7hud Versions Save

Custom TF2 HUD

v5.12.1

11 months ago

A bob. Just one.

  • fixed mvm currency placement

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v5.11

2 years ago

A bob and a bit.

  • fixed tip zpos issue on loading screen
  • fixed missing scroll bar on motd

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v5.10

3 years ago

A bit and a bob.

  • added contracker font
  • minor scoreboard duel panel tweaks

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v5.09

3 years ago

Tweak time.

  • doomsday_event minigame score position tweaks
  • mvm scoreboard stats visibility improvements

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v5.08

3 years ago

New TF2 update. New 7HUD update too? Are they linked somehow?

  • updated for aug. 21 patch

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v5.07

3 years ago

The competitive round-end rank model is still too small, but it doesn't want to respond to commands I believe it should, so it'll stay how it is for now.

  • main menu rank panel tweaks
  • fixed competitive mmr not showing in rank panels
  • lowered and enlarged overtime/sudden death label to clear server time left
  • rebound team select menu blu/red/spec/random to 1/2/3/4 respectively
  • laid framework for loading screen duel stats/map contributor info (disabled for now)

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v5.06

3 years ago

Realized the stock HUD separates base damage and minicrits/crits by smaller/larger fonts. Thought it was neat, so I made some adjustments to mine.

  • added separator between mvm support and normal enemies
  • made default damage text smaller (including dispenser healing, metal gained), minicrits/crits larger
  • matched store page back/checkout buttons to items panel buttons
  • added bg to advanced options dialog

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v5.05

3 years ago

MvM part two! This includes some revisions to the upgrade panel and layout changes/style tweaks for victory, wave complete, and wave loss panels to keep things from overlapping. I also reverted the currency and canteen statuses to a more traditional design and positioned them above the HP for easier reading. I received some Mann Up tickets from a generous donor and checked to be sure things were working fine there as well. Only noticed the mouseover panel for items in the loot screen was truncating the item text, but other than that, everything appears to be fine. Let me know if you see anything else that's broken I may have missed!

  • mvm scoreboard tweaks
  • mvm upgrade panel/wave loss panel stylized to match other menus
  • mvm wave completed panel/victory splash positions tweaked to avoid overlap
  • fixed cutoff mouseover menu in mann up loot panel
  • tweaked mvm heavy/spy rage/sapper meters
  • moved money/canteen display to be above hp, stylized similar to stock
  • main menu notification panel color tweaks
  • itemtest panel layout aligned better
  • fixed minor engi build menu metal misalignments

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v5.04

3 years ago

Now on to perhaps the final needed overhaul to get everything in 7HUD running perfectly: MvM. There have been some issues with the game end (cutoff credit stats, white bar under victory panel) that I've been aware of for awhile, so I started work today to fix them and ended up redesigning the scoreboard as well. However, I don't have Tour of Duty tickets laying around that I'd need to redesign the Mann Up loot section (in fact, even if I recorded a demo of a Mann Up match, I wouldn't be able to view the loot panel in it) so that has not yet been touched. I also still need to see about addressing an MvM upgrade panel redesign. But for now, enjoy these updates!

  • redesigned mvm scoreboard to better reflect new normal scoreboard
  • revised casual mvm victory panel
  • fixed white bar appearing under mvm victory panel (server change message)
  • fixed cutoff credit stats at mvm round end
  • moved in-game queue status to top left corner to avoid confliction w/ killfeed

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v5.03

3 years ago

A set of fixes and tweaks inspired by CriticalFlaw's stock HUD fixes project. The notification pane is now covered by the match queue popup since you don't have to go back to the main menu to join the match as the notification implies. Just a little cleaner.

  • applied items header/footer theme to replay browser
  • shrunk "you have pending alerts!" dialog to fit behind match queue popup
  • spy disguise menu and concise menu tweaks
  • layout tweaks in items menu stats panel
  • fixed alignment issues in loading screen stats
  • changed items menu/loading screen stats bg to highlight2 (green)
  • fixed tool application label getting cutoff in backpack (name tag, paint cans etc. [thanks flaw!])
  • fixed mouseover panel getting cutoff in item selection panel (thanks flaminsarge!)

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