AlembicForUnity Versions Save

Alembic importer and exporter plugin for Unity

20180413

6 years ago
  • Updated libAlembic 1.7.5 -> 1.7.7
  • Optimization: AVX-512 support (tangents generation etc.)
  • Linux: Updated toolchain and libraries based on VFX Reference Platform (CY2018)
  • Bug fixes
    • Alembic playback sometimes delayed by one frame from Timeline (#84)
      • Enbugged at Release 20180205
    • Camera oblique angle was not correct (#85)
    • Avoid crash when .abc has invalid attributes (#88)
    • Fixed compile error on .NET 4.6 Equivalent (#89)
    • Fixed potential memory corruption when FaceSets are present (#93)
      • Enbugged at Release 20180205

20180320

6 years ago

Importer

  • Bug fixes
    • Fixed wide character path issue on Windows (#82)
    • Avoid crash when .abc has invalid attributes (#81)

20180222

6 years ago

Importer

  • Added HDF5 archive with szip/gzip compression support
  • Added point polygon and line polygon support (#69)
  • Added Alembic timesampling import support (#71 )
    • AnimationClips that crresponds Alembic timesamplings will be generated. These AnimationClips have AnimationEvents that corresponds frames in Alembic timesamplings
  • Bug fixes
    • Fixed potential crash with point polygon and line polygon (#69)
    • Fixed tangents glitch (#73)

Exporter

  • Added Timeline support (Alembic Recorder Track) (#59)
  • Added tracking newly created GameObject support (#60)
  • Added point polygon and line polygon support (#69)

Common

  • Added Linux binary (experimental)

36227987-2ab668f4-1216-11e8-8ab1-65acb704cf3c

20180212

6 years ago

Importer

  • Added visibility support (#63)
  • Added uv and vertex color interpolation (#57)
  • Added component filter in import settings
  • Stopped re-creating deleted nodes automatically
    • Also added "Recreate Missing Nodes" button on AlembicStreamPlayer inspector
  • Bug fixes
    • Fixed vertex-sharing glitch (#58)
    • Fixed crash with zero scale Xforms (#66)
    • Fixed crash with meshes that have constant points + animated normals / uvs

Exporter

  • Added visibility support (#63)
    • Enabling / disabling / deleting GameObjects are recorded as visibility animation

20180205

6 years ago

Importer

  • Added face set support Shading groups in Maya will be imported as submeshes. "Write Face Sets" option must be enabled when exporting .abc from Maya
  • Added normals interpolation support
  • Added vertex color and additional UV set support These are Maya's extension. "Write Color Sets" and "Write UV Sets" options must be enabled when exporting .abc from Maya
  • Added async load support "Async Load" option in AlembicStreamPlayer (on by default)
  • Added motion vector generation support for AlembicPointsRenderer
  • Removed some options
    • "Vertex Sharing" was removed. now always enabled
    • "Use 32bit Index" was removed. now always enabled (on Unity 2017.3 or later)

Exporter

  • Added exporting submesh, vertex color and additional UV set support

Common

  • Updated libAlembic (1.7.4 -> 1.7.5)

20180201

6 years ago

maya_alembic_options alembic_import_settings velocity alembic_particle

20180122

6 years ago
  • Fixed cloth export issue

20180119

6 years ago
  • fix: frame count was always 1 when time sampling mode is Acyclic
  • fix: some potential crush bugs

importsettings

20171207

6 years ago

This package contains :

  • Several bug fixes.
  • UI improvements (ie : support for multi-selection edits, better UI controls for time range,..)
  • Simplified workflow : abc files don't need to be placed in streamingAssets, just use the asset folder and the importer will automatically copy them to streamingAssets. This also fixes issues where abc files couldn't be renamed or moved around in the asset folder.
  • Added a setting to interpolate samples and calculate vertex velocities.
  • Added 'turn quad edges' setting to the importer.
  • support for 32 bits index buffers.

Refer to the commit messages for more details.

20170825

6 years ago

Added auto activation/deactivation of host GO when alembic clip is managed by a timeline track