Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
Asynchronous Advantage Actor-Critic (A3C) algorithm for Super Mario Bros
An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost...
Play games without touching keyboard
一步步实现简易红白机模拟器运行超级玛丽,以https://github.com/amhndu/Simp...
Unity-based Super Mario Bros clone
Official repository for "TOAD-GAN: Coherent Style Level Generation from ...
This program evolves an AI using the NEAT algorithm to play Super Mario ...
An implementation of (Double/Dueling) Deep-Q Learning to play Super Mari...
A collection of *fetching* unicode art for the terminal.
Classic Super Mario Bros. game implemented with Java for CS319 course
The remake of Super Mario Bros (1985) made with C++ and SDL2 library.
Random network distillation on Montezuma's Revenge and Super Mario Bros.
Reinforcement Learning for Super Mario Bros using A3C on GPU
An open source reimplementation of Super Mario Bros. 2 written in Lua an...