SuperTux source code
The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.
Changes:
Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.
The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development.
Changes:
Note: If you've previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.
This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0.
If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.
Changes:
Binary builds for Windows, and macOS, as well as source tarballs are available below. Linux binaries are available via OBS.
The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. We would like to apologize for publishing the 0.4.0 release with a large number of issues.
In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.
If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.
Binary builds for Windows, and macOS, as well as source tarballs are available below. Linux binaries are available via OBS.
Changes:
A big thanks to Hume2 and Tobbi, who worked very hard on the new in-game level editor, and also all of our translators who worked very hard to translate the new strings in time.
The SuperTux team is excited to announce the availability of the fifth release candidate for the upcoming stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself.
For more information on the changes in the upcoming 0.5.0 release, please see the NEWS, the 0.5.0-rc.1 announcement, the 0.5.0-rc.2 announcement, the 0.5.0-rc.3 announcement, and the 0.5.0-rc.4 announcement.
Changes from 0.5.0-rc.4 (2016-09-12):
Windows, OS X, as well as source tarballs will be uploaded automatically as soon as they have been built. Linux builds will be available via OBS soon.
In order to improve the Forest Island in the future, please help by filling out the poll at https://docs.google.com/forms/d/e/1FAIpQLSe8_nxdagVCHV2s7SX517aDTkEQLVXCA6KaufbPHBxyFtuH_Q/viewform.
If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.