Ue4 Targetsystemplugin Versions Save

Dark Souls inspired Camera Lock On / Targeting system plugin

1.24.0

3 years ago

Added in this version:

  • Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
  • Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
  • Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
  • Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
  • Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
  • Add GetLockedOnTargetActor() / IsLocked() BlueprintFunction.
  • Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)

1.23.0

3 years ago

Added in this version:

  • Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
  • Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
  • Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
  • Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
  • Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
  • Add GetLockedOnTargetActor() / IsLocked() BlueprintFunction.
  • Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)

1.1.1

4 years ago

Update for 4.22.0

  • Updated uplugin EngineVersion to 4.22.0
  • uplugin: Change the LoadingPhase from Default to PreDefault. It should fix issues on cpp project where the component is not saved across engine restarts.
  • Expose ShouldDrawWidget option and TargetLockOff BP function
    • ShouldDrawTargetLockedOnWidget boolean option lets you prevent the automatic attachment of Target Lock On widget to do it manually. It lets you handle this manually for further control.
    • TargetLockOff is now exposed as a Blueprint function. Can be called manually to untarget an actor.
  • Changed collision channel from Camera to Pawn on Line Traces.

1.0.2

5 years ago

Changed uplugin description

1.0.1

5 years ago
  • Updated uplugin file to remove HTML5 from supported platform and add the Marketplace URL
  • Changed the way PlayerController is retrieved to work on a multiplayer setup

v0.1.0

5 years ago

First implementation