Android GPU Inspector
Features:
Added support and visualization for per-process power profiling. New tracks can now be enabled from the system profile configuration window, under the 'Battery' options.
Frame boundaries for a frame profiler trace can be adjusted to use extension delimiters with the new ‘Use ANDROID_frame_boundary extension’ checkbox in the trace settings. #1179
Improved Vulkan extensions support:
Major updates to dependencies and external libraries: #1201
Device validation system fixes and improvements:
Various other bug fixes and improvements including:
This is a point release following the 2022-3.0.0 release with some bug fixes to the Frame Profiler.
AGI's Frame Profiler allows you to conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities. With the System Profiler you can perform system-wide tracing and analysis to gain insight into the resources used by your game and system services, such as GPU, CPU, memory, battery, and GPU counters.
This is a major release of AGI that contains a lot of bug fixes and a new UI for the AGI Frame Profiler. With this stable release, AGI is going out of beta with both the System and Frame Profiler. AGI's Frame Profiler allows you to conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities. With the System Profiler you can perform system-wide tracing and analysis to gain insight into the resources used by your game and system services, such as GPU, CPU, memory, battery, and GPU counters.
This is a minor update beta release of AGI that contains some bug fixes and polish of the AGI Frame Profiler. With the AGI Frame Profiler you can conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities.
This beta release of the Android GPU Inspector introduces the AGI Frame Profiler. With the AGI Frame Profiler you can conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities.