3dstreet Versions Save

🚲🚢🚌 Web-based 3D visualization of streets using A-Frame

0.4.2

7 months ago

Major improvements

  • Internal release and bugfixes prior to 0.5.0 release (no new user-facing features)
  • metadata component support for title and sceneId
  • notification framework
  • STREET global
  • screenshot (screentock)
  • Modern VR UI controls (second try since long ago, but v1 for blink controls)
  • bugfixes for save / load: mapbox, intersection, not storing extra street json

What's Changed

Full Changelog: https://github.com/3DStreet/3dstreet/compare/0.4.1...0.4.2

0.4.1

10 months ago

What's Changed

Major improvements

  • v2 save / load - ability to edit a 3DStreet JSON file previously saved including environment and reference layers
  • ability to load 3DStreet json file from third-party path (precursor to cloud)
  • ability to update night / day live (street-environment component)
  • improve asset loading - lazy load vehicles (only load vehicles when needed for scene)

Detailed updates

Bug fixes

Full Changelog: https://github.com/3DStreet/3dstreet/compare/0.4.0...0.4.1

0.4.0

11 months ago

What's Changed

0.4.0 - 2023-05-04

Never too late to start a changelog, eh?

Changes and additions

  • v1 save / load
  • support for a-frame 1.4; updated asset loader
  • basic ui for loading streets and scenes (right-side)
  • asset upgrades and new assets
  • switch to draco for most assets
  • add loud bicycle assets (draco, lazy load)
  • random vehicle positioning
  • elevated sidewalks and intersection curbs
  • cursor teleport or WASD on desktop browsers (instead of orbit controls)
  • vehicle wheel animation support
  • basic character animation support
  • simple day / night environment component

Fixed

Many more things before we started proper documentation...

Release notes video (experimental) https://github.com/3DStreet/3dstreet/assets/470477/6a54a93a-9f7d-4c9d-bbe2-ded0cb95190a

0.0.1

4 years ago

old directory structure and geo / slide components before cleaning