Rendergraph-based graphics engine written in C++ using DirectX12
A volumetric fog implementation in Unity.
A work in progress graphics solution for completely baked volumetric lig...
An implementation of underwater effects that show under the water line.
Global illumination technical demo - a continuation of the Synesthesia3D...
Volumetric fog in Godot using particles.
Work in progress voxel tracer. This is intended to be an offline solutio...