Fluid simulation engine for computer graphics applications
Voxel-based fluid simulation engine for computer games
Self advection, external force and pressure solve to a velocity field re...
Various case-studies in Unity3D
Real-time fluid simulation engine running on GPU with Vulkan
Phantom Smoothed Particle Hydrodynamics and Magnetohydrodynamics code
A 3D version of Jos Stam's famous fluid solver written in C using GLUT.
Real-time Position-Based Fluids in OpenCL, homework in Stanford's CS348C
fluid engine developed by using Swift and Metal which is fully speeding ...