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Physics-based animations for iOS, tvOS, and macOS.

3.1.0

4 years ago

This release contains some internal cleanup, but the big change is the addition of a proper Package.swift for use with Xcode 11 (until Xcode received proper package manager support, there was little reason to support it for a UI-focused library)

v3.0.0

5 years ago
  • Swift 5
  • Smaller, more focused API
  • Now requires iOS 10+

v2.2.0

5 years ago

Added an xcodeproj for Carthage / manual integration support

v2.1.0

5 years ago

This release also moves the sample apps into a SampleApp/ directory, which now contains a Gemfile + Podfile – because Cocoapods is now used to integrate the framework with the sample apps! This really cleans up the top-level directory structure.

v2.0.0

6 years ago

v2.0.0.alpha3

6 years ago

Minor API updates.

v2.0.0.alpha2

6 years ago
  • Removed a few cases of redundant type constraints that were causing warnings.
  • Wrapped UIKit-specific extensions in macros to fix Cocoapods release for macOS.

v2.0.0.alpha1

6 years ago

The entire library has been substantially rewritten and refactored to make it smaller and more focused. Feedback appreciated!

v1.0.0

6 years ago

No issues reported, ship it.

v1.0.0.beta1

6 years ago

...because that means I can move on to 2.0!

1.0 is a small release that is mainly focused on cleaning up stale code. This project was started in the Swift 1/2 days, and it needs some attention to clean out the 'vintage' bits. The worst offenders have been taken care of, so I'm going to go ahead and call this a 1.0 release.

I have some ideas for a 2.0 release that should be much more cohesive – the project in its current state was lifted ad-hoc out of a shipping app. It has some good parts, but it's hard to know how to use it out of the box.

Stay tuned.