Robust map editor for BYOND
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.6.1.alpha...v2.6.2.alpha
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.6.0.alpha...v2.6.1.alpha
Since ancient times DreamMaker was teaching us that to open a map we need to open an environment first. But things have changed... Now there is no separate button to open either environment or a map. The "Open" button does all of that. If there is no environment loaded, StrongDMM will try to find and open one. The search is recursive, bottom-up through the directories.
Referencing to the new open flow, now you can pass any .dme/.dmm files to StrongDMM as startup arguments. If you have passed only .dmm files, it will do the same as it is said above: automatically find and open .dme file for it.
The whole startup workspace was redesigned to provide more useful information. Now, by default, it contains recent environments and maps. But when you have opened environment it will show you all available maps for it.
StrongDMM v1 had a one called feature. And now it is fully back-ported to the v2. The new version also is more robust than the previous one. It supports hotkeys to select a range of maps to open. There were a bunch of requests to add an ability to open multiple maps at once, so now it is available.
Search functionality was missing a replace/delete feature. Back-ported functionality is able to replace not only with prefabs by passing their pass, but with any selected instance.
Also, search filter was totally revamped. Now it is more intuitive to use and easier to understand. Toggle a specific "Filter" button or use a hotkey when the search panel is focused: "F" key.
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.4.alpha...v2.6.0.alpha
Fixed crashes when modifying maps with specific sizes. The issue was connected with internal chunks generation. For maps with axis sizes less than a chunk size they were generated improperly. (#149)
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.3.alpha...v2.5.4.alpha
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.2.alpha...v2.5.3.alpha
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.1.alpha...v2.5.2.alpha
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.5.0.alpha...v2.5.1.alpha
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.4.0.alpha...v2.5.0.alpha
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.3.0.alpha...v2.4.0.alpha
Tool to make maps screenshots is available. You can find it in the new settings menu for every map specifically. To create a screenshot select a directory where you want to create it and press an appropriate button. Resulted image will respect filtered types and multi-z rendering if enabled.
"Replace" tool has been added. When enabled, it wll replace the clicked hovered instance with the selected prefab. Tool has a quick shortcut to toggle: hold R key.
Full Changelog: https://github.com/SpaiR/StrongDMM/compare/v2.2.0.alpha...v2.3.0.alpha