A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.
Aim-IK, is a Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data. This comes as a correction on (some) joint(s) rotation, on top of the current animation.
Follow one of these steps:
Window > Package Manager
.+
button and select Add package from git URL
.https://github.com/ehsan-mohammadi/Aim-IK.git
git URL.Add
button and let it download the package.Aim-IK.unitypackage
file and import it to your project.git clone https://github.com/ehsan-mohammadi/Aim-IK.git
Aim-IK
folder to your project.For more information, read Aim-IK Wiki carefully.
You can help this project by reporting problems, suggestions or contributing to the code.
Go to Aim-IK Issue tracker and check if your problem/suggestion is already reported. If not, create a new issue with a descriptive title and detail your suggestion or steps to reproduce the problem.
If you know how to code, I welcome you to send fixes and new features.
Aim-IK is available to anybody free of charge, under the terms of MIT License (See LICENSE).
Email: [email protected]
Linkedin: https://linkedin.com/in/ehsan-mohammadi
Twitter: https://twitter.com/EhsanMhdi