Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)
1.23.0
3 years ago
Added in this version:
Pitch Offset feature: Smoothly adjust the Pitch Offset of CharacterRotation (Y-Axis) based on the distance to target. It adds an offset to the Pitch to better see the action at closed range.
Init and Load WBP_LockOn Widget Blueprint from plugin Content folder in constructor.
Add ability to attach Widget Component on a specified Bone if the Actor has a MeshComponent.
Use CharacterRotation when failing to get a CameraComponent on the actor (needed for ALS v4)
Add a OnTargetSetRotation BlueprintAssignable event to take control over the Character Rotation.
Sticky Feeling when Switching to Target (thanks to @salarwalker). It changes the behaviour of the component when switching targets with Axis input (can be enabled / disabled)
1.1.1
4 years ago
Update for 4.22.0
Updated uplugin EngineVersion to 4.22.0
uplugin: Change the LoadingPhase from Default to PreDefault. It should fix issues on cpp project where the component is not saved across engine restarts.
Expose ShouldDrawWidget option and TargetLockOff BP function
ShouldDrawTargetLockedOnWidget boolean option lets you prevent the automatic attachment of Target Lock On widget to do it manually. It lets you handle this manually for further control.
TargetLockOff is now exposed as a Blueprint function. Can be called manually to untarget an actor.
Changed collision channel from Camera to Pawn on Line Traces.
1.0.2
5 years ago
Changed uplugin description
1.0.1
5 years ago
Updated uplugin file to remove HTML5 from supported platform and add the Marketplace URL
Changed the way PlayerController is retrieved to work on a multiplayer setup