Filament is a real-time physically based rendering engine for Android, i...
3D engine with modern graphics
A modern cross-platform low-level graphics library and rendering framework
The FRRouting Protocol Suite
A shader-based software renderer written from scratch in C89
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Render...
🎨 The project is designed to create a physically-based rendering at mik...
An implementation of physically based shading & image based lighting in ...
Cross-platform game engine with Vulkan backend
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Renderin...
C++ Game Engine and Editor
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulka...
Physical based rendering with Vulkan using glTF 2.0 models
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
App of RTR, PTR and Editor