Voxel-based Global Illumination using Unity Scriptable Render Pipeline
3D game engine written in C++. Includes features like PBR, realtime glob...
Robust real-time rendering engine on DX11, DX12 with many advanced graph...
Global illumination with Voxel Cone Tracing in fully dynamic scenes usin...
A mixed reality testing environment for real-time global illumination al...
Converting vertex meshes to voxel data and visualizing using VCT