Dilithium is a bidirectional shader converter for converting between DXI...
C# Bindings for the Vulkan API & SPIR-V
GLSL cross-compiler based on glslang and SPIRV-Cross
One stop shop for getting started with SPIR-V.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader de...
Compiler for the VC4CL OpenCL implementation
Safe Rust wrapper around SPIRV-Cross
Vultaik Cross-Platform Rendering
Makma is a deferred Vulkan renderer written in C++.
Shaderlab is a tool designed for cross compiling unity shader to other s...
Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V pr...
SYCL Benchmark Suite
SPEAR is a integrated domain specific language translating C++17 to SPIR...
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL t...
SPH simulation in Vulkan compute shader.