Actors.unity Versions Save

๐Ÿš€Actors is a framework empowering developers to make better games faster on Unity.

2020.06.5

3 years ago

2020.06.3

3 years ago

Changelog

Actors-2020-06-03

โญ Changed

๐Ÿ› ๏ธ Fixed

โš ๏ธ IMPORTANT โš ๏ธ
If you have Actors on the scene that must be added to the pool system use field below to add prefab name of that object. If you don't want to use pooling system with the object just leave a blank field. This action is required to register corresponding prefab in the pool.

Adding Actor to the pool. Actor

2020.06

3 years ago

Changelog

Actors-2020-06 | Codename: Bluefin Tuna

๐Ÿšง IMPORTANT ๐Ÿšง
The new version of Actors is not compatible with previous versions. If you are using Actors-2020-04-30 or earlier version in the production cycle, please change your manifest link to: "com.pixeye.ecs": "https://github.com/PixeyeHQ/actors.unity.git#actors-2020-04-30",

The framework was rewritten so there is no reason to write down all changes. Look README.

2020.04.30

4 years ago

Bug Fixes:

  • entity.set() with pre-created component bound storage hit limit exception

2020.04.16

4 years ago

Some library and meta fixes

2020.03.23

4 years ago
  • ProcessorScene.To - fixed
  • routines.app.run for global coroutines that should survive the scene change

2020.03.10a

4 years ago

Bug Fixes:

  • entity.Has/entity.Get will return components that were added to the current frame

Adding:

  • groups.has(int id). Allows to check if the group with an ID was globally cached

2020.02.29

4 years ago
  • Fixed actors.withconsle.package.meta file