(Obsolete) Archive of Rant 3.x.
Procedural generation library for Unity
Procedural generation algorithms and demos for the Godot game engine
Haskell game engine library for roguelike dungeon crawlers; please offer...
DeBroglie is a C# library implementing the Wave Function Collapse algori...
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad...
Testing common random-number generators (RNG)
Exploring Procedural Generation algorithms in Godot
Unity plug-in for procedurally generating indoor levels using abstract c...
Official repository for "TOAD-GAN: Coherent Style Level Generation from ...
Numpy-compatible bit generators and add some random variate distribution...
Causal Dynamical Triangulations in C++ using CGAL
A simplified version of the Wave Function Collapse algorithm
comic artist stable diffusion thingy
DOOM level generation using Generative Adversarial Networks