StrongDMM Versions Save

Robust map editor for BYOND

v2.6.2.alpha

1 year ago

What's Changed

  • Fixed: area bounding size for the Grab tool was 1 less.

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.6.1.alpha...v2.6.2.alpha

v2.6.1.alpha

1 year ago

What's Changed

  • Revert: renamed "New Map" button to "Create Map" and moved to the "Edit" menu;
  • When selecting multiple maps to open in the available maps pane, open button will show in the tooltip only a part of those maps.

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.6.0.alpha...v2.6.1.alpha

v2.6.0.alpha

1 year ago

What's Changed

New open flow!

Since ancient times DreamMaker was teaching us that to open a map we need to open an environment first. But things have changed... Now there is no separate button to open either environment or a map. The "Open" button does all of that. If there is no environment loaded, StrongDMM will try to find and open one. The search is recursive, bottom-up through the directories.

Referencing to the new open flow, now you can pass any .dme/.dmm files to StrongDMM as startup arguments. If you have passed only .dmm files, it will do the same as it is said above: automatically find and open .dme file for it.

Improved access to recent environments and maps

The whole startup workspace was redesigned to provide more useful information. Now, by default, it contains recent environments and maps. But when you have opened environment it will show you all available maps for it.

Available maps

StrongDMM v1 had a one called feature. And now it is fully back-ported to the v2. The new version also is more robust than the previous one. It supports hotkeys to select a range of maps to open. There were a bunch of requests to add an ability to open multiple maps at once, so now it is available.

Search with replace/delete

Search functionality was missing a replace/delete feature. Back-ported functionality is able to replace not only with prefabs by passing their pass, but with any selected instance.

Search filter

Also, search filter was totally revamped. Now it is more intuitive to use and easier to understand. Toggle a specific "Filter" button or use a hotkey when the search panel is focused: "F" key.

Other Improvements and Fixes

  • "Options" menu renamed to "View";
  • Renamed "New Map" button to "Create Map" and moved to the "Edit" menu;
  • Removed "Recent Environments" menu button;
  • Added "Close Environment" menu button;
  • Environment tree will respect prefab "color" variable;
  • Slightly improved "Grab" tool performance;
  • Improved map parsing algorithm (now shows lines with an error); @d0sboots
  • Added a preference option to enable/disable auto-updates (enabled by default);
  • Added status indicators for the "Grab" tool: size and area bounds coordinates;
  • Added information dialog when loading environment;
  • Fixed invalid shortcuts handling with custom layout.

New Contributors

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.4.alpha...v2.6.0.alpha

v2.5.4.alpha

2 years ago

What's Changed

Fixed crashes when modifying maps with specific sizes. The issue was connected with internal chunks generation. For maps with axis sizes less than a chunk size they were generated improperly. (#149)

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.3.alpha...v2.5.4.alpha

v2.5.3.alpha

2 years ago

What's Changed

  • Fixed rare crashes when deleting instances; (#146)
  • Updated build dependencies. [maintenance]

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.2.alpha...v2.5.3.alpha

v2.5.2.alpha

2 years ago

What's Changed

New Contributors

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.1.alpha...v2.5.2.alpha

v2.5.1.alpha

2 years ago

What's Changed

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.0.alpha...v2.5.1.alpha

v2.5.0.alpha

2 years ago

What's Changed

Improvements and Fixes

  • Added a "Save All" action;
  • Added an icon scale slider for the environment panel; @igorsaux
  • Options in Quick Edit menu (nudge/dir) now can be edited with a mouse wheel;
  • Search feature now supports searching by types;
  • Actions to search by type or prefab ID were added to the tile context menu;
  • Minor GUI improvements to a search panel.

New Contributors

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.4.0.alpha...v2.5.0.alpha

v2.4.0.alpha

2 years ago

What's Changed

Improvements and Fixes

  • While filtering child types in the environment tree, there will be a dash symbol when the node is visible;
  • Tile context menu now shows coords of the currently viewed tile.

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.3.0.alpha...v2.4.0.alpha

v2.3.0.alpha

2 years ago

What's Changed

Screenshots!

Tool to make maps screenshots is available. You can find it in the new settings menu for every map specifically. To create a screenshot select a directory where you want to create it and press an appropriate button. Resulted image will respect filtered types and multi-z rendering if enabled.

Replace Tool!

"Replace" tool has been added. When enabled, it wll replace the clicked hovered instance with the selected prefab. Tool has a quick shortcut to toggle: hold R key.

Improvements and Fixes

  • Fixed self-update for Windows when StrongDMM executable was not on the C drive;
  • Unnecessary updates can now be ignored;
  • Added a preference to disable self-update check on startup. (Unrecommended)

ko-fi

Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.2.0.alpha...v2.3.0.alpha