Deep Reinforcement Learning Notes
Behavior Trees and Case Logic for C#7
A proof-of-concept implementation of Goal Oriented Action Planning in Ja...
Shooter AI showcase with Yuka.
Artificial intelligence of the Reversi / Othello
Various C# implementations of game AI
Goal oriented action planning beyond GOAP
The hacking game from NieR: Automata.
Field of View and Line of Sight in 2D
Package behaviortree provides a simple and powerful Go implementation o...
Factorio Mod - Basic AI augmentation using potential fields
Machine- and Reinforcement Learning ExtensioN for (game) Engines
BehaviorStudio is a cross-platform behavior trees editor that allows you...
My internship project in 𝖢𝖠𝖲𝖨𝖠. 🤗
BrainAI is a set of helper classes to add AI to your game.