Vcmi Versions Save

Open-source engine for Heroes of Might and Magic III

1.3.1

9 months ago

Warning: saved games from 1.2 release are not supported

Player Changelog: 1.3.0 -> 1.3.1

Full Changelog: https://github.com/vcmi/vcmi/compare/1.3.0...1.3.1

Android release is available on Google Play

Ubuntu release is available on VCMI PPA

1.3.0

10 months ago

Warning: saved games from previous releases are not supported.

Player Changelog: 1.2.1 -> 1.3.0

Full Changelog: https://github.com/vcmi/vcmi/compare/1.2.1...1.3.0

Android release is available on Google Play

Ubuntu release is available on VCMI PPA

1.2.1

1 year ago

Player Changelog: 1.2.0 -> 1.2.1

Full Changelog: https://github.com/vcmi/vcmi/compare/1.2.0...1.2.1

Android release is available on Google Play

Ubuntu release is available on VCMI PPA

1.2.0

1 year ago

Player Changelog: 1.1.1 -> 1.2

Full Changelog: https://github.com/vcmi/vcmi/compare/1.1.1...1.2.0

Android release is available on Google Play

Ubuntu release is available on VCMI PPA

1.1.1

1 year ago

Player Changelog: 1.1.0 -> 1.1.1

Full Changelog: https://github.com/vcmi/vcmi/compare/1.1.0...1.1.1

Android release is available on Google Play (the attached 1.1.1 apk is the same as 1.1 release in Google Play)

Ubuntu release is available on VCMI PPA

1.1.0

1 year ago

1.0.0

1 year ago

Changelog

0.99 -> 1.0.0

GENERAL:

  • Spectator mode was implemented through command-line options
  • Some main menu settings get saved after returning to main menu - last selected map, save etc.
  • Restart scenario button should work correctly now
  • Skyship Grail works now immediately after capturing without battle
  • Lodestar Grail implemented
  • Fixed Gargoyles immunity
  • New bonuses:
  • SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  • TRANSMUTATION - "WoG werewolf"-like ability
  • SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  • CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  • RANGED_RETALIATION - allows ranged counterattack
  • BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  • SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
  • MANUAL_CONTROL - grant manual control over war machine
  • WIDE_BREATH - melee creature attacks affect many nearby hexes
  • FIRST_STRIKE - creature counterattacks before attack if possible
  • SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
  • SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
  • BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
  • DESTRUCTION - creature ability for killing extra units after hit, configurable

MULTIPLAYER:

  • Loading support. Save from single client could be used to load all clients.
  • Restart support. All clients will restart together on same server.
  • Hotseat mixed with network game. Multiple colors can be controlled by each client.

SPELLS:

  • Implemented cumulative effects for spells

MODS:

  • Improve support for WoG commander artifacts and skill descriptions
  • Added support for modding of original secondary skills and creation of new ones.
  • Map object sounds can now be configured via json
  • Added bonus updaters for hero specialties
  • Added allOf, anyOf and noneOf qualifiers for bonus limiters
  • Added bonus limiters: alignment, faction and terrain
  • Supported new terrains, new battlefields, custom water and rock terrains
  • Following special buildings becomes available in the fan towns:
  • attackVisitingBonus
  • defenceVisitingBonus
  • spellPowerVisitingBonus
  • knowledgeVisitingBonus
  • experienceVisitingBonus
  • lighthouse
  • treasury

SOUND:

  • Fixed many mising or wrong pickup and visit sounds for map objects
  • All map objects now have ambient sounds identical to OH3

RANDOM MAP GENERATOR:

  • Random map generator supports water modes (normal, islands)
  • Added config randomMap.json with settings for map generator
  • Added parameter for template allowedWaterContent
  • Extra resource packs appear nearby mines
  • Underground can be player starting place for factions allowed to be placed underground
  • Improved obstacles placement aesthetics
  • Rivers are generated on the random maps
  • RMG works more stable, various crashes have been fixed
  • Treasures requiring guards are guaranteed to be protected

VCAI:

  • Reworked goal decomposition engine, fixing many loopholes. AI will now pick correct goals faster.
  • AI will now use universal pathfinding globally
  • AI can use Summon Boat and Town Portal
  • AI can gather and save resources on purpose
  • AI will only buy army on demand instead of every turn
  • AI can distinguish the value of all map objects
  • General speed optimizations

Nullkiller AI:

  • New alternative AI for small and medium size maps.

BATTLES:

  • Towers should block ranged retaliation
  • AI can bypass broken wall with moat instead of standing and waiting until gate is destroyed
  • Towers do not attack war machines automatically
  • Draw is possible now as battle outcome in case the battle ends with only summoned creatures (both sides loose)

ADVENTURE MAP:

  • Added buttons and keyboard shortcuts to quickly exchange army and artifacts between heroes
  • Fix: Captured town should not be duplicated on the UI

LAUNCHER:

  • Implemented notifications about updates
  • Supported redirection links for downloading mods

Full Changelog: https://github.com/vcmi/vcmi/compare/0.99...1.0.0

0.99

7 years ago

Changelog

0.98 -> 0.99 (November 01 2016)

GENERAL

  • New Bonus NO_TERRAIN_PENALTY
  • Nomads will remove Sand movement penalty from army
  • Flying and water walking is now supported in pathfinder
  • New artifacts supported
  • Angel Wings
  • Boots of Levitation
  • Implemented rumors in tavern window
  • New cheat codes:
  • vcmiglaurung - gives 5000 crystal dragons into each slot
  • vcmiungoliant - conceal fog of war for current player
  • New console commands:
  • gosolo - AI take control over human players and vice versa
  • controlai - give control of one or all AIs to player
  • set hideSystemMessages on/off - supress server messages in chat

BATTLES

  • Drawbridge mechanics implemented (animation still missing)
  • Merging of town and visiting hero armies on siege implemented
  • Hero info tooltip for skills and mana implemented

ADVENTURE AI

  • Fixed AI trying to go through underground rock
  • Fixed several cases causing AI wandering aimlessly
  • AI can again pick best artifacts and exchange artifacts between heroes
  • AI heroes with patrol enabled won't leave patrol area anymore

RANDOM MAP GENERATOR

  • Changed fractalization algorithm so it can create cycles
  • Zones will not have straight paths anymore, they are totally random
  • Generated zones will have different size depending on template setting
  • Added Thieves Guild random object (1 per zone)
  • Added Seer Huts with quests that match OH3
  • RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs

Links

0.98

9 years ago

0.97 -> 0.98 (April 01 2015) GENERAL:

  • Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)

ADVENTURE AI:

  • AI will try to use Monolith entrances for exploration
  • AI will now always revisit each exit of two way monolith if exit no longer visible
  • AI will eagerly pick guarded and blocked treasures

ADVENTURE MAP:

  • Implemented world view
  • Added graphical fading effects

SPELLS:

  • New spells handled:
  • Earthquake
  • View Air
  • View Earth
  • Visions
  • Disguise
  • Implemented CURE spell negative dispell effect
  • Added LOCATION target for spells castable on any hex with new target modifiers

BATTLES:

  • Implemented OH3 stack split / upgrade formulas according to AlexSpl

RANDOM MAP GENERATOR:

  • Underground tunnels are working now
  • Implemented "junction" zone type
  • Improved zone placing algorithm
  • More balanced distribution of treasure piles
  • More obstacles within zones

0.97

9 years ago