A free to use, survival open-world roguelike game
TerGen 0.1.2 (minor changes)
Added "shooting" mechanic (just a little trick on top of the throwing mechanic) and three crafting recipes: a bow, a wooden arrow and a stone-tipped arrow.
Added basic river creation (via terrain-generator)
Using the newest AsciiPanel commit
Slight changes to creature placement
map generation stuff: #18 #20 #28 #29
character creation screen, first draft: #20
using rlforj-alt-0.3.0: #25
#22: Implemented Crafting
#12: crafting recipes AND item templates (earlier than schedule!) are completely defined in YAML
#21: fixed thrown objects not stopping when bumping something
#16: weapon damage was ignored; it now adds to the strength, and armour protection adds to the skin
using rlforj-alt 0.2.0
using shadowcasting for Fov - it makes for nicer, darker "shadows"
using symmetric Bresenham for Los
First release.
The game is of course unplayable (we are a long way from a "consumer release", eg 0.9.0
at the earliest), but it's ready for testing and expansion.
All basic pieces of the puzzle are in place - now it's time to make it playable, pleasant and a bit more feature-rich.