:rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js
App
ModuleSystem
.disposeModule()
& .disposeModules()
#179 (@Jule-)Model
AreaLight
#160 (@hirako2000)PointLight
TextureModule
RenderingModule
App
instance. - To make them work in non-browser env.
EventsPatchModule
- events for browser environmentEventsPatchModule
in: OrbitModule
& VirtualMouseModule
.remove()
method. (Thanks to @Jule- for suggestion)Build Fix. (Made production build)
Coming soon. See https://whsjs.io/ for more info
Small fixes.
DOFConstraint
added..addLoop()
and .removeLoop()
.get()
method..addLoop()
and .removeLoop()
now return Promises..remove()
function.Object
renamed to CoreObject
.remove()
function.target
option. Now works with Object3D and Vector3(both).src
now consist of examples
and framework
_assets
folder._lib/
folder_temp
folder.performance/softbodies
example.basic/cloth
example.basic/cloth2
example.basic/cloth3
example.core/
meshes/
cameras/
utils/
extras/
lights/
Fixed remove() for WHS.Object.
WHS.Curve
- wraps three.js curves functionality.retreive()
removed. (no scence)Fog
and FogExp
moved to WHS.World
class as scene configuration.