✏️ Storyboarder makes it easy to visualize a story as fast you can draw stick figures.
You can set the stroke opacity for each tool now. This allows you to make really light fills that build up with each stroke. The opacity is set and remembered for each brush type. You can set the opacity under the brush color. Just click and drag left and right.
You can zoom and pan now for detail drawing! Use your mouse scroll wheel to zoom in and out. If you hold shift and click and drag, you can pan around the image. You can also use Command/control + +, -, and 0 to zoom in, zoom out, and reset to 100%.
Storyboarder now has two drawing modes: "High Quality" (the default) and ~Low Quality~ “Efficiency Mode”, which is not “worse” but just “better, in a different way”. Efficiency Mode will run much, much faster on older computers, but it won't take advantage of the new advanced brushes we added for Storyboarder 1.6. Brushes in Efficiency Mode look kind of like the simple brushes from older versions of Storyboarder.
To try out Efficiency Mode, visit Preferences, and disable the "High Quality Drawing Engine".
This is a patch fix for high resolution windows machines where the canvas is too large.
There is also a known issue where the drawing is sluggish on machines with slower graphics cards: mac and windows. We are working on this now.
Please expect a few more patch releases to fix issues. The last release was a big change and we want to make sure we address all the bugs!
Storyboarder 1.6 has a new drawing engine with incredibly smooth performance and delightful new brushes. We improved the layer system. We also fixed a lot of little irritating issues to make Storyboarder more reliable overall.
Storyboarder 1.6 can open old projects, and migrate them to the new format. But, once migrated, they won’t open properly in older versions of Storyboarder. It’s a one-way migration.
When you open an old project, Storyboarder 1.6 will automatically make a backup copy of your original project in case you experience problems with the migration.
If you try to open a 1.6 project with an older Storyboarder version, it will be missing images and will generally look messed up. So, don’t do that.
We hope everything is smooth, but we want to make sure you do not lose any work. PLEASE let us know any issues you find and we will be working to fix them ASAP!
The new drawing engine is a complete overhaul of the way drawing works. It now renders using the graphics card. This should be a lot faster. Our primary focus was on performance.
There are now 6 drawing tools (Light Pencil, Fill Brush Pen, Tone Pastel, Pencil, Ink Marker, and Note Pen). Each drawing tool saves to its own layer. Each drawing tool can be erased on its own layer.
This paves the way for user-created layers in the future.
NOTE: Because Storyboarder doesn’t combine drawings to a single “main” layer anymore, this change is NOT backwards-compatible with Storyboarder 1.5.
Various bugs: https://github.com/wonderunit/storyboarder/compare/v1.5.1...master
There’s a new timeline in town! Now you can switch the timeline mode to see the duration of your boards, including a view of the board’s audio. Re-time boards by draggin’ em’ around.
EEGADS. We broked the onion skin with the last release.