Ai Brain Extensions For Corgi Engine Versions Save

This project is a set of extension for the Unity3D Corgi Engine by MoreMountains. It uses xNode to create AI Brain graphs that can generate regular Corgi AI systems.

v7.5.0

2 years ago
  • Added: AIActionResetTargetNode to empty the AIBrain target
  • Added AIActionSelfDestructNode to kill an AI easily

Also See: MMTools Extensions Releases

Requires Unity 2019.4.3+ Requires Corgi Engine 7.5

v7.3.1

2 years ago
  • Added: option to AIActionShoot to target distinct CharacterHandleWeapon abilities
  • Updated: version naming convention to aling with Corgi Engine

Requires Unity 2019.4.3+ Requires Corgi Engine 7.3

v2.0.0

3 years ago
  • Added: AIActionReload node
  • Added: AIDecisionReloadNeeded node
  • Added: option to AIActionSwapBrain to pass the old brain's Target to the new one on swap
  • Added: options to AIActionPatrol and AIActionFlyPatrol to reset position (or not) on revive

Requires Unity 2019.4.3+ Requires Corgi Engine 7.1

v1.5.0

3 years ago
  • Added: AIActionSetLastKnownPositionAsTargetNode
  • Updated: Add option to AIActionPatrol to detect obstacles via custom layermasks

Requires Unity 2019.3.3+ Requires Corgi Engine 6.7

v1.4.0

3 years ago

Requires Unity 2019.3.3+ Requires Corgi Engine 6.6

v1.3.0

4 years ago
  • Added: AIActionDashNode
  • Added: AIActionMoveAwayFromTargetNode
  • Added: RetroBlobDashBrain prefabs
  • Updated: RetroAI_Debugger, RetroAI_Generated, RetroAI_Pluggable scenes
  • Updated: Rename folders
  • Also See: MMTools Extensions Releases

Requires Unity 2019.3.3+

v1.2.2

4 years ago

v1.2.1

4 years ago

v1.2.0

4 years ago
  • Added: master/slave demo scene (RetroAI_MasterSlave)
  • Added: hive mind demo scene (RetroAI_MasterSlave_HiveMind)
  • Improved: moved old scenes to Minimal section

Also see: MMTools Extensions Releases

v1.1.0

4 years ago