Alttp Vt Randomizer Versions Save

ALttP VT Randomizer and API

v31.2.0

9 months ago

What's Changed

New Contributors

Full Changelog: https://github.com/sporchia/alttp_vt_randomizer/compare/v31.1.0...v31.2.0

v31.1.0

9 months ago

The stuff in v31.1.0

What's Changed

New Contributors

Full Changelog: https://github.com/sporchia/alttp_vt_randomizer/compare/v31.0.9...v31.1.0

v31.0.9

2 years ago

v31.0.7

3 years ago

v31.0.4

4 years ago
  • The logic for Ganon was updated to include a fire source when playing Swordless weapons.
  • Minor logic fixes
    • Open OWG/MG: Spinspeed entry into Ganon's Tower no longer requires a sword and instead can require Hookshot
    • Inverted: The Flippers will no longer ben placed on Lake Hylia island with No Glitches logic.
    • Inverted logic has new unit tests, which should ensure future logic bugs do not appear.
    • Fixed logic checks that involve ensuring the player can fire the bow.
    • Ice Palace: Allow access to the right side chests with one Small Key if the Big Key is accessible in a right-side chest (this permits access to these locations without the Hookshot).
    • Ice Palace: Allow access to the right-side chests in Retro World State, regardless of the Big Key location.
    • Other miscellaneous glitched logic bug fixes
  • The correct number of small keys will be removed from the item pool when choosing Retro World State. This is based on the item pool setting (-10 keys for Normal, -15 for Hard and Expert).
  • Added additional text selections for Uncle, Blind, Ganon, and joke hints.
  • Vanilla swords now properly place all four Progressive Swords in the world, unless the goal is Master Sword Pedestal.
  • There is now a 5% chance that the daily challenge will be a mystery.
  • A new message will appear on the permalink for mystery games to indicate that it is a mystery game.
  • The hint Ganon provides for the Progressive Bow not found by the player will indicate if Silver Arrows were unobtainable. This hint applies to Hard, Expert, and Crowd Control item pool settings.
  • Renamed the "Generate ROM" and "Generate ROM (with spoilers)" buttons to "Generate Race ROM" and "Generate Normal ROM" to more clearly indicate each button's purpose.
  • Added additional checks to ensure that the logic provides some offensive capability in enemy kill rooms if the enemy health setting is something other than "Default."
  • Customizer: Enemizer options (boss shuffle, enemy shuffle, enemy damage, and enemy health) are now available. Customizing boss locations is not yet supported.
  • Customizer: It is now possible to manually place Uncle's item when choosing Standard state and randomized swords.
  • Crowd Control: Properly remove the Bug Catching Net from the Crowd Control item pool. Blue mail armor upgrade is also available again in Crowd Control.
  • Added API endpoint for retrieving the hash and day of the latest daily (/api/daily).

v31.0.3

4 years ago

Fixes

  • Mirror wraps have been removed from the Overworld Glitches logic
  • Uncle has been updated in the credits to account for progressive bows
  • Old permalinks will now work with background music disabled
  • Massive logic updates to Glitched logics (thanks Glitched community!)
  • Fixed Ganon’s hint so he now correctly refers to the Bow you don’t have
  • Fixed Silver Arrows being unavailable in Swordless with a Hard+ Item Pool setting
  • Fixed hints in Customizer games
  • Fixed issue with manually placed Triforce Pieces not being counted in Customizer
  • Fixed TournamentSeed flag not getting used correctly by the site
  • Fixed Ganon’s Tower in Inverted always requiring 7 crystals even when set to less
  • Customizer players may now set what ROM fixes are applied to their glitched games
  • Customizer meta now displays if hints are on/off correctly
  • Added Underworld One Frame Clips to Customizer Logic Settings
  • Added API support for Mystery Games and Z3RSIM
  • Various site content updates, including many clarifications
  • Beginner preset now has hints Off as the non-hint gameplay text is likely more useful

Music related

  • Pedestal pull fog clearing animation fixed
  • No BGM option now disables MSU-1 music as well (except mirror warp track 8)
  • New in-engine muting method should fix some of the weird volume issues
  • GT2 extended track now only plays when you go upstairs, not when you grab the key
  • S&Q music fade-out fixed
  • S&Q button-mashing crash fixed (game input disabled until the SPC fully initialized)
  • Fixed some issues with extended music playing the wrong track in some dungeons
  • Fixed extended music and fallback in Hyrule Castle Tower
  • Fixed MSU-1 music restarting/muting when mirroring to a dungeon entrance
  • Fixed Dark World OW2 music track (now correctly plays when you have all crystals)
  • Changed Dark World OW2 music to play at Death Mountain and Dark Woods as well
  • Changed Kakariko Village music to always play the same song even after Agahnim 1
  • Fixed some overworld ambient SFX issues
  • Fixed some music issues on mosaic overworld transitions
  • No longer loop Zelda's theme or Crystal maiden theme
  • Fixed an issue with expanded MSU-1 tracks after dying and being revived by a fairy
  • Mirror warping and the portal sound effects are no longer very loud!
  • The LW and DW overworld music are now the same volume
  • Background music no longer persists into a S&Q
  • Credits music volume has been restored to the correct volume
  • Music fallback no longer fails to go back to SPC in Hyrule Castle
  • Mirroring in a dungeon no longer restarts the song from the very beginning

v31.0.2

4 years ago

Preset Updates

  • Super Quick preset now uses Basic Item Placement instead of Advanced
  • Beginner preset now uses Assured Swords instead of Vanilla

Logic Updates

  • Numerous updates and corrections to Overworld Glitches and Major Glitches logics
  • Glitched logics now start with Pegasus Boots as before
  • Skull Woods pinball room can now contain progression when not forcing a small key
  • Hyrule Castle Sewers Dark Cross logic fixed to account for Fire Rod or Lamp
  • Thieves’ Town Big Chest can no longer contain a small key on 100% Locations
  • Several corrections to Entrance Randomizer on Inverted Game State

Hint Updates

  • Progressive Bows have been added to the “unique hints” pool
  • Mimic Cave has been added to the “requires hammer” pool
  • Graveyard Ledge has been added to the “requires bomb” pool

Misc / Bug Fixes

  • Fixed a bug with Swordless not working when entrances were randomized
  • Fixer a bug with Progressive Bows in Hard/Expert when entrances were randomized
  • Daily Race Seed weightings have been adjusted based on feedback
  • Various minor Customizer updates and bug fixes
  • Various copy updates and corrections to Game Options page
  • Dungeon Item has been renamed to Dungeon Item Shuffle on the UI
  • Permalink updates to properly include game settings in link
  • Quickswap can now be properly enabled on ER race ROMS as before
  • Several updates to the joke hint pool

v30.4

5 years ago
  • fixed bottle with random in customizer
  • fixed key-sanity menu in customizer
  • fixed generic key on uncle
  • fixed missing 3rd skull woods key
  • fixed tablets not having progression due to swords
  • fixed junk fill in no logic
  • fixed sewers key in inverted
  • fixed buying shields in hard+
  • updated replacement to be green 20 rupees
  • fixed witch text when you have mushroom and talk to her
  • fixed hard+ pieces of heart missing
  • fixed customizer <3 starting hearts by not allowing < 3 starting hearts
  • fixed spelling of Knockout
  • added under water to zora and catfish hints
  • removed triforce hunt difficulty options description

v30.3

5 years ago

V30.3 updates:

  • generic keys list properly on tablets/pedestal
  • capacity upgrades adjusted for hard+
  • polyfilled Promise for our IE11 peeps… please upgrade your Browsers kids.
  • added generic keys option to Customizer
  • added OHKO warning for enemizer
  • added generating splash to all randomizers when generating
  • split customizers generated to own tab
  • fixed default v29 telepathic tiles from showing up
  • ROM updates
  • Purple chest as follower does not stop you from getting old man
  • Bats in LW are now bats in LW
  • updated smiths to not give item when you don’t have 10 rupees

V30.2 updates:

  • Fixed a bug where ROM corruptions were happening in Enemizer/Inverted
  • Fixed a bug where exiting to random places on the Overworld were happening in Inverted
  • Fixed a bug with Gold Sword showing on the title/credits tracker when Swordless
  • Removed bomb and arrow capacity upgrade references on the website
  • Removed hammer only logic for Helmasaur (it’s now just ‘Sword or Bow’ and bombs)
  • Updated Enemizer label “Bosses” to “Boss Shuffle” for more clarity
  • Reordered Variations: Keysanity, Retro, Timed Race, Timed OHKO, OHKO
  • Key-sanity has been relabelled to Keysanity
  • Removed the guaranteed small key in pinball room of Skull Woods in No Logic
  • Re-enabled vanilla “fake world” behaviour in all Glitched logics
  • Fixed a bug where Triforce Pieces were not working properly in Customizer
  • Arrow capacity upgrades have been removed from Pond of Happiness in Retro
  • Updated hints for keys in Retro to read “a generic key” instead of the specific key names
  • Updated all fake hints to be in green text to be clearer that they’re not actual hints
  • Updated Sahasrahla’s item location to “is held by the Kakariko village elder” instead of “held by a sage” to be clearer
  • Big Keys are removed from hints in all modes except Keysanity (except for when they’re in a “worst location”)
  • Fixed a bug where the second copy of Silver Arrows were reverting to Wooden Arrows in Retro/Easy
  • Added the missing "Enemy Shuffle" to Entrance Randomizer
  • Updated logic for shops access in Inverted to prevent softlocks (!)
  • Updated hints for NPC locations to read “held by someone friendly” to be clearer
  • Reverted Ice Palace logic back to V29 due a keylock which was identified

V30.1 updates:

  • Added Standard State/Enemizer initial compatibility
  • Added Boots as initial equipment to No Logic
  • Removed generic keys from Customizer
  • Fixed incorrect text when reading Pedestal Tablet
  • Updated Enemizer labels: - Boss Shuffle: Off, Simple, Full, Chaos - Enemy HP: Default, Easy, Normal, Hard, Brick Wall - Enemy Damage: Default, Shuffled, Chaos
  • Hints: - Removed Big Keys from non-keysanity hints - Added Progressive Gloves to “unique items” list - Updated Swords to be called “something sharp” - Updated Purple Chest to “in a chest requiring a specialist to unlock” - Lumberjack location no longer has incorrect “requires bombs” instead of “requires boots” - Swamp map chest no longer has incorrect “requires hammer” - The following have been added to “is in plain sight” - Spectacle Rock Cave - Spectacle Rock HP - Floating Island - Desert Torch - Ganon’s Tower Torch - Hera Basement Cage - Desert Torch and Ganon’s Tower Torch now have “requires boots” - Ganon’s Tower Tile Room now has “requires Cane of Somaria” - Kakariko Well Bomb Wall Chest now has “requires bombs” - Sahasrahla’s back 3 chests no longer incorrectly has “requires bombs” - Back of Escape 3 chests no longer incorrectly has “requires bombs” - Most Turtle Rock locations now correctly have “requires Cane of Somaria” - Added Swamp Palace Flooded Room Chests to “are underwater”

v30

5 years ago
  • Front end rewrite into Vue framework... you have no idea how much went into this
  • Site translations! De rien! Bitte! ¡De nada!
  • Fixed a bug where swords weren’t tracked correctly in the stats in Retro
  • Fixed a bug where the freestanding item in Hera did not increment the Compass item tracker (Easy/Keysanity)
  • Fixed the keysanity game crashes that happened frequently in Palace of Darkness in Keysanity
  • Fixed the bug in Zora’s Domain where the ledge item would have graphical issues
  • Fixed the bug where the 2nd copy of Silver Arrows in Easy didn’t revert back to 10 arrows
  • Fixed Uncle accidentally giving 300 rupees along with the Bow in non-retro
  • Fixed a bug where maps/compasses didn’t track correctly in Easy/Keysanity if bosses have a progressive sword
  • Uncle no longer gives ammo refills unless you’re playing Standard/Randomized or Standard/Swordless
  • Uncle now has an equal chance to give Swords in Standard/Randomized
  • Disabled stored weak/strong EG when exiting Palace of Darkness (No Glitches logic only)
  • Zora will tell you if if you don’t have enough rupees
  • Easy difficulty starts with 6 hearts and has 3 extra containers in the pool which revert to rupees once you have 20
  • Added logic in Retro to account for the progressive sword in the take-any cave, and keys and arrows
  • Added Enemizer
  • Hard+ mode no longer has Fairies or Full magic’s available in the prize packs
  • The Lake Hylia Great fairy is back from vacation and now sells her upgrades like any shop
  • Relatedly, the capacity upgrades have been removed from the item pool
  • Added Inverted mode!
  • HINTS! go check your telepathic tiles for sometimes helpful hints
  • There is the only one save file
  • There is a tracker on file select and end screens now
  • You now get full refills on purchased upgrades
  • Customizer got prize pack editing
  • Great fairy bottle refills are completely automated and only have 1 text box now, so faster fills
  • Added new player options