Anime Speed Lines Save

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Project README

Anime Speed Lines

Unity Version Unity Pipeline Support (Built-In) Unity Pipeline Support (URP) Unity Pipeline Support (HDRP)

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Post-processing effect to procedurally generate an anime/manga-style vignette of lines typically used to portray speed or surprise.

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Preview

https://user-images.githubusercontent.com/37354140/151700369-164fb9a1-f2b8-441e-b85c-8a15fb4451a5.mp4

https://user-images.githubusercontent.com/37354140/151656459-d99d2d36-06ed-4889-8a10-17cabd1626d8.mp4

Compatibility

  • Built-in pipeline + URP.
  • Tested with Unity 2020.3 (LTS).
  • Can be edited using Amplify Shader Editor.

Installation

You'll find everything under Mirza Beig/Anime Speed Lines/...

Usage

Built-In

Attach CustomPostProcessing to your camera, and assign the included Anime Speed Lines material (or make your own).

image

URP

Instead of attaching a script to the camera, add CustomRenderPassFeature to your URP pipeline asset renderer and assign the material there. Alternatively, you can use the included URP pipeline asset under Mirza Beig/Anime Speed Lines/Rendering/.

image

You can adjust opacity through the colour alpha.

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License

Unlicense (do whatever you want with this)...

Support/Donate...

This is a FREE asset. However, if you'd like, you can support me via one of the sponsor links on the side.

Every bit is appreciated!

Patrons/Supporters (Thank You!)

  • Adam Mulvey
  • Shawn Tanner
Open Source Agenda is not affiliated with "Anime Speed Lines" Project. README Source: MirzaBeig/Anime-Speed-Lines
Stars
229
Open Issues
1
Last Commit
10 months ago

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