
emscripten (
2ac4683
)
fix linking on linux (
490c3ea
)
fix sprite reset (
13ff5ef
)
include flappy birds (
bc3c691
)
lgtm alerts (
9824210
)
linux tictactoe (
80acc1b
)
origin position sfml (
4b0f591
)
suspend emscripten CI (
8b8c7ac
)
windows compilation (
3b22d62
)
compilation:
entt change name (
e4b02ec
)
emscripten:
filesystem still buggy... (
1b7e878
)
graphics:
resize glitch (
2042786
)
graphics:
resize glitch cleaner solution (
4e82275
)
lgtm:
fix lgtm errors (
fb0688e
)
lgtm:
fix lgtm errors (
a51a54c
)
log:
compilation (
4488409
)
log:
fix compilation linux (
9ca5b1c
)
log:
support emscripten (
f33a92b
)
sfml:
position reseting (
86c3875
)
lgtm error (
c7bb410
)
text set position on construction (
2976758
)
rendering:
image stays 1:1 at resize (
e91ae3e
)
sfml-intro:
name slide animation was broken (
#77
) (
3c47959
)
test:
unit test typo (
ef1424f
)
tictactoe:
add lib directory (
ffc9196
)
windows-compilation:
no viable conversion fs::path -> std::string (
6e8fb72
)
Features
assets:
fix assets (
719adec
)
blockchain+log:
add logger and basis blockchain module (
985c2be
)
canvas:
add ostream utilities + coverage (
d5627ae
)
canvas:
polished canvas stuffs (
229ae71
)
ci:
add regular clang support on windows (
e19cc99
)
cmake:
add support apple clang (
46074a0
)
cmake:
support regular clang compiling on windows (
4797a3b
)
collisions:
minimal collision system (
effa5ce
)
common-components:
beginning regrouping components in specific modules (
32bec06
)
common-components:
move layer to graphics namespace (
47f38ed
)
common-components:
move position component to transform namespace (
51caaae
)
config:
add game config maker + unit tests (
708890c
)
docs:
add tutorials folder with steps (
1306517
)
docs:
ecs system manager doc finished (
41d27a4
)
docs:
ecs system type docs (
31322c1
)
docs:
more ecs doc (
eeaa704
)
docs:
now using README insteadof helpers (
4cbe0fb
)
ecs:
add create_system_rt (
1aa6471
)
ecs:
add post_update functionality (
a5149ad
)
flappy:
add virtual input (
b496c8d
)
flappy:
remove useless stuff (
7ca43f9
)
flappy:
work on linux ! (
192a328
)
geometry:
add blueprint circle (
8b81508
)
geometry:
add rectangle generic component (
d1b5119
)
geometry:
add vertex component (
73098b8
)
geometry:
add vertex component (
06bca00
)
graphics:
add blue print for text component (
b49cce2
)
graphics:
add blueprint sprite (
c4a51e3
)
graphics:
add canvas_2d component (
779a875
)
graphics:
add canvas_2d component (
5980620
)
graphics:
add sprite component (
d0c2d3c
)
graphics:
add text component (
08a1e79
)
input:
add input::is_key_pressed and input::mouse_button_pressed (
552aeac
)
input:
add mouse (
32dfffa
)
input:
add remove input (
dfcadef
)
input:
add size (
310bd80
)
input:
add virtual input (
7580958
)
input:
finish virtual input (
59ba90f
)
log:
more log (
4f2de06
)
log:
more log (
72ef92d
)
math:
add math module basis and unit tests (
09003b1
)
math:
add some setters for scripting (
aefc553
)
md:
use README.rst now (
fa0ec87
)
nspv:
add reproc not working (
e217a27
)
nspv:
more nspv logs (
d808754
)
nspv:
properly using threads everywhere (
07f901e
)
nspv:
put it into a wip features (
77ab8b3
)
rendering:
scale modes (
84e400c
)
rendering:
support for all scaling modes (
eb04921
)
rendering:
window_resized event (
8cfe31a
)
reset:
working (
7f29ebe
)
sdl:
add osx bundle stuff (
9507580
)
sdl:
add sdl dependencies (
cb8d9e6
)
sdl:
add sdl dependencies (
e774c63
)
sdl:
add sdl option in cmake and fetch dependencies (
fde759c
)
sdl:
minimal sdl window (
10a8cc0
)
sdl:
minimal sdl window (
a28a20c
)
sdl:
render loop (
59414f1
)
sdl:
scaling sdl (
92808f9
)
sdl:
scaling work on windows (
51fbfa9
)
sdl:
update sdl2 management in CMake (
c68e388
)
sfml:
add ctx sf::RenderTexture (
#76
) (
fde79b0
)
sfml:
add window_resized event tag (
71d4507
)
sfml:
on replace properties (
1a9be12
)
sfml:
position is now reactive instead of loop every time (
b499877
)
sfml-graphics:
add debug mode (
c1ff6e4
)
tic tac toe:
less use of sfml, more generics components (
c1c7bd2
)
tic-tac-toe:
remove all sfml stuffs to use generics one (
a73c860
)
tic-tac-toe:
remove all sfml stuffs to use generics one (
be0a737
)
tictactoe:
add beginning of the scripting part (
f7df466
)
tictactoe:
add beginning of the scripting part (
1a933ba
)
tictactoe:
add beginning of the scripting part (
c44e165
)
tictactoe:
clean tic tac toe logic code (
b66507c
)
tictactoe:
continue cleaning code (
5208251
)
tictactoe:
continue cleaning code (
469ca32
)
tictactoe:
finish scripted version (
5fc65fa
)
tictactoe:
finish scripted version (
f02f2b4
)
tictactoe:
finish scripted version (
758e0f7
)
tictactoe-sfml:
add whole tictactoe game (
#79
) (
9499bdc
)
world:
re enable set of global config (
40e1a8c
)
world:
re enable set of global config (
513e314
)
using geometry::circle in tictactoe example (
99a9b8a
)
using new transform2d position component everywhere (
8f9edcd
)
tictactoe:
starting handle window resize (
d62eafb
)
tutorial:
added player.png to all steps (
ccc9405
)
tutorial:
better comments (
b06fbe9
)
tutorial:
check_death function (
24b46cf
)
tutorial:
check_player_pipe_collision function (
8d678f8
)
tutorial:
check_reset_request function (
54967e4
)
tutorial:
check_start_game_request function (
f93b44a
)
tutorial:
collision test with all layer 3 for death (
74661ec
)
tutorial:
comment fix (
fd17569
)
tutorial:
const ref registry (
a10f5b1
)
tutorial:
create_logic_systems function (
cdbabef
)
tutorial:
cropped player sprite (
941f882
)
tutorial:
fix windows crash (
a9afb47
)
tutorial:
flappy bird - better pipe look (
50bdc9f
)
tutorial:
flappy bird better input handling (
b17f07d
)
tutorial:
flappy bird better text replace (
f3afeee
)
tutorial:
flappy bird code polish (
c17b326
)
tutorial:
flappy bird code polish (
5265dae
)
tutorial:
flappy bird code polish (
0b0bc94
)
tutorial:
flappy bird collidable objects are in layer 3 (
6bdc9f0
)
tutorial:
flappy bird death on pipe collision (
8b3a2bc
)
tutorial:
flappy bird destroy polish (
4c706e4
)
tutorial:
flappy bird don't let player go out of the screen (
7c04d0d
)
tutorial:
flappy bird harder physics, start distance is near (
886f9bf
)
tutorial:
flappy bird input and movement (
215d03c
)
tutorial:
flappy bird mouse instead of keyboard (
92e11b9
)
tutorial:
flappy bird render score (
2a36c05
)
tutorial:
flappy bird reset game (
39a6b57
)
tutorial:
flappy bird reset game (
9e45179
)
tutorial:
flappy bird rotating the sprite (
0b7cb9a
)
tutorial:
flappy bird rotation set by sprite (
80e6635
)
tutorial:
flappy bird score counter (
e15ecbd
)
tutorial:
flappy bird start step 8 (
7dc4963
)
tutorial:
flappy bird step 1 (
d958e0e
)
tutorial:
flappy bird step 2 (
082ad29
)
tutorial:
flappy bird step 5 (
91d3a35
)
tutorial:
flappy bird step 6 (
46c8bc1
)
tutorial:
flappy-bird project and code polish (
1da5ebc
)
tutorial:
flappy-bird step 1 (
912e713
)
tutorial:
flappy-bird step 4 (
8b1c3f6
)
tutorial:
game is paused at start (
ac07154
)
tutorial:
move player_image_name to another line (
b84d965
)
tutorial:
part 4 tictactoe (
1febab0
)
tutorial:
remove font_size from step 5 6 7 (
5e3feb0
)
tutorial:
remove old steps (
510c05f
)
tutorial:
remove started_playing_ from step 5 (
5061056
)
tutorial:
remove unnecessary constants retrieval (
45dad61
)
tutorial:
removed constructor param _ (
2769313
)
tutorial:
replace instead of assign_or_replace (
4b64d1d
)
tutorial:
reset_state_variables function (
8b8a295
)
tutorial:
step 1 is step 2 minus pipes (
44706dd
)
tutorial:
step 2 body entity (
1fccdeb
)
tutorial:
step 2 body_pos body_size (
408e31e
)
tutorial:
step 2 cap_size cap_pos (
796cdd5
)
tutorial:
step 2 column struct (
5f9e23f
)
tutorial:
step 2 complete (
637699f
)
tutorial:
step 2 constants (
4ae60a6
)
tutorial:
step 2 create_column (
0d659b6
)
tutorial:
step 2 create_pipe (
ff2d487
)
tutorial:
step 2 get_random_gap_start_pos (
c89c05d
)
tutorial:
step 2 is step 3 minus background (
072a8ec
)
tutorial:
step 2 pipe struct (
405ce68
)
tutorial:
step 2 random number generator (
04e0f29
)
tutorial:
step 2 tag_game_scene (
5b4ba1a
)
tutorial:
step 3 complete (
261d559
)
tutorial:
step 3 create sky (
909b495
)
tutorial:
step 3 is step 4 minus move pipe (
464a539
)
tutorial:
step 4 complete (
d3132b4
)
tutorial:
step 4 is step 5 minus player (
35a715c
)
tutorial:
step 5 complete (
136159d
)
tutorial:
step 5 image (
0c669cf
)
tutorial:
step 5 is step 6 minus input and character physics (
a8fde1b
)
tutorial:
step 6 complete (
ff951b0
)
tutorial:
step 6 is step 7 minus collision death reset (
0e9d795
)
tutorial:
step 7 complete (
75fcb0a
)
tutorial:
step 7 is step 8 minus score (
a1942ff
)
tutorial:
step 7 is step 8 minus score (
1b14865
)
tutorial:
step 8 is complete (
7365f38
)
tutorial:
string literals (
99f71b3
)
tutorial:
tag_game_scene function (
a513741
)
tutorial:
trailing _ for private members (
3450125
)
tutorial:
typo fix (
ae82b8a
)
tutorial:
update props instead of sprite for rotation (
1d137ed
)
tutorial:
use blueprint_text (
8115f6b
)
tutorials:
add step_1 for tictactoe (
f189561
)
tutorials:
add step_1 for tictactoe (
1938a20
)
tutorials:
add third step code (
cf0b3d9
)
tutorials:
fix typos (
ea87997
)
tutorials:
improvements for tic tac toe step_1 (
e395fc7
)
tutorials:
improvements for tic tac toe step_1 (
4208ab3
)
BREAKING CHANGES
common-components:
All namespace using ecs::position<> renamed to transform::position<>
common-components:
All namespace using ecs::layer<> renamed to graphics::layer<>
1.0.0-alpha
4 years ago
(2019-10-06)
Bug Fixes
transfer openal32.dll into the binary directory after building (
b0a46e8
)
Features
allow the creation os systems, scenes without specifying the dispatcher (
e9904a4
)
box2d:
add a minimal box2d system (
#71
) (
b1ace12
)
ci:
add cpp_ubuntu.yml (
#50
) (
457b704
)
ci:
add fail fast (
#51
) (
f36bcc2
)
ci:
add sfml wrapper build (
#53
) (
fce662d
)
ci:
add support for llvm-9 on osx (
39542d9
)
ci:
add support for llvm-9 on osx (
aa89453
)
ci:
add support for llvm-9 on osx (
5bd8a75
)
ci:
better osx version handling (
309c72e
)
ci:
fix clang-9 (
bad932e
)
cmake:
add magic generation of appimage (
#55
) (
ba740c9
)
coverage:
good name for doctest required report (
#52
) (
e70299a
)
docs:
add basis docs for modules, not finished yet (
f165e92
)
docs:
add logo in the docs (
3719c4f
)
docs:
add more ecs docs (
39c713d
)
docs:
add more modules documentation link's (
46e21d3
)
docs:
add more modules documentation link's (
cfec580
)
docs:
add some ecs docs (
cdef873
)
docs:
add table for modules (
3015bf9
)
docs:
docs more accurate (
2610ff0
)
docs:
finalize first ecs tutorial (
9c75a10
)
docs:
more documentation (
9048f6d
)
docs:
more documentation (
#72
) (
9d555dd
)
docs:
more documentation (
#73
) (
8054de9
)
docs:
more ecs API documentation (
c692fb9
)
docs:
more ecs API documentation (
8c48cec
)
docs:
more ecs docs (
80cda0f
)
docs:
more ecs docs (
72b0db8
)
docs:
try to add docs (
#68
) (
a0ff0f1
)
docs:
typo (
bb7cbb3
)
intro:
add intro scene (
#74
) (
07d47a3
)
lua:
add macro to get a lua system (
2def382
)
setup:
add docs badge (
#70
) (
f4b043d
)
setup:
add RoadMap.md (
d2af9f5
)
setup:
add workflow for clang-8/release (
#49
) (
e0dacfb
)
setup:
begin setup of github actions to replace travis (
5180a6d
)
sfml:
add basis for an audio system (
5c96159
)
sfml:
add mouse event to the scenes manager (
6a0ca72
)
sfml:
add mouse input handling
#60
(
1c540ff
)
sfml:
add sf::RectangleShape in the list of drawable
#65
(
#66
) (
5711455
)
sfml:
add trigger mouse event from the sfml input system (
25a7363
)
sfml:
add vertex array support in the list of drawable
#61
(
#62
) (
5b6cd27
)
sfml:
implement basis for
#57
(
#64
) (
9231b7b
)
sfml:
starting lua sfml wrapper
#58
(
#67
) (
6f7a1fb
)
BREAKING CHANGES
All the systems and scenes constructor has changed.
0.0.1
4 years ago
Bug Fixes
cmake:
linux detection (
f054110
)
compilation:
fix windows compilation and output dll in good dir (
5aea463
)
compilation:
use private for scope of static libraries (
caf4697
)
core:
fix include cassert (
a650bac
)
event:
typo (
c7ed566
)
event:
using .value() instead of raw ec (
87e4aa3
)
linux:
build fixed and add sanstion.ttf (
19a336b
)
lua:
unit tests (
#40
) (
aec072f
)
windows:
unit tests (
4397216
)
windows:
warnings (
16344d5
)
Features
ci:
try to improve compile time (
ff8213a
)
config:
add config module and unit tests (
#32
) (
79e3603
)
config:
use default configuration by default (
#33
) (
0b6c15e
)
core:
add real path helpers (
9d2f03c
)
core:
add unit test for version checking (
94beac6
)
core:
fix include path (
724ca00
)
core:
fix namespace for windows (
c3ab829
)
dependencies:
using expected patch (
d6d46fe
)
ecs:
add base system class (
3516570
)
ecs:
add final keywords for unit tests (
34815e7
)
ecs:
add final keywords for unit tests (
9667751
)
ecs:
add more functions to the ecs manager and unit tests (
8f2d5f1
)
ecs:
add more unit tests for the current implementation (
5f9026c
)
ecs:
add system class and more unit tests (
a5a9b76
)
ecs:
adding more utilities + unit tests (
8320f49
)
ecs:
get_systems send a fatal_error event for out of range systems (
a7d169a
)
ecs:
integrate timer usage (
8e3d55a
)
ecs:
more coverage (
4d1fa23
)
ecs:
more coverage (
d5ae8a2
)
ecs:
using range algorithms (
6626ce8
)
ecs:
working on ecs module (
271acbd
)
ecs:
working on ecs module (
88cddb8
)
event:
add event module with start and quit game events (
feb02ec
)
event:
add fatal error event (
501ba33
)
input:
add key pressed event (
6e4e877
)
input:
add keyboard enum (
00ba621
)
license:
add license (
5a25a38
)
linux:
add appimage build option (
#31
) (
54c3372
)
lua:
add a lua scene systems (
#43
) (
75cbbe1
)
lua:
lua systems work (
#39
) (
9ce5251
)
lua:
optimize code (
#38
) (
481407f
)
lua:
register in system is working (
#42
) (
8136e4b
)
lua:
working on lua module (
#37
) (
1a3c010
)
scenes:
add minimal scenes systems with unit tests (
55013a6
)
scenes:
update for not collapsing with existing name (
1231dd6
)
setup:
add .gitignore (
8147b65
)
setup:
add alias library for ecs module (
61911a9
)
setup:
add antara.cmake (
66e18f6
)
setup:
add appveyor.yml (
f47517c
)
setup:
add badges (
bd91fec
)
setup:
add basis CMakeLists.txt (
87f088e
)
setup:
add basis example to verify CMake configuration (
5260982
)
setup:
add check filesystem support in dummy example (
cae1585
)
setup:
add coverage (
5895850
)
setup:
add coverage (
8958a55
)
setup:
add coverage check in travis build script (
f35d80c
)
setup:
add doctest and CMake for ecs module (
73a84c9
)
setup:
add emscripten (first try) (
904e571
)
setup:
add filesystem support (
66e8156
)
setup:
add g++-8 for coverage (
75500ac
)
setup:
add lgtm (
3f273c6
)
setup:
add minor config travis (
8c2a6ec
)
setup:
add more information in readme (
9067632
)
setup:
add version.hpp.in, core module (
8999da6
)
setup:
adding sanitizers (
#35
) (
22680a0
)
setup:
avoid unwanted extra target from doctest (
df2f692
)
setup:
build unit tests only if the option is enabled (
a172d99
)
setup:
coverage clion and tools and upgrade license (
375697c
)
setup:
coverage only on osx debug (
96d7afe
)
setup:
modify lgtm (
1d62bd6
)
setup:
modify lgtm (
7adf8b9
)
setup:
modify lgtm (
8431938
)
setup:
modify lgtm (
8a96564
)
setup:
modules architecture (
9cae17f
)
setup:
specify unit tests folder for unit tests of a module (
51a3708
)
setup:
update appveyor.yml (
8826548
)
setup:
update coverage filtering (
7374882
)
setup:
update emscripten (
667e3a5
)
setup:
update emscripten (
b8c5911
)
setup:
update emscripten (
3dfb118
)
setup:
update lgtm (
2fc0d59
)
setup:
update lgtm (
93c22cd
)
setup:
update README.md (
9321163
)
sfml:
add basis sfml graphics system and input system (
c1e2b83
)
sfml:
add drawable component + add basis circle in example (
82b7bb9
)
sfml:
avoiding duplication of symbols (
a32df71
)
sfml:
using my own patch of SFML, meanwhile my pr is merged (
76f35d1
)
sfml-basis-draft:
test resources management it's working (
4771435
)
sfml-example:
add two scene basis (
5f37cbd
)
sfml-flappy:
add sfml flappy basis directory (
b5f2da3
)
sfml-resources:
add begining of resource management with sfml (
594922f
)
timer:
add timer module and unit tests (
fe1f62d
)
world:
add world module and unit tests (
98dad9e
)
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