VkQuake Versions Save

Vulkan Quake port based on QuakeSpasm

0.97.1

6 years ago
  • All remaining fixes from QuakeSpasm 0.93
  • Better fix for Alt+Tab problem with NVIDIA
  • Fixed issue where objects could be seen behind sky (e.g. at the start of E4M7)
  • Fixed some Vulkan resource leaks

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017: https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit) https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

0.97.0

6 years ago
  • Fixed crash with newer NVIDIA drivers when tabbing in and out of fullscreen
  • All changes up to latest QuakeSpasm 0.93 RC
  • Use VK_KHR_dedicated_allocation if available
  • Use pipeline derivatives for world pipelines

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017: https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit) https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

0.96.2

6 years ago
  • Fix for AMD hang

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017: https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit) https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

0.96.1

6 years ago
  • Bump limits for Arcane Dimensions 1.60 (ad_sepulcher)
  • Fix for broken dynamic lights since version 0.92
  • Add fence between command buffer completion and present (required by Vulkan spec)
  • Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017: https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit) https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

0.96

6 years ago
  • Option to select number of samples for anti-aliasing
  • Workaround for crash on Intel HD graphics on Windows when enabling anti-aliasing
  • Fixed running out of staging memory in certain big maps
  • Update to latest QuakeSpasm code
  • Vulkan device can now be selected from command line (-device)
  • Minor fixes for Vulkan conformance

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2017: https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit) https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

0.95

7 years ago
  • Update to latest QuakeSpasm code
  • vkQuake will now use 10 bit color buffers if the device supports it to reduce banding in dark areas
  • Fixes not being able to select "Supersampling" in settings by pressing return
  • Fixes slightly invalid API usage
  • Fixes uninitialized memory when writing a descriptor set (reported by Arda Coskunses)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

0.94

7 years ago
  • Support for supersampling (sample frequency shading) on devices that support it

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

0.93

7 years ago
  • Fix alpha blended world surfaces (e.g. AD "Terror Fuma" missing transparent windows)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x)

0.92

7 years ago
  • Make underwater effect aware of aspect ratio
  • Implemented "screenshot" command

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).

0.91

7 years ago
  • Fixes "Underwater FX" resetting to "Classic" every start
  • Fixes missing background texture in lower screen space settings
  • Updates QuakeSpasm code to r1364 (including libxmp support)

Windows users:

Windows binaries require the Visual C++ Redistributable for Visual Studio 2015: https://www.microsoft.com/en-us/download/details.aspx?id=48145

Linux users:

The Linux binary contains a file named "vkquake.readme," detailing use of the application. This was compiled and linked on Debian Jessie (8.x).